Alongside reworks to past league reward systems in Path of Exile: Ultimatum, Essences have also been rebalanced. So that you can best prepare for the expansion launch, we've prepared a list of all the changes made which you can check out in this news post.

Screaming Essence of Hatred


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Woe


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Shrieking Essence of Woe


Modified
  • New: Body Armour: (77-90) to maximum Energy Shield
  • Old: Body Armour: (73-82) to maximum Energy Shield
Show Differences

Deafening Essence of Woe


Modified
  • New: Body Armour: (88-95) to maximum Energy Shield
  • Old: Body Armour: (83-92) to maximum Energy Shield
  • New: Shield: (75-85) to maximum Energy Shield
  • Old: Shield: (70-80) to maximum Energy Shield
  • New: Other Armour: (38-45) to maximum Energy Shield
  • Old: Other Armour: (36-42) to maximum Energy Shield
Show Differences

Screaming Essence of Greed


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Contempt


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Deafening Essence of Contempt


Modified
  • New: One Handed Weapon: Adds (19-25) to (39-45) Physical Damage
  • Old: One Handed Weapon: Adds (17-24) to (36-41) Physical Damage
  • New: Two Handed Weapon: Adds (30-41) to (63-73) Physical Damage
  • Old: Two Handed Weapon: Adds (27-38) to (58-66) Physical Damage
Show Differences

Screaming Essence of Sorrow


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Anger


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Torment


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Fear


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Suffering


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Rage


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Wrath


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Doubt


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Screaming Essence of Anguish


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Deafening Essence of Anguish


Modified
  • New: Other Armour: (31-44)% chance to Avoid being Ignited
  • Old: Other Armour: (31-34)% chance to Avoid being Ignited
  • New: Belt: (31-44)% chance to Avoid being Ignited
  • Old: Belt: (31-34)% chance to Avoid being Ignited
Show Differences

Wailing Essence of Loathing


Added
  • Helmet: 2% reduced Reservation of Skills

Removed
  • Helmet: 2% reduced Mana Reserved

Screaming Essence of Loathing


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Helmet: 3% reduced Reservation of Skills

Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Helmet: 3% reduced Mana Reserved

Shrieking Essence of Loathing


Added
  • Helmet: 4% reduced Reservation of Skills

Removed
  • Helmet: 4% reduced Mana Reserved

Deafening Essence of Loathing


Added
  • Helmet: 5% reduced Reservation of Skills

Removed
  • Helmet: 5% reduced Mana Reserved

Screaming Essence of Spite


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Wailing Essence of Zeal


Added
  • Body Armour: (21-25)% increased Totem Placement speed
  • Helmet: (15-20)% increased Warcry Speed

Screaming Essence of Zeal


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Body Armour: (26-30)% increased Totem Placement speed
  • Helmet: (21-25)% increased Warcry Speed

Removed
  • Upgrades a normal item to rare with one guaranteed property

Shrieking Essence of Zeal


Added
  • Body Armour: (31-35)% increased Totem Placement speed
  • Helmet: (26-30)% increased Warcry Speed

Deafening Essence of Zeal


Added
  • Body Armour: (36-45)% increased Totem Placement speed
  • Helmet: (31-35)% increased Warcry Speed

Screaming Essence of Misery


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana

Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Quiver: Projectiles Pierce an additional Target

Shrieking Essence of Misery


Added
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana

Removed
  • Quiver: Projectiles Pierce an additional Target

Deafening Essence of Misery


Added
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana

Removed
  • Quiver: Projectiles Pierce 2 additional Targets

Screaming Essence of Dread


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • Other One Handed Weapon: (7-9)% increased Impale Effect
  • Two Handed Melee Weapon: (14-16)% increased Impale Effect

Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Melee Weapon: 1 to Weapon Range

Modified
  • New: Belt: (323-400) to Armour
  • Old: Belt: (139-322) to Armour
Show Differences

Shrieking Essence of Dread


Added
  • Other One Handed Weapon: (10-12)% increased Impale Effect
  • Two Handed Melee Weapon: (17-19)% increased Impale Effect

Removed
  • Melee Weapon: 2 to Weapon Range

Modified
  • New: Belt: (401-460) to Armour
  • Old: Belt: (323-400) to Armour
Show Differences

Deafening Essence of Dread


Added
  • Other One Handed Weapon: (13-15)% increased Impale Effect
  • Two Handed Melee Weapon: (20-22)% increased Impale Effect

Removed
  • Melee Weapon: 3 to Weapon Range

Modified
  • New: Belt: (481-520) to Armour
  • Old: Belt: (420-480) to Armour
Show Differences

Screaming Essence of Scorn


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Removed
  • Upgrades a normal item to rare with one guaranteed property

Deafening Essence of Scorn


Modified
  • New: Gloves: (31-44)% chance to Avoid being Stunned
  • Old: Gloves: (31-34)% chance to Avoid being Stunned
  • New: Helmet: (31-44)% chance to Avoid being Stunned
  • Old: Helmet: (31-34)% chance to Avoid being Stunned
Show Differences

Screaming Essence of Envy


Added
  • Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
  • One Handed Weapon: Adds (37-59) to (79-103) Chaos Damage
  • Two Handed Weapon: Adds (61-103) to (149-193) Chaos Damage
  • Quiver: Adds (7-9) to (13-17) Chaos Damage to Attacks

Removed
  • Upgrades a normal item to rare with one guaranteed property
  • Weapon: (0.2-0.4)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.2-0.4)% of Physical Attack Damage Leeched as Mana

Shrieking Essence of Envy


Added
  • One Handed Weapon: Adds (43-67) to (89-113) Chaos Damage
  • Two Handed Weapon: Adds (73-113) to (163-205) Chaos Damage
  • Quiver: Adds (9-11) to (15-19) Chaos Damage to Attacks

Removed
  • Weapon: (0.6-0.8)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.6-0.8)% of Physical Attack Damage Leeched as Mana

Deafening Essence of Envy


Added
  • One Handed Weapon: Adds (53-79) to (101-131) Chaos Damage
  • Two Handed Weapon: Adds (89-131) to (181-229) Chaos Damage
  • Quiver: Adds (11-13) to (19-23) Chaos Damage to Attacks

Removed
  • Weapon: (0.9-1)% of Physical Attack Damage Leeched as Mana
  • Quiver: (0.9-1)% of Physical Attack Damage Leeched as Mana

Essence of Hysteria


Added
  • Weapon: Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
  • Helmet: Socketed Gems deal 30% more Damage while on Low Life
  • Amulet: 150% increased Recovery per second from Life Leech

Removed
  • Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
  • Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second
  • Helmet: Socketed Gems have 50% chance to Ignite
  • Amulet: 40% increased total Recovery per second from Life Leech

Modified
  • New: Body Armour: 25% increased Area of Effect
  • Old: Body Armour: 10% increased Area of Effect
  • New: Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently
  • Old: Shield: Adds 40 to 80 Fire Damage if you've Blocked Recently
  • New: Quiver: Gain 15% of Physical Damage as Extra Fire Damage
  • Old: Quiver: Gain 10% of Physical Damage as Extra Fire Damage
Show Differences

Essence of Insanity


Added
  • Boots: 70% increased Mana Regeneration Rate while Shocked
  • Body Armour: You gain Onslaught for 6 seconds when Hit
  • Quiver: Projectiles Pierce 2 additional Targets

Removed
  • Boots: 12% increased Movement speed while on Burning, Chilled or Shocked ground
  • Body Armour: Gain Onslaught for 3 seconds when Hit
  • Quiver: You and your Minions take 10% reduced Reflected Damage

Modified
  • New: Shield: 25% chance to gain a Power Charge when you Block
  • Old: Shield: 10% chance to gain a Power Charge when you Block
  • New: Ring: You and your Minions take 40% reduced Reflected Damage
  • Old: Ring: You and your Minions take 10% reduced Reflected Damage
Show Differences

Essence of Delirium


Added
  • Shield: +15% Chance to Block Spell Damage while on Low Life
  • Quiver: 25% increased Effect of your Marks
  • Amulet: +10% to Damage over Time Multiplier
  • Ring: Hexes you inflict have +5 to maximum Doom

Removed
  • Shield: Recover 2% of your maximum Mana when you Block
  • Quiver: 40% increased Damage with Poison
  • Amulet: 0.5% of Chaos Damage Leeched as Life
  • Ring: 40% increased Damage with Poison

Modified
  • New: Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
  • Old: Weapon: Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds
Show Differences

Posted by 
on
Grinding Gear Games
ok
delete beyond
Pog
Dank
Pog
But for real.....who put this list, in this order?

Nm, reloaded page and looks fine now yay
Last edited by ghenna64 on Apr 14, 2021, 7:41:39 PM
thanks GGG.. Will be an awesome league!!
Thank you! Excited to see them in game.
On my command, unleash hell.
I dont understand what is the difference?

Added
Helmet: 2% reduced Reservation of Skills

Removed
Helmet: 2% reduced Mana Reserved

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