3.14.3 Awakened Sextant Shadow Nerf?

Has anyone tried looking for the Nemesis currency drop mod or others on Awakened Sextants?

When I sextant Valdo's Rest I use 3 normal watchstones with 1000 weighting sextant mods to block, and usually roll Nemesis at 30-40 sextants. After patch 3.14.3 I've attempted twice so far, and it cost me 127 awakened sextants to find nemesis the first time, and 103 awakened sextants to find nemesis again 4 maps later...

I've also noticed that the high-weighted mods show up a LOT more often when rolling. Did Awakened Sextants receive a shadow nerf? PoEDB might need an update to its weighting values.
Last edited by Xeratule#3406 on Jul 7, 2021, 9:42:02 AM
Last bumped on Jul 7, 2021, 11:08:14 PM
You base that on two tries... You cannot do that sir.

https://en.wikipedia.org/wiki/Probability
https://en.wikipedia.org/wiki/Confirmation_bias
Last edited by Vennto#1610 on Jul 7, 2021, 10:21:43 AM
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Xeratule wrote:
Has anyone tried looking for the Nemesis currency drop mod or others on Awakened Sextants?

When I sextant Valdo's Rest I use 3 normal watchstones with 1000 weighting sextant mods to block, and usually roll Nemesis at 30-40 sextants. After patch 3.14.3 I've attempted twice so far, and it cost me 127 awakened sextants to find nemesis the first time, and 103 awakened sextants to find nemesis again 4 maps later...

I've also noticed that the high-weighted mods show up a LOT more often when rolling. Did Awakened Sextants receive a shadow nerf? PoEDB might need an update to its weighting values.


The average is and always has been ~100 sextants for Nemesis with blocking present. I know people did the strat when the league was active who've had to use 300 sextants to get Nemesis. The first sextant I used in Valdos rest this league was Nemesis.

It's just RNG.
I haven't got HH from the void card by my first attempt. This must be a bug /s


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Deadandlivin wrote:
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Xeratule wrote:
Has anyone tried looking for the Nemesis currency drop mod or others on Awakened Sextants?

When I sextant Valdo's Rest I use 3 normal watchstones with 1000 weighting sextant mods to block, and usually roll Nemesis at 30-40 sextants. After patch 3.14.3 I've attempted twice so far, and it cost me 127 awakened sextants to find nemesis the first time, and 103 awakened sextants to find nemesis again 4 maps later...

I've also noticed that the high-weighted mods show up a LOT more often when rolling. Did Awakened Sextants receive a shadow nerf? PoEDB might need an update to its weighting values.


The average is and always has been ~100 sextants for Nemesis with blocking present. I know people did the strat when the league was active who've had to use 300 sextants to get Nemesis. The first sextant I used in Valdos rest this league was Nemesis.

It's just RNG.


*sigh* I mean I guess so, yes. I've rolled Valdo's Awakened Sextants at least 15 times, so I suppose that yet I got lucky those first 13 times. I brought this up because I have spent over 1000 awakened sextants over those 15 times re-rolling mods. The reason I made this post was because I found Nemesis cost WAYYYY more sextants that I've been used to and it shocked me. I also noticed that shrines and elemental damage increase mods seemed to show up 3-4x as many times as I'm used to. It was truly bizarre how often I noticed those mods showing up. I even found rarer mods like Ritual and Mirror of Delirium showing up repeatedly while Nemesis was seriously elusive. I thought maybe Nemesis was nerfed intentionally because as we know it's a very lucrative strat.

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