Maven "Saferoom" Suggestion

I would like to suggest giving the Maven fight a "saferoom" before the main arena. Most, if not all, other endgame bosses have a small (or large) "saferoom" when spawning in before entering the main boss arena. Atziri, Shaper, Elder, and Sirus are all endgame bosses with these rooms that first come to my mind.

Last league I really enjoyed trying out an Animate Weapon Necromancer build. I enjoyed it so much that I made another AW character this league. My only real gripe with playing AW was the fact that the weapons don't transfer between instances. I'm fine with the weapons not transferring between instances, but not so much when you spawn in a difficult endgame boss fight having to deal with mechanics while having to slowly summon your entire damage at the same time. The first portal you can easily summon all your weapons before spawning the Maven, but if you die once it becomes more difficult to summon while also dealing with boss mechanics.

For most classes, having no "saferoom" before the Maven arena is not an issue. However, for Animate Weapon and a few other classes it becomes a bit more of an issue or at least added difficulty. The Maven's Crucible in general could maybe have a "saferoom", but I'm mostly concerned with the Maven boss fight in general since it's an endgame boss. I only suggest having this "saferoom" before the Maven arena because most other endgame bosses have one. Since they do, I feel like the Maven could and should have one of these rooms.

For all of these reasons, I would like to suggest adding a "saferoom", like most other endgame bosses have, before the Maven's boss arena.
Thank you.
Last bumped on Sep 28, 2021, 11:03:35 AM
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Playing animate weapons summoner in expedition league and i have the same problem as the previous guy reported here back in April.

I have made it all the way to ten bosses but if i die once i am screwed. There is just no way to come back unless i have some safe place to resummon the weapons.

Suggestions:

1. Make it possible for us to summon our weapons in hideout and then go through the portal to the fight.

2. Make a saferoom where we can summon before we go in.

3. Restart the fight from beginning if you die.

4. Make us and our minions immortal when summoning them until we move our charachter the first time.

It's the same problem with izaro in lab but there you have a few seconds to summon before he attacks so you can usually get a number of weapons up.

Thanks for a great league and game otherwise. It's been one of the best leagues i have played so far.

Edit: To clarify, I am talking about the maven crucible where you fight up to ten bosses simultaneously as i haven't made it to maven herself yet.
Last edited by kompaniet#2874 on Sep 19, 2021, 1:09:14 PM
Bump

I try to play AW every league, but simply gave up after a while.
AW is nice for leveling but it gets too annoying:
- bladefall and resummoning
- aiming for where the blades are
- AW despawning over zones (dominating blow has this issue)
- waste a slot on unleash

All these efforts where i can just do skeleton with similar dps.
Worse part is the more you focus on summoning, higher chance you are distracted and get killed.

"
suitto wrote:

I try to play AW every league, but simply gave up after a while.
AW is nice for leveling but it gets too annoying:
- bladefall and resummoning
- aiming for where the blades are
- AW despawning over zones (dominating blow has this issue)
- waste a slot on unleash

All these efforts where i can just do skeleton with similar dps.
Worse part is the more you focus on summoning, higher chance you are distracted and get killed.



Yes i agree. It should also summon 4 each cast like summon skeleton.
It was a nice league starter skill though.

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