Too much clicking
" From the programmer's point of view, it would be somewhat easier to just read the process memory and parse the internal data structures IMHO, requires some reverse engineering to be done of course, and every client update will invalidate it. Of course i don't know anything about how these poe bots are written, but even assuming they do screen capture with subsequent search for a text or image of sorts, loot filter basically already provides all the information ever needed - easy text boxes ready to "click". "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
|
|
|
What a difference just a few quality of life improvements can make.
I was playing Last Epoch today, and the biggest thing I noticed was the vast reduction in clicking. No clicking on wisdom scrolls to identify stuff, no clicking on teleport scrolls to teleport, currency is vacuumed up, inventory has a sort button. Those tiny quality of life improvements just make the entire experience so much more streamlined and enjoyable. Its hard to understand why GGG is so stubborn about implementing quality of life improvements. I'm sure many people would even *pay* for these improvements. Last edited by lockjaw99#5379 on Jul 10, 2021, 9:50:07 PM
|
|
" The main head thinks each click should have weight. As ridiculous it sounds that is the sole reason RSI-inducing clicking will (with a high chance) stay forever. At this point we better forget about it changing anytime soon or ever considering how old PoE is already and how much other open construction sites this game has in regards of QoL or user interface. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Jul 11, 2021, 6:31:54 PM
|
|
|
This is one of the main reasons I don't really play POE anymore. There's waaay too much needless clicking.
Nevermind the fact that the combat mechanics are just blinking/jumping across the map endlessly and barfing out 1-2 abilities to delete the map and collect loot barf, the crafting system is also a miserable click fest. This game is in excruciating need of some QoL improvements, both in combat and out. |
|
" Isn't there also a belief that grouped or automatic looting would be more than QoL? I can't remember if it was players speculating about it or if GGG actually said it, but part of the economy seems to be balanced around stuff that takes too long to click = the 0.1%ers don't pick it up = it adds value to the items for those who are willing to click it. As a result, grouped or automatic looting would reduce opportunity cost for the 0.1%ers and overall increase supply, causing the value of each splinter/fragment/etc. to drop significantly. Like common Breachstones are already 10c or something, right? I'm pretty sure due to greatly increased # of people picking it up, if grouped or automatic looting of Breach splinters were implemented, Breachstones would become like 3-5c apiece. Which is not necessarily a bad thing. But it may also be something the developers don't want happening. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
|
|
Its one thing to not want to invest in an old engine so you can milk $$$ out of it.
If POE2 comes out as the same massive click fest, I'm just going to not bother with it. Not putting some of these basic QOLs into POE2 would just be a slap in the face. Last edited by lockjaw99#5379 on Jul 13, 2021, 9:35:03 AM
|
|
" ![]() It's not that but rather version 4.0 of the old one, hehe. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019 Last edited by dW2005#0568 on Jul 13, 2021, 2:10:40 AM
|
|
" lol ffs its a typo. :) |
|
|
Flask slots should work like cast when damage taken at intervals we dictate
Flask when etc They should be confined to the slot and different options per slot no dual use of trigger They should be farmed like unveiling |
|








































