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Oneshots from white mobs or invisible sources must stop!

"
TheRealMrDeath wrote:
The one shots are one of the things I hate the most atm.

What I find really troubling that the best way to play is full offence, since it doesn't matter how much you put in defence, you can still be one-shot.


+1
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I cannot tell how often i got hit by an invisible volatile dead effect since the texture streaming debacle.
Its really saddening.
These one-shots happen since ages. like ~1:1000000

I usually checked 1st if it was reflected damage.
Never could find a source for it.
My character was just instant dead...

When it happened I just took a break from 7-180+
days played something else and started a fresh character
when my mind calmed down...

(wife and me got 2 accounts)
Thanks alot for the Feedback!

If you see a simple way to improve my passive tree, the help is appreciated. But my Items were extremely limited.

Some additional Info about the Build:
- Started POE this year, so I am still learning to improve, but beat Games like D2 on HC on highest diff
- Build is self-made on SSF HC with those crappy Ultimatum rewards, where I found 2 Items in total in 67 Levels that were usable. Currency was so short I had to save them and made my first 6 socket in Act 9 (socket, not link!), and a reason I didnt even have crafts on all Items, which I also should not need with Level 82 in a white 67 heist map (which I ran for currency).
- All Chars were started HC, and I never died to any Monster in A1-10 yet with any char, but to 1. pure Vaal Mapping with funny mods by my own fault, 2. Lithomancer invisible oneshot at full life with no evil mods and little fault, 3. Heist oneshot from white mob with much less fault.
- I thought about playing Path of Trader, but preferred trading in stock market instead with my time. I am sure with the right items, ES and Life/Mana could be double.
- I use cascaded icewall on myself, so melee enemies are almost completely blocked out. Even monsters close or spawning to me are pushed away. Also physical missiles are blocked out by the wall.
- DPS looks mediocre at best, but the combo of minions, flamewall, icewall, totems, fire exposure from scorching ray, elemental weakness and divine ire is used together. Typically, a map boss like Lithomancer or such is down very quickly.
- This league, I didnt even find the much needed unveiled recipes I had plenty of in last league, no matter how many syndicate members i kicked down.
- Fun fact: Items are also chosen for keeping a rest of dignity and not looking crappy, since I didnt want to spend an arm and a leg on microtransactions. Same reason why I didnt want to be "Mr. Nopants" or wear a full helmet while having naked legs like many witches: I chose the fancy Blonde :)
- As mentioned, I am immune to reflect, so thats not it.

Last league, at about even level I was at 4K ES ans 4K Life, but mostly same build.
After continuing on normal I didnt even feel much danger while doing yellow T4 maps, so the build should not be too useless. I just hate being oneshot or being shot at from enemies I cannot see (out of screen), while I killed the really invisible vaal guys.

Any suggestions how to improve the tree?


Last edited by pax228080#0811 on May 3, 2021, 6:29:37 AM
Just some food for thought:

1. Forget anything you learned in other ARPGs - PoE is a very different game with a very steep learning curve. It will take time.
Its like comparing Basketball to Football. There are similarities but both games a very very different.
2. Anyone with less than 1k hrs playtime is considered a filthy noob for a reason (no offense). And by playtime I do actually mean playing the game, not standing in your hideout.
3. Dont play HC and especially not SSF HC unless you know the game in and out.
Otherwise you are begging for frustrating RIPs and you cant complain. You chose the extra hardmode and got no grounds to stand on, if you feel the game killed you in an unfair way.
4. Play as many different archetypes as you can in SC to push as far as you can and learn about the strengths/weaknesses of each archetype. Thats the bare minimum to survive in HC - let alone SSF HC.
5. The game is designed to kill you. If it succeeds in doing so, its just the expected outcome not something weird going on. Its just another Tuesday in the office. Which is why you need all the gameknowledge available to survive in HC and even then you will die at some point.
6. The game isnt fair and its not meant to be. Endgame content is meant to be challenging only good builds played by an experienced player can succeed - until they dont and die ;)


Thats what you are signing up for. Keep that in mind and adapt accordingly or die. Its simple and brutal as that.
There is no participation trophy in this game and you wont win anything simply for showing up like in many other games.
Like it or not - it is what it is.

Im not trying to talk down to you, Im just giving you a very rough idea what this game is about and what you are signing up for. Although details will change every league the basic concept stays the same.
Its survival of the fittest in the most brutal sense in an unfair environment.


Good luck
First I wanna say, big respect for playing HC and especially HC SSF as a "newer" player. Overall I agree with Orbaal, but u can still make it in HC if u really want to. Just know that u'll eventually die to something u didn't know could kill u and u learn from there.... after maybe 100 deaths u have the most basic knowledge of dangerous things in PoE :P

From looking briefly over ur build, it show that u're fairly knew to PoE (no offense).
I don't want to spoil too much, bcz I think tinkering a build is the most fun activity in PoE, but here are some tips.

#1 rule to surviving in PoE:
never stand still - the moment u stop moving is the moment u'll die
That means playing Channeling skills is a really bad idea, especially if u don't know the game in and out yet.
Try something different where u can move and damage enemies very quickly without the need to stand still more than 1 second at most.
(also use a quicksilver flask)
That ball that killed u, killed lvl 95+ characters with 10k+ ES back in Heist league... so there are things in PoE that hit damn hard and u need to avoid them manually (it has a long windup phase and travels fairly slow aswell)

#2 u are focusing on too many defensives without comitting to any:
U're scaling Life, Energy shield and Mana with Mind over Matter at the same time, while being a Hierophant (Ascendant).
That doesn't make any sense. If u read Mind over Matter, it says "Damage is taken from Mana before LIFE". That means it only reduces the damage that bypasses ur Energy Shield. So if u have 3k ES and 3k Life, those 3k ES will drain very fast and only after that, damage will be taken from Mana and u'll lose life a bit slower now.
Instead of all that ES, u could have gone much more on Life or Mana instead and be more tanky in the process.
-> Focus on either Life + Mana build with Mind over Matter, Hybrid Life + Energy Shield or full Energy shield (not recommended without very good gear). There are more variations, but I wanna keep it simple and close to ur build.

#3 Scion is not very strong and especially weak in the beginning:
If u look at other classes and Ascendencies u should notice that most pure Ascendencies are much stronger in terms of offense and defense.
In ur case I think a Necromancer would've been better all the way or a pure Elementalist. Even a Hierophant might be worth if u wanna go the Mind over Matter route.

One last thing to help with ur survivability. Try to use Fortify, it helps alot. On casters it's usually linked to shield charge and faster attacks, so u have to move through the map using shield charge to proc Fortify as often as possible.

Hope it helps and keep ur head up. Never forget the rule to PoE HC, u'll die eventually, the question is only when and how... be prepared to reroll at any point.
Last edited by Sadaukar#2191 on May 3, 2021, 7:24:43 AM
I took another, more closer, look at your build since you're asking for tips.

Your tree is quite good given the build you are playing, no inefficient pathings or bad nodes taken. The biggest problem i see is with your gems and to an lesser extent, with your build idea as a whole.

As mentioned above, MOM does not protect energyshield it only starts working after you ES is already depleted which makes it way less efficient. Technically this concept can work, but it requires a timeless jewel which you are very unlikely to get any time soon without trade. I'd recommend to go with a MOM/Agnostic build for your defensive setup. Agnostic refills your life automatically by draining your mana. Given an Enduring Manaflask and a decent mana pool this provides very good sustain and should keep you alive much better. And it allows you to focus on two defensive resources instead of 3.

The problem with having 3 HP pools is that you need means to sustain all 3 and that's tough in general and outright impossible on your build. Vitality won't sustain your life in higher maps. Wicked Ward is useless in tight situations where you get hit every second as it never gets to start and without a Manaflask you can get in situations where MOM drained your last mana and you can't use that saving movementskill. Make a choice on which resource you want to focus and then think about efficient ways of sustaining that resource. Having 3 badly sustained HP pools is way worse than 1 HP pool with good sustain.

If you want to stick with the ES part and skip the MOM part or keep all 3 anyway, then i suggest to skip at least Wicked Ward. As the keystone states it reduces your ES regen and ES leech for ES recharge. Since you are already using the Energy Leech gem for leech you have have antisynergy there with the Wicked Ward part. One of them needs to go.

Now for your Gems. Imo you are trying to do too many things and end up doing none of them properly. POE doesn't really favor doing many different things in one build. The difficulty scaling is harsh and unless you have an abundant availability of top notch gear you'll have a hard time keeping up with it even if you focus on doing one thing. Trying to do more than one thing in HC SSF as a beginner is bound to fail.

Builds are usually structured in a very similar manner in POE due to these restrictions

1) Mainskill: That's typically what you put in your 5/6 link and is your only attack skill. It's also what you should focus your damage scalling on the tree on. Everything that doesn't benefit your mainskill is better of removed.

2) Movementskill: Pick one movementskill, usually in a 3 link. I'd recommend flame dash as it's one of the best. Link it to second wind for additional use and increased cooldown recovery and maybe a low level arcane surge to buff your main skill. Alternatively faster casting for higher cast rate. If you choose a damaging skill like Leapslam for example you could also link it to stuff like fortify for a defense buff or Culling Strike to finish wounded bosses but since your build want's to stay clear of danger i wouldn't recommend those. As good as fortify is, it's not worth going into close range with monsters on a build not designed to do so. It will kill you more than it helps.

3) Auras: Most builds use at least 1 Aura to buff their damage. Since Divine Ire is a lightning skill you might want to use Wrath or Zealotry. However, if you want to stick with MOM you'll either have to skip an Aura or use the essence Worm ring to not reserve mana. If you use multiple Auras it's usually good to put them in one setup and support them with enlighten to reduce their reservation.

4) CWDT utility: These setups usually include some of the following: Wave of Conviction/Frostbomb for more damage, a Guardskill, a curse, a golem or other buffs like Bloodrage or Tempest shield.

5) Guardskill: If not included above, you can have another setup specifically for your Guardskill. If you go with MOM and have free Mana you want to use Arcane Cloak. Otherwise Immortal Call or Steelskin if you have the STR for level 20 steelskin. Support both with second wind and increased duration to max out their effect.

You should group and structure everything you have into one of those categories, things that don't fit either should go as they are very unlikely to do anything meaningful to you. As it stands i'd remove everything you have in helment, gloves, ring and weapon right now. I don't see a point to any of those. Frostwall is very unreliable as defense because lot's of stuff will just go through it and all those different minions won't last very long once you go past white maps without support. If you want to have minions as meatshield, put them in a proper setup with minion life and meatshield so they can actually last a second.

All that said, I'd recommend listening to Orbaal. This game is tough, way tougher than D2 or D3. Going HC SSF, which is the ultra hard mode in a game thats already way too hard to the average forum user is bound to get you frustrated. Before you start HC, learn the game in SC. The builds, their strenghts and weaknesses, the monster mechanics etc. In this game stuff you don't know will most likely kill you at some point. So if you want to really succeed in HC, you'll have to know everything inside out. As for SSF, it's not as bad as HC but i still wouldn't recommend it. Even if you don't like trading, playing tradeleague doesn't mean you have to trade all the time. I've traded like 3 times in my first year of playing. But having the option to get that important unique that you just can't find makes things a lot easier, don't cut yourself off from that.
Last edited by Baharoth15#0429 on May 3, 2021, 1:02:03 PM
Heists are harder than your normal level 67 zone. Probably about the equivalent of a T5 or 6 map. A good rule I use is starting with Legion league, add +2 map level to the estimated difficulty of the content. If you can get a good feel for how hard each map tier is for you.

Legion +2
Blight +3
Metamorph Boss +4
Delirium +5
Heist +6
Ultimatum +7

So if you're in a T14 map and you're already having close calls with non-league content, don't open the Delirium Mirror or do the Ultimatum encounter.
"
zzang wrote:
I cannot tell how often i got hit by an invisible volatile dead effect since the texture streaming debacle.
Its really saddening.


This has happened to me multiple times as well.

In general I’ve always found this game to be a bit too rippy. I’m just throwing that out there. As others have said, best to be a fast, high-damage character with blah defenses; when you do die, you’ll make up the exp loss quickly.
We're all in this leaky boat together, people.
The reality is that 99% of the "one shots" described are
1) Not 1 shots
2) Are players fault.
3) Players just not understand what and how killed them and blame 1 shots.

I have been playing HC ssf for almost 2 years now. I lost good 50+ 90+ chars over this time. I pretty sure only 2 of these dead were not own fault. 1 was DC, and 1 was a lag spike. I got actually one shot more then once. Every time it was own fault, like cursing skeleton boss in one of the maps. Record your RIPs, watch them (or if you actually do get 1 shot which is possible but unlikely, you will actually have proof, rather then just your word... which is obviously the source of truth)


As for specific RIP, going into 67 heist with 3k hp is asking to die, simple as that. They are rippy as hell, and early on you should over level them by a good margin. Was it one white mob or not is irrelevant, you have no business in 67 heist with 3k hp, which is what you should have in HC SSF when you enter BA at ~60, so by 67 you should be pushing 4k at least and then even then similar level heists WILL kill you. (unless you are god gamer, which i am not personally)

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