[3.18] Raskoril's Lazy Impale Dancing Dervish Necro

Preface: This build is heavily inspired by CaptainWarlord's Dancing Duo build from 3.7. As he stopped updating the build and subsequently vanished from the internet I have made significant changes each patch, and thus consider the build my own now.

This build utilizes The Dancing Dervish as a summoner as opposed to support for Facebreaker or Hollow Palm. This build is all about going fast, FAST, FAST.


+Low budget, with high budget options available
+Minion build, so easy playstyle
+Mandatory items are common, and league start is viable
+Can run most content with budget gear
+Low budget excels at clearing, high budget is comfortable bossing
+All map mods
+No 6L required

-Relatively squishy early on
-Minion build, so boring for some
-Lower damage ceiling than popular minion builds
-Flask piano ALL THE TIME

The Dancing Dervish

This is what the build is all about. What appears to be a mediocre two-handed sword is actually a pair of minions that come alive for as long as we maintain rampage. The minions themselves are simple: they target whatever they can see, and spam cyclone as long as they see enemies. They are also nearly indestructible, with them usually not even getting scratched anywhere outside of PvP. When rampage ends they vanish.

--How does the build work?--

The Writhing Jar

This is our engine, our startup, our sustain, our lifeline. We take three of these for convenience and comfort, but it is possible to sustain in most situations, if not all, with two. Once we enter a map we pop our flasks a couple times to pop some worms out, wait a few seconds, then press one flask every second or so. As our support minions kill the worms we quickly enter rampage, spawning our swords. We then activate our other flasks giving us speed and phasing. Once our startup is complete (taking just a handful of seconds on average) our game plan is simple: we run headfirst into and through packs of monsters while our swords melt everything in our wake.

Bossing typically involves just dodging mechanical elements while the swords work, casting curse/offering if you have it, and standing near the boss if possible. It's that easy.

Why Necromancer?
Originally we used Ascendant, but after the damage nerf in 3.15 and the passive masteries from 3.16 we utilize the Necromancer. With the advent of flask masteries and a reworked Survival Secrets we don't need Pathfinder anymore, and the endurance charges and stun immunity from Juggernaut lose their value now that we use Molten Shell (negating utility of the charges). Necromancer offers considerably more damage by way of flat increases through ascendancy as well as buffing our golem, and thus its effect. This has the secondary utility of making it much easier to keep support minions alive. We also get a significant boost to defense by way of 50% block chance through Mistress of Sacrifice. Playing as Necromancer also means a smoother leveling experience, as a Witch is much more league-start friendly than a Scion. There is a popular Occultist version, but Occultist has little to offer this build as our damage is all physical.


Beyond the sword and flasks most of our entry level gear is very basic- just grab stuff with life and resists. The exception would be Survival Secrets, which is a quest reward in Act 2.

Body Armour

Any body with a decent amount of armour, life, and resists will serve for all content. If you don't feel like buying one you can just grab an Astral Plate and slam an Essence of Greed until you get a couple resists, and hopefully an open suffix. A 6 link is not required. BALLER OPTION: Hunter influence for that dank %offering effect and %life. 6l to maximize your Vaal Haste.


Beyond life and resists we prioritize +level of minion gems, and with an Elder base we can get minion life. An ideal endgame helm is crafted from an 86+ Elder Bone Helmet base (obtainable from the divination card Nook's Crown) with +3 minion gems, minion life, and resists/dexterity. There are many ways to craft this, but I personally just spam bound fossils at the base until I get the prefixes then use Harvest to reroll the suffixes. We do not want Minion Damage here, as it makes our supports far too squishy now. BALLER OPTION: 150% Carrion Golem Buff Effect enchant.


A Stygian Vise is the clear choice, with %Reduced Flask Charges Used. Life and resists are high priority. Bench craft %Chance for flasks to not consume charges if you have enough resists. Darkness Enthroned is BIS if you can manage the resists elsewhere. BALLER OPTION: Fertile Catalyst, close your eyes and Hunter slam t1 %life.


Early on we just use rings with life and a lot of resists, and bench craft minion speed if possible. As soon as we can we swap in unset rings to make room for more gems. Make sure one ring has an open Suffix to beastcraft Aspect of the Spider on it. BALLER OPTION: Redeemer slam minion damage.


Early on we will likely be using this to cover some str/dex requirements, as well as the usual life and resists. +1 physical gems is a generic mod now, so getting that may also be a viable choice. Anoint stats if you don't have the currency for anything, or some defensive option if you do (Aspect of Stone, Pristmatic Skin, etc). Do NOT Anoint Ravenous Horde- our swords have Onslaught built in and this does nothing for us. BALLER OPTION: Ashes of the Stars. This amulet gives us so much, although the price has shot up a lot in 3.18. The +gems buffs our supports survivability, the damage we get from our golem, and benefits any other active skill. The quality is TREMENDOUS, as it lets us completely skip movespeed crafts on our rings when combined with Anomalous Convocation. I would not recommend going for this unless you have a lot of currency to throw away or the price drops a bit (5-10ex).


Grab some boots with a decent movespeed roll, some life and resists as usual, and Dextery if you can. Voidwalker is a decent budget option if starting later in the league, and offers some added tankiness with the ability to avoid damage completely. BALLER OPTION: With the new Votive Hoard node in New Vastir added in the 3.13 patch it is easier than ever to find rare boots with an abyssal socket. It may be possible to find/craft rare boots with much better utility than the extra abyssal socket. I don't know, I'm not a high level crafter.


Some gloves with decent armour will help with defenses and make colouring easier, along with our usual fare of life and resists. This is a good spot to fill in Dexterity. BALLER OPTION: Redeemer gloves for %Minion Damage. Roll Exarch fragments for even more %Minion Damage.


In addition to our worm flasks a requirement for this build is the Quartz Flask. This allows permanent Phasing, which allows us to smoothly run through packs of monsters and (usually) not get hit. I don't remember WHY this is, but supposedly has something to do with monster turn speed and action time or some other weird mechanical interaction. The flask also gives us some extra dodge chance, which is important. Our fifth flask slot is usually reserved for a Quicksilver for the extra speed. It is highly recommended to have 'of Warding' and 'of Heat' between these two flasks. Situational flasks can be very important for certain endgame bosses, and can easily be swapped into our fifth slot as needed.

BALLER OPTION: Bottled Faith. This is our only DPS option for flasks, and it is significant.


Ghastly Eye Jewels

This is where the bulk of our power comes from. The absolute priority stat on these is minion movement speed. After that we try to get a decent flat phys to minions on them, then life and minion attack speed or conditional minion damage as you can. Try to get at least one instance of minion taunt and minion blind across these jewels, as shown in the above examples. Our minions hit so often that just one instance is enough for permanent taunt/blind. BALLER OPTION: Get as many implicits as you can through Harvest/Corruption for Movespeed, Aura AoE, Reduced Reservation of Skills, etc.


Survival Secrets keeps our flasks up, with little downside to us. We take Fortress Covenant and place it in one of our clusters. Threshold jewels in clusters have their radius deactivated, so we get none of the penalties and all the the benefits.

Cluster Jewels

On a large cluster we want 8p with Rotten Claws and Primordial Bond. Four our third notable we make use of Feasting Fiends on one of the clusters to keep our minions healthy, and on the other we can use Vicious Bite (expensive) or Raze and Pillage (our supports ignite enemies, causing our swords to deal increased damage). Early on taking a jewel with extra passives is okay if you are on a budget and, again, feel safe sacrificing the life nodes. Extensive testing has shown this build does NOT benefit from Renewal unlike other builds that utilize Discipline. Our swords are nearly invincible, but almost never at full life.


Mostly standard minion tree, with a few modifications. Minion damage and maximum life are the name of the game, as well as bonus spectres, reservation efficiency, dexterity/strength, and jewel sockets.
Masteries are:
Minion Offfence- 20% increased effect of offerings and +250 minion accuracy
Minion Defence- 40% CDR on Convocation
Life- +50 max life and 50% flask recovery on low life
Flask mastery- life/mana flasks gain charges every 3 seconds
Reservation- 15% mana reservation efficiency
Armour- 25% reservation efficiency of Determination



Kill all the bandits. We need the passives.

For our major god Lunaris is a solid choice, as we are almost always surrounded by enemies (our worms count). Solaris can be swapped in for bosses as need.

For our minor Ryslatha is most useful for maintaining flasks, as well as the boost at low life.


Mindless Aggression -> Unnatural Strength -> Mistress of Sacrifice -> Plaguebringer


DD Supports: Melee Physical Damage - Brutality - Maim - Impale - Minion Damage - Minion Speed

Sometimes it can be difficult to get 3R1G2B on the sword:

3R2G1B: Faster Attacks instead of Minion Speed.

4R1G1B: Ruthless instead.

[NOTE: Ruthless has a weird interaction with the Dervish since the 3.17 rework. It still "works", but because the swords channel cyclone now it literally will only work on every third cyclone; this will make your damage feel very spiky. If you're some five-head 400IQ gigachad you can probably exploit that for massive damage spikes on bosses]

Reroll until you get one of these three colour combinations.


-Initial Setup: Raise Spectre - Carrion Golem - Minion Life - Animate Guardian

-Endgame: Carrion Golem - Animate Guardian - Raise Spectre - Empower

Our spectres and golem serve no purpose but to start our rampage, buff our swords with frenzy/power charges, and potentially absorb damage, so our priority is keeping them alive. Once we have our second lab done and a helm with +gems we can reasonably keep our spectres and a budget AG alive. Empower further buffs their survivability, as well as the damage from our golem.

Body Armour

Bone Offering - Vaal Haste - Molten Shell - Increased Duration
Separately: Dread Banner - Generosity

There is flexibility with the two linked red sockets here if the colours on your body armour make swapping Dread Banner with other gems easier for you, such as Flame Dash or Desecrate. We only put offering and curse here after we have the unset rings to support the extra sockets. If you manage to get a 6 link here it will substantially increase the power of your Vaal Haste.


Raise Zombie - Feeding Frenzy - Minion Life - Meat Shield

These guys really don't want to exist, but they are the best way to apply feeding frenzy for us so we do what we can to keep them alive. Endgame you can drop Meat Shield or Minion life for the Abyssal Socket.

Whatever doesn't fit will go into our rings, along with Pride

Gloves and Rings

We have some flexibility here, as the rest of our gems don't need to be linked. Since we want an armour base we try to get at least two red sockets for at least two of Pride, Determination, and Vulnerability. We also use Flame Dash, Convocation, and Desecrate. Fit what you can in your gloves- the rest will go in your rings. If you've managed to get a double curse setup you will want to use Poacher's Mark(Anomalous preferably) instead of Vulnerability, which will now be on the gloves of our AG.


Good news! Leveling as a scion sucked, but leveling as a witch is great! Just take your favourite minion skill (Absolution is BONKERS) until 59 and you're ready to go. It's that easy =)
[insert graphic of passive tree with incremental steps]
[insert PoB with leveling and endgame trees]


Sirus (deahtless): https://youtu.be/ypXkgsEoF_g

Maven (deathless): https://youtu.be/6GkDiP1X8Ro

Rare Elderslayers invite (deathless): https://youtu.be/IWyR51p-39U

Rare Exarch invite: https://youtu.be/-4RZIkrm968

Rare Eater invite: https://youtu.be/V9sAUOwTgWI

[insert frequently asked questions here]

If you have any questions, ideas, feedback, please let me know here. This guide is still under construction.
Last edited by Winski187 on May 24, 2022, 3:13:11 PM
Last bumped on Jun 25, 2022, 11:06:08 PM
From all the dervish builds i think this one looks like the most solid one,cant go wrong with phys impale.Probably gona start out on 3.15 with this as well,tried the pooison one and its kinda bad on dmg,since its dot.Kinda torn between dervish start and the jugg instability sentrys ,but this looks way more league startery than that.
I gotta say, with the nerfs to the build survivability and damage this feels really terrible endgame. This is by far the worst experience I've had playing, and while I will continue to improvise and try to work it out I simply cannot recommend this build to anyone in its current state. I'll still be playing it of course, and will update the guide if I discover any changes that might make it more viable to the public.
Does it still feel terrible :P
I intend to update this guide after the patch notes release because I got the build running again as a Necromancer, but they just posted they are reworking the Dervish and we'll see if the build is possible after this.

do you have an idea of when that may happen? I am definitely looking to start with your build with the new rampage changes to the weapon
sekushiiandee wrote:
do you have an idea of when that may happen? I am definitely looking to start with your build with the new rampage changes to the weapon

Pob has removed the swords so I cannot get accurate numbers, but I managed to get to level 92 and 23 challenges with beating sirus and the four new bosses by the end of day three. I will update the guide when pob is fixed.

In the meantime Bellabong has a very good and updated guide for her occultist version, which will feel very different from mine. I've heard people using Bella's build and even Bella herself saying it doesn't feel good for some content after the AI rework, but it should at least give you an idea where the build sits at. I will say that my experience has definitely been far better than anyone else I have heard from, but I don't think that is because my build is better.
Last edited by Winski187 on Feb 7, 2022, 9:23:51 PM
my chaos dervish cry in 3.17 😥
Since they keep messing with the sword this league I wasn't planning on updating the guide, but honestly this is the best the build has ever felt and now that I am done with the league I will try to update the guide this week for those interested. It will definitely be focused on a higher budget than previously (15-20ex).

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