the league mechanic is terrible and the game difficulty is fine

quick first impression feedback...


difficulty... did u change anything? my skill feels a little zpds against bosses but i havent levelled with poison arrow in about 6 years so if i didnt know ud changed anything i literally wouldnt know, aside from vaal oversoul... did u speed him up? does his laser predict ur movement? that needs changed back, if u run in a circle around him his beam shouldnt hit you, if you play a map where he has onslaught his laser can hit you on the move and he just shoots you 3 times and kills you and theres nothing you can do. thats what it feels like now and honestly it shouldnt, if ur moving that should be how you deal with it.


the league mechanic... its bestiary nets all over again. why is there 100 different currency things that drop? why do i pick up so many different things and yet all the stuff is priced in a thing i dont have? im just picking up tons of crap and then i go to the vendor and i never have the specific type of crap i need to buy or gamble for anything so i cant engage with any of it... its garbage, a total waste of time and i already stopped bothering with it at all half way through at 2.

it should be 1 type of currency u pick up that is spent on all the different vendors. when u read this you will refuse to accept it just like you refused to accept there shouldnt be 50 different types of nets that we have to pick up, but maybe in 6 months youll realise what im saying now is right and at that point maybe this mechanic will be fixed.





^what is this? lol, are u chuckling? cause im chuckling xD... what on earth is all this stuff?

youve done the same thing again im afraid.



the balance pass seems fine tho, oversoul needs looked at everything else so far is fine and all the people shouting at you were wrong, the game doesnt seem that much more difficult at all for levelling. all in all its cool, and i dont need the league to be amazing im sure ull tinker with it and make it better. now lets get to endgame and see how endgame flasks feel, cheers and much lvoe to everyone at ggg. really smooth league launch!

<3
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last bumped on Jul 24, 2021, 6:29:55 AM
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so friend went to bed, i went to standard to check out some deep endgame.


flasks feel fine, can hardly tell the difference, damage feels fine, i tried blade vortex and ed/bane witches so far and honestly theres essentially 0 difference. these were not 20 million dps builds, these were 2 million, 3 million dps builds, im running t16s and everything just melts instantly still as it should with characters of that level and gear.

i have no idea what the people who are still upset are upset about, tho im about to try out an archmage witch so maybe ill be tearing my hair out in 5 minutes time xD



just to clarify my quick post earlier: i really like the league in terms of putting the things down and u blow them up and the thing sspawn and you kill them and then you d2 gamble. thats all great, the voice acting, the whole theme of it all, thats all great.

its just then having a whole range of different currencies that i have to loot and vie got so many different ones but then i cant buy anything because somehow the 100s i have are not the right ones and i cant reset my vendors and all their items are utter trash from lvl6... that whole bit is totally wrong. it should be theres 1 sort of currency, it drops, you then spend it gambling, you should probably be able to reset your vendor for once per encounter if you want to at a cost of this 1 sort of currency that drops.


just keep things as simple as they can be while still doing the thing it does, literally nothing is gained by having all these different currencies, no one cares, it achieves nothing, its just detracting complexity. the whole payoff of the system where you gamble for stuff is just completely fked and essentially doesnt work for me, it all comes together and then just falls flat at the last hurdle.


big shout again tho for such a smooth launch, technicals nailed it and i hope ur all feeling a lot less stressed than last time round.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
not just the sheer amount of currencies, but the fact that some of them are 1x2 sized as well. It's not enough there are 18 new currencies, but there have to be BIG currencies too!
"
Snorkle_uk wrote:
quick first impression feedback...


why is there 100 different currency things that drop? why do i pick up so many different things and yet all the stuff is priced in a thing i dont have? im just picking up tons of crap and then i go to the vendor and i never have the specific type of crap i need to buy or gamble for anything so i cant engage with any of it... its garbage, a total waste of time and i already stopped bothering with it at all half way through at 2.



youve done the same thing again im afraid.




+1

That's why I skip this league as well (and probably until PoE 2)...I'm a bit fed up with having to pick up so many different things, sort and move them around or carry them from this stash to that npc and then back to the stash.......the time spent on sorting and carrying around stuff is getting too big compared to actual playing time (I add map rolling, crafting and atlas management to that). [yes, I have an item filter...]

We told them a million times to reduce item clutter, they acknowledged the problem a million times, and then they add more crap every time.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Jul 24, 2021, 2:56:00 AM
The rewards at least at my low level makes it feel like the currency is worth it. If they was to reduce the number of currencies they would possibly have to rebalance the rewards. As it stands I constantly get items more valuable then anything i would of picked up instead of the currencies. Perhaps that changes in late maps.
^easily could have had that same experience with ONE currency per NPC. The fact that there are FOUR for EACH simply doesn't make logical sense except for clutter.

It's kinda like if we had alteration orbs for weapons, a different alteration orb for jewelry, a DIFFERENT alteration orb for armour...its just unnecessary redundancy when they all effectively do exactly the same thing.

It would have been cooler if they had different values: for example, 100 lesser = 1 common, 100 common = 1 greater etc. But even that is just unnecessary when you could make everything cheaper to fit a single currency.

And the currency refresh is just plain dumb. They had a refresh mechanic in ritual that worked perfectly, why the hell would they change that?
Last edited by jsuslak313#7615 on Jul 24, 2021, 3:30:05 AM
"
jsuslak313 wrote:
^easily could have had that same experience with ONE currency per NPC. The fact that there are FOUR for EACH simply doesn't make logical sense except for clutter.

It's kinda like if we had alteration orbs for weapons, a different alteration orb for jewelry, a DIFFERENT alteration orb for armour...its just unnecessary redundancy when they all effectively do exactly the same thing.

It would have been cooler if they had different values: for example, 100 lesser = 1 common, 100 common = 1 greater etc. But even that is just unnecessary when you could make everything cheaper to fit a single currency.

And the currency refresh is just plain dumb. They had a refresh mechanic in ritual that worked perfectly, why the hell would they change that?



Inventory management is part of item balance in ARPG Looters, the more cluttered your inventory the more you have to think about picking up a item. So reducing the number of currency may in one way do the same thing, but in the other way it wouldn't. They have some pretty good trades for the currencies at cheap prices. I suspect that is due to how many different items you need to have.
not a chance, I'm not buying it. Inventory Management?! Its 9 years into the game now...the time for adjusting inventory management has long since passed.

We have 100s of individual "currencies" already in the game that we need to manage. Leagues do not need to add 10+ more to the crazy pool for any reason. One or two, maybe: but they have a paid creative team. They could easily think of some other way to interact with league content without adding MORE crap.

Like OP's example of the bestiary net fiasco: GGG ALREADY responded to a similar problem and removed all the currencies quite quickly. The bloat was SO BAD that GGG essentially removed half of their own new league content. this is why beast capture is automated now. After that mess, they go back around and do exactly the same thing this league...this is not meaningful currency, this is a cluttery, unnecessary, poorly planned mess. In fact, they have MORE currencies in this league than even Bestiary!

Shards into whole currencies is a somewhat different design and has merit. Also cluttery, but serves a purpose. These completely different currencies that do not combine in any meaningful way is just pure garbage.

I actually wouldn't be surprised if within the next week or two GGG removes most of the currencies and combines some of them.
Last edited by jsuslak313#7615 on Jul 24, 2021, 4:00:40 AM
Agreed, I really liked the act 1 rehaul, some enemies were refreshed and it's difficult just enough to make you watch what you're doing and not fall asleep, so good job there.

One little nitpick, though, some enemies are much faster now and at that level you swing pretty slow, so they often move away while you're swinging with a strike skill and you're more prone to misclick, so they feel extra shitty to use. But, we all know monsters aren't the problem there, it's their prehistoric targeting system.

About the league, maybe there's some reason for multiple currencies and I just haven't gotten to that point yet, but it does seem unnecessary for now. The reroll currency was an ok choice, I think, they could copy the defer system from ritual, sure, but there are two reasons it wasn't quite necessary. Firstly - you can stockpile them, the currency doesn't at every area, and secondly - you can trade for it if you can't afford something, none of those are possible with ritual.
Wish the armchair developers would go back to developing armchairs.

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I fully agree with OP.

I'd like to add that the loot mechanic of this league bores me to death.

I literally need to force myself to do these encounters, because nothing about the loot excites me. I know that, if i checked those NPCs on a regular basis, i would probably get some good stuff. But i don't play this genre in order to BUY items from NPCs. I want to kill a mob and the mob shall drop something good.

It's already bad enough imo, that in PoE most of the time one is only excited about the economic value of the drops ("oh, an ex, cool, i can finally buy..."). But in the current league the killing and the looting are so disjointed, that i feel very little motivation to do the league content at all. Checking NPCs ain't fun for me.
dedadadadedoodoodoo is all i want to say to you

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