The Goodbye Thread
"Probably. I guess that is why the game has been as it has for the last several years. |
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" All ailments are amped up. Getting bleed this patch hurts. And I’m running a high endurance charge and Immortal Call setup. Thanks for all the fish!
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" 32% chaos resist with my current gear... It's not my rez's, it's the ability to react in time, visually recognize casts/attacks with enough time to get out of danger. Triple stacked rare monsters with nemesis mods, atk spd auras, and extra damage auras that have a 5 aps speed which you can't get away from that stick to you with their increased move speed... This is a problem. The game servers/engine not being able to keep up with the item generation math, the damage numbers math, the movement and attack visualization generation and dropping frame rates/increasing latency to compensate... This is a problem. They took a swing at trying to nerf, optimize, and redesign their game and failed miserably. They need to revert their decision and plan the roll out better, thinking about checkpoints to cross/manage slowly instead of all at once. And before anyone counters with "this isn't how design works", I work in Healthcare IT for one of the world's largest electronic medical record system providers. We don't do anything without 3 plans and 2 backup plans. |
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No they don't. Obviously. They need to continue to work on it. This isn't the patch that was supposed to make everything perfect. It's a start towards a better game. Adapt to it, or simply find something else to do. Crying for them to "roll back" simply isn't going to help.
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" I think we're misunderstanding each other. I'm not arguing that what they did was wrong, I'm contending the how they did it. The game was in a very fragile state in 3.14, it needed to be squished, but instead of squishing, GGG dropped a metric ton of changes and thought it would be taken inconsequentially. They did too much, too fast, and didn't test well enough (from what I can tell, this is only an assumption on my part). Additionally, they're still not addressing the core issues with the game. Mathematical bloat from too much item generation, damage and damage mitigation math, and visual clarity needs. The parallel I can most commonly draw would be of Amazon decided to completely redesign their GU, while also rebuilding their search algorithm and making it require part numbers instead of a general description of an item, and changing their checkout process. Doing things incrementally has far less negative impact than making broad-stroke changes. If this is GGG's definition of "doing things small", I fear for the survival of the game moving forward. |
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None of that is true. You're simply over-reacting. Normal thing for a human being to do.
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" Appreciate the troll bro. Have a nice day. |
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What did you expect?
It's a classic poster that has "strong" opinions on the game but never even touched the endgame. ¯\_(ツ)_/¯ Don't be a poe stan. Use your fucking brain.
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" That's what I get for not researching someone's post history... :P |
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Goodbye. My PS4 can't handle PoE anymore so I'm quitting. I have waited to get a PS5 but half a year later still luck. I will be back on Xbox. Sony, you lost a customer, Microsoft have benefited. I will return to PoE on Saturday.
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