Expedition Monsters Invulnerable
You should really show the list of modifiers on the monsters before you declare this a bug. There's a symbol in the bottom right corner, left of the skill bar which shows all modifiers currently affecting the monsters when you hover over it.
You probably just unearthed a Remnant that makes the monsters immune to your damage type and didn't realize it. If they're half damaged maybe you had a temporary source of Unholy Might or something. |
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" I do read the altar descriptions and just skipping most of it when possible.. |
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I experience this aswell, mostly with those special monsters around. I did proof check the list of modifiers i picked and saw a "50% to block Spell/Attack Damage" along with "5% max chance to block spell damage" and i thought, i might have gotten them to 100% block chance, or maybe 100% block chance when one of those specials are around, since i could kill the magics on their own.
Then i noticed that when i stand right in front of the invulnerable monster, i can kill it and suddenly the monsters went from invulnerable to doable, but risky. Never had them invulnerable with my totem build PN: Haegar_der_Schreckliche Last edited by DerPizzadieb#4870 on Aug 19, 2021, 4:10:42 PM
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this is happening to me also. I always make sure they dont have impale, bleed or immunity to chaos or physical. I have on numerous occasions, not been able to kill monsters with "vulnerable to chaos damage". nothing about being immune to total damage. It's annoying, as it takes alot of time to plan the blasts, and then to not be able to kill them, is just pointless and not fun at all
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This is absolutely rediculous. How come i cant kill mobs with text "resist elemental damage" and they dont take damage from physical attack (generals cry shield crush) -> this must be a bug !? I dont get it
Last edited by dan166#3588 on Oct 29, 2021, 5:57:16 AM
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