Improve highlighting of expedition mods
The mods on the expedition remnants matter a LOT. But stopping to read them all carefully takes way too much time.
One thing is already good: immunity mods are highlighted in yellow. Now you need to improve on that and also highlight dangerous mods that can outright kill the player: - monsters have 20% culling strike - all monster hits are crits - monster hits can't be evaded - all monster hits freeze, shock, ignite, etc - other things like that, that can be very deadly Please highlight these mods in RED. Ideally, make the highlighting conditional: - if anybody in the party is Low Life, highlight the culling mod; - if anybody is using cold damage skills, highlight cold immunity; - etc Last bumped on Jul 26, 2021, 3:51:58 PM
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