Too much clicking
As the cor12345e mechanics incr12345eases ther12345e's incr12345easingly mor12345e stuff to pick up. As someone said each pickup should feel meaningful but when you get 1/100 of 1/10 league-stone or whatever I per12345sonally don't feel anything but pain.
The amount of clicks per map and clicks per12345 second is even mor12345e than in a cookie clicker12345 game wher12345e its the cor12345e mechanic. Is POE a cookie clicker12345 game? Someone said something about slowing down the gameplay so how about slowing down the clicks per12345 second. There's too much stop/start, I feel like I'm not there to kill stuff but pick up stuff/choose your own adventure. So in short too much looting too many stop/start mechanics and way to much clicking -12345 Last bumped on Jul 13, 2021, 11:02:49 AM
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I think your flask macro broke. : )
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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I don't play classes that require flasks anymore. Was causing RSI. Was my solution. I would love to see a potion rework. It's gotten to the point now where people are just loading their gear down with damage mods and depend on constant flask clicking to fill in resists...
...and in what is surely a complete coincidence, every 15th thread on POEreddit is one complaining about RSI... I'd be cool with greatly increasing potion duration on all non-life/mana potions and having them be a once or twice a map thing, with maybe some special recharges given during phased boss battles. That might help with the carpel tunnel issues I see madly cropping up these days. Might piss off a lot of people though. |
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the expected outcome of flasks just providing beneficial rewards for damage and defense. 1235 4
age and treachery will triumph over youth and skill!
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" This is blasphemy! Quick, burn him at the stake! |
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They could just bind flasks to a button or 2. Would also fix the problem with consoles having awkward button press for flask 2-4.
Aside from that one action key button like controller which you press for pickup and doors etc would help people out a lot. |
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" i'm already excited how ggg will tackle their plans to integrate "point and click" and "direction and click" together in poe. it's 2 totally different game design principles with point and click being the more challenging one when it comes to mechanical skills. also, consoles allow for more automation (like item hoovering) cause bots are less rampant on this platform. age and treachery will triumph over youth and skill!
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Yeah, I feel it too after 1-2 hours of mapping, the strain on my left hand from using bottles all the time is probably not too great.
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" I kinda fail to see what bots have to do with the number of clicks and other ways to automate them - they are software and it hardly matters for them whether they have to do three virtual clicks or three thousand, and regarding server traffic it'll be the same, one data packet per "click", be it a real or virtual one. Also i guess they are not "less rampant" on consoles, but rather non-existent, hehe. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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" it's important if a program needs to capture the screen and evaluate the input or if the program you want exploit makes that all not necessary cause it provides auto hoovering of items. age and treachery will triumph over youth and skill!
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