No more TFT discord

Please allow us to sell harvest crafts via orb just like einhar beasts, it is so dumb getting scammed so many times and even using discord to do a trade in game... please.
Last bumped on Jul 15, 2021, 1:42:04 PM
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haniii11 wrote:
Please allow us to sell harvest crafts via orb just like einhar beasts, it is so dumb getting scammed so many times and even using discord to do a trade in game... please.


Agree !

I refuse to use discord , i play POE not POEdiscord

That said take a look at my gear and feel the suffering of no harvest :-(

After geting to 95+ feels bad man to canot complete your gear
Your strength is the law !!

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I definitely get the sense that the game developers intend Harvest crafting not to be traded period - via Discord or other means. But they have no ability to prevent a third party from organizing Harvest trades, because they want items themselves to be freely tradable.

Given that, I try to think of TFT discord as a way to make the game easier than intended. Personally I never buy crafts from TFT, yet was still able to craft these with my own Harvest Atlas specced:
humblebrags


Granted I do sell crafts on TFT, so the additional income does help make the 12 chaos Zana benchcraft much less painful for gambling on my own items.

Yes, I would personally enjoy Harvest crafts being orb-able, but unfortunately I don't know if that's really healthy for the game. The same logic from Chris's trade manifesto applies - just mentally insert "of crafting services" after each instance of "trade":
https://www.pathofexile.com/forum/view-thread/2025870
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Easy trade would make the disparity between different players too great
Both of the above points are even worse when you consider that the level of engagement with trade varies substantially from player to player. Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league. The subset of players who regularly trade strongly overlaps with our core reddit and forum communities. Chances are, if you're reading this, then you're one of the top 10% of players in terms of engagement with advanced systems. The difference in magnitude of trading (and hence item acquisition and progress) between non/low-traders and heavy traders is gigantic. While a regular player would be lucky to accumulate a small handful of Exalted Orbs in a league, a trader might reach hundreds in the same timeframe. This enables them to fully-gear Shaper-capable characters while the non-trader is still in mid-tier maps or lower.

The significant differences in character power and player progression caused by trade has already created a situation where Path of Exile is very hard for some players and quite easy for others. Some people never stand a chance of seeing some of the Atlas of Worlds content, while others can rather quickly defeat it and are looking for new challenges. We're tentatively okay with the degree to which this occurs currently, but it would be much worse if trading were made substantially easier.


Also, this snippet from further down, with further adjustments to be analogous to crafting service trades:

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There was nothing we could do about this, because it's almost impossible to stop people gathering information from a public website.

A trade ecosystem evolved where players would search for items on trade websites to quickly find what they need, but would have to manually contact the user in-game to perform the trade. While this was a lot quicker than before, we grew to accept it but were worried about one aspect in particular: To create trade forum threads easily, users would download third-party programs and enter their account details (or at least web session IDs). While these tools and their authors never took advantage of this in an illegal way, it was a potentially dangerous situation for our users and we really needed an official solution. We made it so that Premium Stash Tabs can expose their contents to trade sites on a public API.

So that's where we are today. It's easy to list items for trade, easy to search for items, and is often quite frustrating to complete a trade. This remaining frustration is the only thing standing in the way of trades being basically instant. While we understand that this sounds like a positive thing, we are very concerned regarding what will happen if that does eventuate. We have to prioritise the long-term health of Path of Exile.


Here, the analogy is that it's almost impossible to stop people organising service trades. I'd guess they are also worried about the aspect of players having to trust a third-party reputation system, also making it a "potentially dangerous situation for our users" albeit less so than downloading programs. I'm almost certain they want to keep the "remaining frustration" that is the "only thing standing in the way of" crafting trades being basically commonplace, which would have the effects Chris describes in the manifesto as a whole (further increasing the gap between 0.1%-ers and casual players, making the game "too easy" for the 0.1%-ers unless the devs bring out the nerfbat), etc.

So I'm sure the developers are trying to be extremely cautious to toe this line and weigh the costs/benefits of making crafting services tradable natively as opposed to third-party.
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i never wanted harvest to be tradeable and it would have been fine that way

what i heavly dislike is the fact that GGG used the tft discord trade as one,if not the main, reason to nerf harvest the wayy they did
their reason basicly was "we cant stop players from trading the crafts with tft so we gona make it borderline useless when not traded"

i would have been fine with the nerfs,if they simply didnt bring up tft discord as a reason even though i disagree with the nerfs
there are valid reason for harvest beeing extremly if not too powerfull

it never was/is an itemeditor as some ppl claim,but it never is and was useless either
its usefull in its current form even though some ppl claim otherwise

GGGs argumentation is the problem for me

since theyy nerfed it because of trading they should have enabled/allowed trading outside of tft

they kinda did the worst option by nerfing it without such a change
Itemize all serviceable crafting benches.

We trade them anyways so you might aswell make them items so we don't resort to third parties and will get scammed less.

i'm sick and tired of this discord having the power that they do
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
if you write this in mandarin they would understand but the outcome would be the same: NOTHING.
Toxic member since ExileConScam 2019. #ZeroDropGang
mandarin :D :D you completely killed me there, but its nice iam not alone in this. people will ALWAYS sell harvest crafts, just make it via orbs so no1 else gets scammed or annoyed using that discord... thanks GGG hopefuly you see some sense in it
As things stand right now GGG just increased disparity between non/low-traders and the people who will find a way to trade services despite the inconvenience.
This in itself is not as bad as it sound, except that those few % are the most noticeable and often vocal so when they trivialize end game content it pushes GGG to increase power creep even more so the game doesn't look stupid easy on streams. And thus the cycle continues and average non/low-trader player gets left behind more and more each patch.

EDIT: to be clear, I hate heavy trading, I will trade for some items when entering yellow maps to fix my character if I was unable to do so by this point but that is all. So what I want from GGG is to either stop trading of crafts completely or stop adjusting the game to suit the people who engage in heavy trading as those are not a majority, far from it.
Last edited by respon#2182 on Jul 14, 2021, 3:49:54 AM
Yes, itemized harvest craft - it a very good idea.

But, at first - they mast to do a normal, understandable crafting for everyone of casuals, but not only for these 3 people, who support nerf of Harvest.


Meanwhile, I decided just stop pay to GGG for any MTX, until they fixed 4 things:
1. Understandable crafting (Harvest or other)
2. Trading platform
3. Flask piano
4/ AOE-looting
TFT is a good thing since global/trade 820 got polluted by spamming and scamming aholes and there is no search or vetting function.

Having itemized crafting for trade purpose would bypass limit so how would you justify that?
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