Maven's invitation : the feared and Atziri

Semantics aside, that's what i said. He needs to watch out for increased damage taken and damage taken as element modifiers but in case of Atziri fight the number of them are limited. It has nothing to do with how much dps you have.
I killed it with the passiv on + soul of yugul but i have to loose many damage in my tree. Should xp to 97 in order to farm this with passiv always on. Didn't found this pantheon tips before.

Maybe i'm the only one, but i still don't like this reflected damage mecanics.
I think that : in order to do a boss, you have to remove one of his damage source, isnt a matter of skill. Same for corrupted blood on sirus. It make change you're build to be perfect. We all want the perfect build. But i prefer mecanics that make me play well like shaper than mecanics than i have to remove to kill the boss.

It's like: you do the perfect plays, but you don't have the good item. Sorry, don't do this content.

So maybe add a : damage can't be reflected on corrupted jewel could be a solution ?

It's like starting a corrupted map, and getting OS because we take reflection we can't see listed on map. It has no sence to me. It only irritate me, i start a new map. Lost between 10/20 c, 10% xp. I can't call it gameplay. Lost time, monney, and if i'm trying to reach next level i'll go on another game to calm down.
No one "likes" it. It's just another mechanic where got to adapt and use your head. Game is meant to kill you man... this is an old school punishing game especially you start juicing maps all the way up.

You want to make 100 play like it. run maps like HC guys. few mods and pour over them read twice to make sure nothing you cant handle

97 very good man for a noob. You should be proud of that. Keep in mind you need about 2000 more maps for 97-100. Thats just dumb waste of time so I never do it.
Git R Dun!
Last edited by Aim_Deep#3474 on May 6, 2021, 5:31:01 AM
Ok on aziri if you find it cool ok. But :
You corrupt a map. It become unidentified. You go in, press 1 click die of reflect. You like this mecanic ? Really ?
Old school game, it's some moment where boss or something reflect damage, like he get a buff, you can see it, you don't attack. Buff removed, you dps. It's still a matter of skill. Not of passiv instant kill you for now reason.
Poison on hit ? Flask versus poison, or regen you can play with it. But versus a random map modifier that instant kill you ?
You have chaos build ? ok go for it, don't think about this anymore.
I don't think that this mecanics has to be removed, but re-imagined to not be a passiv thing that we have to deal with, but a real skilled mecanics that we can dodge and a real constraint in gameplay.
Last edited by Choirmou59#2210 on May 6, 2021, 5:51:50 AM
If you intent to level up then vaaling maps is among the most stupid thing you can do. If not then who cares if you kill yourself once every 20 maps or so?

As Aim_Deep said, nobody likes reflect it's a shitty mechanic and it's primary purpose nowadays is to use up currency for map rerolls but i wouldn't expect it to get changed or removed. It's probably very far down the line on GGGs to do list if it's on the list at all. Given their design philosophy dates back to the late 90s we can't be sure it is on the list at all.
Last edited by Baharoth15#0429 on May 6, 2021, 6:25:22 AM
"
Choirmou59 wrote:
Ok on aziri if you find it cool ok. But :
You corrupt a map. It become unidentified. You go in, press 1 click die of reflect. You like this mecanic ? Really ?



Thats not how Vaaling into an UNID maps works at all though. You will never vaal unid into a reflect map unless it already had reflect on it when you vaaled it. When vaaling a map if it goes unid it doesnt reroll the map it keeps whatever mods you had on it when it goes unid which just adds extra quant and rarity and most importantly synergizes with the unid Sextant for even more Quant.

This is why you also might want to think twice about Vaaling Carto Boxes because THEN those UNID maps could very well have Reflect on them and you wont know it till its too late.

"
MasterTBC wrote:



+ annoint risk awareness
or exposure tolerance for elemental


Only need that ring and the small Pantheon Soul of Yugul for 25% Reflect and run the ring in the correct side Left side for Elemental and Right side for Physical. Thats the route i go since Anointment's are so powerful on most builds.

Still sucks having to swap out a ring slot just for one fight but, at least they didn't keep that reflect shit on her in The Feared... That would be incredibly shitty...
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on May 6, 2021, 1:27:28 PM
"
Choirmou59 wrote:
Ok on aziri if you find it cool ok. But :
You corrupt a map. It become unidentified. You go in, press 1 click die of reflect. You like this mecanic ? Really ?
Old school game, it's some moment where boss or something reflect damage, like he get a buff, you can see it, you don't attack. Buff removed, you dps. It's still a matter of skill. Not of passiv instant kill you for now reason.
Poison on hit ? Flask versus poison, or regen you can play with it. But versus a random map modifier that instant kill you ?
You have chaos build ? ok go for it, don't think about this anymore.
I don't think that this mecanics has to be removed, but re-imagined to not be a passiv thing that we have to deal with, but a real skilled mecanics that we can dodge and a real constraint in gameplay.


Look at it this way - when you plan to make a character in PoE there is a checklist of things you want to have. You want them all but you can't have them all. It might look something like this:

As much defense as possible

As much DPS as possible

Don't care about spending resource (enough mana regen or for some melee skills reduce cost to 0, for some spells pay with ES, etc)

Stun Immune

Ailment Immune

Reflect Immune

Good/great AoE

Good/great single target/boss damage

Very high chaos resistance

Life/mana regen

Life/mana leech

and on and on.

As you go down the list things you're getting towards basically countering 1 or 2 map mods.

The game is and has been balanced around no build getting everything they want. When a build, any build gets to that point or exceeds it by too much they usually slap it with the nerf bat - see 'aura stacking' recently. Like the other guy said you did good to get as far as you did. If you want more you need to copy what someone else is doing or spend hours and hours in PoB and wiki trying to 'break' the game by coming up with interactions of gear, skill gems, jewels, and passives that check all the boxes.

And yes, I do think that is fun and good for the game. I prefer my puzzles like this as opposed to in game labyrinth style puzzles. As a user here is fond of saying it's this 'want' of more that keeps you interested, playing, and grinding. If you had everything you ever wanted why in the world would you still log into the game? You could just watch videos of someone mowing their lawn and it would be the same as having everything in this game.
Last edited by innervation#4093 on May 6, 2021, 1:47:00 PM
Just wanted to add that the new insanity essence can also craft reflect reduction on rings. You can potentially have life/res on them as well which sybil is lacking and run them all the time alongwith yugul to get perma reflect immunity.

"
whood wrote:
You can equip Sibyl's and switch pantheon to Soul of Yugul.
100% reduced reflected damage taken can be achieved easily.


Just take out the core part of your build and put Sibyl's (junk) ring and still die. 4head

Advices like these are so useful that no one does that.

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