help finding a hardcore viable very tanky build

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Trinidad_Scorpion wrote:
This guide's author (CA Raider) claims to play HC every league (or at least most of 'em).
currently trying his build in HC SSF (on my SSF acc.), smooth sailing so far (Act 4).


CA Raider is okay, but if you want an even stronger feeling raider, try a Toxic Rain+Ballista Support Raider.
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krenderke wrote:
HC is mostly about preparation during the campaign and avoiding mega rippy map mods later and a bit of game knowledge.

I would recommend a 1h+shield jugg groundslam build, yes it is melee, but overall nothing beats a jugg if you just want defenses on 0 budget and the warcries by themselves can carry a build quite far.

I've been playing in ssfhc for the last few days and I'm almost done with the campaign without seeing my life pool move.

Make sure you have evasion as well either from a flask or run Grace, or ideally both.

As for armor you should prioritize it for the gear and put molten shell in place of your left click instead of using it on a cwdt setup, it is way more consistent this way.

It also pretty much permastuns anything you hit, even some bosses.

I would advise trying normal ssf first if you only played sc trade so far as that is a fairly good way to acquire some extra game knowledge you will need later if you want to play hc


The problem with slammers is that they basically require a third hand to play past a certain point. Between maximizing war-cry uptime, movement skills, attacking and ye olde flask piano, they are spam city.
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Lostbird wrote:

The problem with slammers is that they basically require a third hand to play past a certain point. Between maximizing war-cry uptime, movement skills, attacking and ye olde flask piano, they are spam city.


It does feel a bit high maintenance especially if you want to maximize the warcries on last hit or do Rain Man math in your head to also combo it with ruthless procs, but in general they arent too bad for map clear, endgame bosses are a spamfest tho.
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Lostbird wrote:


The problem with slammers is that they basically require a third hand to play past a certain point. Between maximizing war-cry uptime, movement skills, attacking and ye olde flask piano, they are spam city.


I don't know what point you intend to reach. But i've done AL8 Sirus, Maven, most invitations as well as stuff like shaper/elder and their guardians on slam builds without ever using a flask. And except for Maven it's usually deathless. Unless you count yourself among those people who need to optimize everything for the sake of optimizing it you can consider warcries as a replacement for flasks, not as an addition.
Last edited by Baharoth15#0429 on May 12, 2021, 3:07:50 PM

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