Cannot add a veiled mod with Aisling when that item already has an unveiled mod.
I hope this is a bug and not intended, but if you try to add a veiled mod with T4 Aisling to an item that has an unveiled only mod you get an error:
The item with unveil only hybrid chaos resistance. The error message when you try to add a veiled mod. I assume (and hope) that this is a bug, because it is already possible to get 2 veiled mods on an item anyway with Aisling and the new mods do not count as crafted. If it's not intended to work then I hope it will be reconsidered, it's still a huge rng gamble to get the right mods and a big risk to restore/remake the item if you don't hit what you are looking for. EDIT: I considered that it may be the case that the bench was trying to add 2 veiled mods when there was only room for one. I annuled this test item so that it had an open prefix and suffix and the error remained. EDIT 2: I annuled the item until the unveil only mod was removed and it successfully added a veiled prefix (previously had an unveiled suffix). It seems the game is just blocking adding veiled mods to items with unveiled only mods, which frankly sucks. Last edited by CAHelix#6899 on Apr 24, 2021, 12:47:53 AM Last bumped on May 1, 2021, 2:31:40 AM
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oh, another victim of crafting with cool new veiling system - welcome to the club!
Your case looks even more shit since Aisling can add TWO mods, so it should be possible to add second to first one. Nice crafting we have, veiling too op Problem: Players are having fun in Path of Exile.
Solution: Remove fun. |
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" its almost like GGG wants possible fail states on items, why do you think they killed targeted annuls on items? this is not a bug, if you want 2 unveiled mods you have to get lucky, if you get 1 you can remove it before unveiling and try again. |
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"This is your opinion, you can't know for sure whether this interaction is a bug or not. To me it looks unintended. Also via veiled chaos orb and metamods you're easily getting second veiled mod. |
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" straight from the harvest ner... killing manifesto veiled chaos orbs and meta mods still follow the RNG part of their philosophy. Where as simply adding another powerful mod to an item does not. Path of Exile's Item Philosophy At its core, Path of Exile is a game about the acquisition of powerful items. When we were designing Path of Exile, a critical aspect of item acquisition is that it is through random (rather than deterministic) means. When you defeat monsters and bosses, you receive random items. When you approach Cadiro for a valuable item, you are offered a random one rather than one that you can control. When you craft an item, you receive a random modifier. In limited cases where you can choose a specific modifier, it's usually worse than what could have been rolled randomly. Even game systems specifically intended to involve determinism such as Divination Cards and Incubators still have amounts of luck involved. It's also important that items are hard to perfect. Ideally there's significant diminishing returns in the currency item crafting process, which lets most players get something good enough relatively easily, and the expert players can show off with really good items that took a lot of effort to make. Obtaining perfect items is ideally close to impossible, with very few players able to claim that they have such valuable treasures. oh and lets not forget this classic line. This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." aka a possible fail state. |
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Yes you decided that new Aisling craft would fall under OP category based on this manifesto. This is your personal interpretation. And you're spreading it everywhere like it's 100% confirmed. Someone also may think T4 Ailsing is too hard to get and unveiling offers random mods and you most likely can't fix the item after, so it would be not OP.
But here are the facts: - "Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier" - Veiled adding won't happen if an item already has crafted modifier - Veiled adding won't happen if an item already has unveiled modifier - Veiled Chaos orb allows you to add veiled modifier even if an item already has unveiled modifier I don't find consistency here, maybe you have an explanation for this? Since you're so sure. |
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