Why are the melee and especially bow archetypes so behind the spellcaster archetype?
" I agree with this mostly I have played like 4 different cyclone builds they were pretty bad and some were a lot worse then the others But i do like cyclone because you can move and attack... its like he said this skill is used a lot in other games to because of how it works not because its the best skill ever |
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" Slams don't hit the entire screen, not matter how much you exxagurate, they have aoe in order to actually be able to keep up, the basic thing most slam builds are missing is speed, which streamers and racers use the classic double movement-skill set up to offset this + smoke mine for some reason gives you 30+ ms. |
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" ![]() Yeah sorry i can see a little bit in the corner I didn't get to. They use smoke mine because its free MS and a powerful movement skill if you are racing you basically have to use it if you want to compete. Don't get me wrong I am using hyperbole when I say the entire screen but as a more factually correct statement they hit a significant portion of the screen, one greater than most other skills especially for the amount you get to frontload. Edit: I'm not advocating a nerf for slams either I think its thematically superior design to most of the other skills now, but they are superior melee by a significant margin and i'd love if the other melee got similar attention. Last edited by Draegnarrr#2823 on Jun 20, 2021, 4:19:49 AM
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Gauntlet or SSF meta has nothing to tradecore.
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" This! The slam rework was great. It made slams viable/strong AND made slams play different from other melee skills. Now, we need this treatment for all melee skills. Bring me some coffee and I'll bring you a smile.
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" they literally added a free more multiplier to just about every strike skill last league... this is an archetype that was already ok in damage and it got boosted even more |
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" Last league? What multiplier was that? Anyhow, yet "no one" is playing strike skills, and the balance between single target and clear is still way off, while the mechanical side of them still needs more work. If strike skills (as a whole) were in a good place when it comes to damage, clear speed and mechanics, people would play them. Now, lets check out the numbers on Vigilant Strike, Dual Strike, Heavy Strike, Double Strike, Dominating Blow, Pestilent Strike... I could go on, and I can more or less guarantee you they don't reach 2% of used skills - combined. "People just don't want to play them", you might say? Meh, most people go where the META/power is, and would turn to strike skills (more) if they were close to being competetive in the grand scheme of things. Damage? Sure, some of them are decent. The archetype as a whole? Not so much. But they are still lacking in mechanics, that's where the biggest problem is. And yes - there are TONS of things they could do to change this, even without touching area modifiers. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jun 20, 2021, 6:41:08 PM
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Hydrosphere makes ancestral strikes shotgun bosses.
And regarding what people play/don't play: a popular build is compelling evidence that a skill is good.. probably. The opposite is far from true. You cannot conclude that a skill sucks because no one plays it. That's drawing false conclusions from things like poe ninja and I see people bring this up everywhere I post. |
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They could immediately buff strikes by removing the less damage on splash and multi-strike. The biggest thing holding them back is reduced damage in exchange for Area of Effect.
They added in all these multipliers which benefit the AOE and ranged slam skills but they offer little benefit to strikes due to scaling. Multi-strike is such a QOL and damage boost, splash is 100% needed on strike for AOE. You virtually lose two more multipliers for QOL and AOE just to make a skill usable which actually only leave you three gems for actually hard scaling damage (Melee Physical, Faster Attacks, Brutality, etc). Its funny because look at Awakened Multi-strike. How expensive it is, its ridiculous. Its 10-20ex just to get that gem to make a strike skill more usable. It just shows that the introduction of certain alt/awakened gems address problems with certain skills falling incredibly short. They know what the problem is but theyre draggin their knuckles. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jun 20, 2021, 7:02:38 PM
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" When was the last time a Wizard lost to someone with a Bow or Sword? lol What is the value of my own life when it is taken from others so easily? Last edited by Noble_Seiken#0706 on Jun 21, 2021, 8:50:58 PM
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