Can we still divine legacy Acuities??

Does anyone know as of patch 3.14 if we can still safely divine legacy acuities

Last edited by Eraqi#5394 on Jun 30, 2021, 10:42:11 PM
Last bumped on Jul 2, 2021, 9:23:56 AM
If you divine any legacy item it will change it to the new version (AKA the non-legacy version of the item).
Harvest sucks! But look at my decked out gear two weeks in!

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Last edited by Tin_Foil_Hat#0111 on Jul 1, 2021, 11:06:10 AM
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Eraqi wrote:
Does anyone know as of patch 3.14 if we can still safely divine legacy acuities



https://youtu.be/JzSWZV0McTI?t=39

seems like you can.
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Last edited by impulze3#1573 on Jul 1, 2021, 12:22:34 PM
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impulze3 wrote:
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Eraqi wrote:
Does anyone know as of patch 3.14 if we can still safely divine legacy acuities



https://youtu.be/JzSWZV0McTI?t=39

seems like you can.
Bro wat. Why does it work like that, is that the only instance of it NOT changing to the non-legacy version ?
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Tin_Foil_Hat wrote:
If you divine any legacy item it will change it to the new version (AKA the non-legacy version of the item).


When they change the items it usually comes with a comment saying: "This will not be changed by divining the old version". I has happened on occation over the years. Not sure if there is a list of all of them anywhere though.
Last edited by arknath#4740 on Jul 1, 2021, 1:14:36 PM
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arknath wrote:
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Tin_Foil_Hat wrote:
If you divine any legacy item it will change it to the new version (AKA the non-legacy version of the item).


When they change the items it usually comes with a comment saying: "This will not be changed by divining the old version". I has happened on occation over the years. Not sure if there is a list of all of them anywhere though.
Thats wild, mustve missed that at some point.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Tin_Foil_Hat wrote:
Bro wat. Why does it work like that, is that the only instance of it NOT changing to the non-legacy version ?


In general, it depends on whether they change a unique modifier by changing what the unique modifier does (does not create legacy), whether they change the numeric values that can roll (can change via divine), or whether they do it by making it so the item rolls a different modifier entirely (cannot change via divine). It seems that in the past, they tended to do the third type when modifying a mechanic, whereas nowadays they seem to have made enough updates to the game engine that generally they can do the first and second things (which, since it's divine-able, is probably why you are most used to that).

Atziri's Acuity is an example of the third type - instead of changing what the Unique modifier does, they simply changed the item so that any new items created had the new modifier, not the old modifier. Divine Orbs can only change the numeric values of modifiers; they have no knowledge of what modifier is intended to be replaced by what modifier.

EDIT: Split 2 types into 3 types for accuracy of my statements.

EDIT2: Also, expanding on that extra type I inserted in there. I get the feeling that nowadays, the devs will tend to implement things in such a way that there is always a numerical value attached to the mod. That is, if Atziri's Acuity was released today, it would probably have "100% chance for Life and Mana Leech from Critical Strikes to be Instant," at least behind the scenes. That would allow them to update the item to have 0% chance upon nerf, which would allow the behaviour you've come to expect - Divine Orb bricks the item, erasing the mod (on the frontend).
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Last edited by adghar#1824 on Jul 1, 2021, 1:49:10 PM
It's safe i divine one a few days ago
Legacy items are a mistake anyway, probably GGG's biggest over the years.
Times change and this change should affect all equally.

It's not just about nerfs or buffs, some legacy items literally break the game and make you immortal or are so powerful that you may as well be. It is the main reason why I don't consider standard as viable league. To me, it's POE's cheat engine and I despise cheating in games. It defeats the purpose of gaming.

And before anyone points it out, no I'm not jelly. I have a lot of legacy items myself as I've been playing for a very long time. It's not about me though, but about the state of standard as a league and the game as a whole.

It'll never change I'm sure, but if they ever make standard actually fair for all players again by removing these entitled broken discontinued pieces of history, I'll be a fan.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Tin_Foil_Hat wrote:
If you divine any legacy item it will change it to the new version (AKA the non-legacy version of the item).


Not true, never was true, except in cases where the changes were only numerical, and the base mods on the item were the same.
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