The Vaal Omnitect
Does The Vaal Omnitect's skills have any phsycal damage that could be buffed by extra physical damage as lightning/fire damage from lightning/fire rooms?
Last bumped on May 27, 2021, 3:43:22 PM
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looks like it. According to poedb
IncursionSaucerFlying Deals 130.4 to 195.6 Physical Damage 50% of Physical Damage Converted to Fire Damage skill granted omnitect thruster damage +% final [] Base duration is 1 seconds monster penalty against minions damage +% final vs player minions [-90] is_area_damage cannot_stun Triggerable Remember these are base numbers. The true damage is much higher. |
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Interesting only this skill have number and it is base physical damage.
What does this skill actually do though, damages you when you touch it while it flying around? |
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of that i have no idea.
From the wording on this and the rest of the skills it seems that it is used as a scaling method for skill damage of all other skills as it uses more and more skills, but this is just a guess. So to me it looks like it starts with low damage and as it uses more skills it gets more and more powerful(all those +[] things and the skill granted omnitect thruster damage +% final []), or something like that. |
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Reckon, sometimes, when standing right below the Omnitect, I received damage. And I don't mean the build-up physical DoT you get by standing under it - I mean actually Hit damage. I also happened to have deaths after having killed the Omnitect if I killed it while standing under it.
I usually blame my connection for many things, but not this. I actually believe the Omnitect does "something" if you engage it at close quarter. |
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It has a bunch of different attacks based on the rooms you leveled, but yes I can confirm it does something directly underneath it. It's killed me before long after the boss died. As in, I died while looting it... then after coming back died again while looting it. Next time I quickly jumped in and out to grab the loot and not die.
Украина в моём сердце
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" This. This is what I've experienced too. Of course, re-entering an arena has a HIGH chance to disable any graphic effect in play (leading to "sorry, WHAT" moments), but this time, there is NO graphic effect (at least obvious ones) from the very beginning. And the fact it still deal damage after death is outrageous. The only thing that compare are Mirage Archer on that Rogue Exile. |
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Yeah, GGG really needs to get over the persistent ground effects after death.
~ Mostly an SSF player.
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Just half fix the wiki
Lighting room has phy to lightning damage (cant remember it is extra or convert) This is changed like 3.10.0 patch This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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