Poison has to go

The current Curing flask does not remove poison, only prevents more stacks. I have two bubbling life flasks and can barely outheal one poison if they're both full charges.

I have the pantheon for added charges by the way and the change to that is also one of the little extra miserable things.

I've taken some suggestions from fellow gamers on how to make summoner necro to work, it's only that 9 zombies with meat shield can't prevent melee mobs from stacking up on me. With the poison thing AND the mobility AND the minions being ignored by mobs, I have a miserable time.

So remove poison? Revert?

I can die, I guess? I'm on softcore.
Last bumped on Jul 29, 2021, 10:28:15 AM
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wont comment on poison

but get an abyss jewels with 'minions taunt chance', this solves second part of your problem
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sidtherat wrote:
wont comment on poison

but get an abyss jewels with 'minions taunt chance', this solves second part of your problem


True, I have only 10% yet.

Thank you!

EDIT By the way, life and mana flasks should be able to be auto use on effect. If flask has staunching or curing etc there should be an option to make it use on effect.
Last edited by treme#1970 on Jul 29, 2021, 4:38:37 AM
but - remember that YOU can also taunt with various actions. try to avoid things like warcries (these taunt) and know that some minions cannot taunt by default. in general poe wiki has this mechanic well described, it is esp important for summoners so maybe read up on that?
Poison damage is mostly chaos damage, so if you cap your chaos resistance you shouldn't have a lot of problems.

There also are sources that could make you immune to poison or reduce it significantly like the Shakari pantheon or a watcher's eye.

With the new flask system, you can also work towards getting an utility flask with poison immunity and use an instilling orb until you get the enchant "used when you become poisoned" on that flask.

Another option is to make an energy shield CI (chaos inoculation) build. I've played and created quite a few CI minion builds, some are still viable to play and are just immune to poison because of CI.


It also helps to make sure you either don't get hit or your minions get hit instead. Taunt is a good example, but also blind on hit, or Knockback (for minions) could help.
Other stats like block, evasion, and dodge could also help in that regard.




A lot of build guides for newer players generally say don't worry about chaos resistance that much. That is starting to become less valid nowadays. Lots of chaos damage everywhere, poison got buffed, Hunter influence mobs, Sirus, etc. I think people can't afford to ignore chaos res anymore. Easiest place to get some help right now is on your pantheon. Soul of Arakaali gives you 5% reduced dot damage, and if you can capture the Resident map boss, you'll get another 25% dot chaos res. Soul of Shakari gives another 5% reduced dot, and for Desert Spring boss, you can get the upgrade that only gives you max 5 poison stacks.

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