Improve highlighting of expedition mods

The mods on the expedition remnants matter a LOT. But stopping to read them all carefully takes way too much time.

One thing is already good: immunity mods are highlighted in yellow.

Now you need to improve on that and also highlight dangerous mods that can outright kill the player:
- monsters have 20% culling strike
- all monster hits are crits
- monster hits can't be evaded
- all monster hits freeze, shock, ignite, etc
- other things like that, that can be very deadly

Please highlight these mods in RED.

Ideally, make the highlighting conditional:
- if anybody in the party is Low Life, highlight the culling mod;
- if anybody is using cold damage skills, highlight cold immunity;
- etc
Last bumped on Jul 26, 2021, 3:51:58 PM
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