Play without grinding?

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dixondd105 wrote:


1. Does campaign/ story difficulty works similarly in POE?
2. How do the expansions work? Are they overlapping, building on top of each other? Or are they integrated into the many campaign Acts. I remember when POE first launch, there weren't 10 Acts... Or I can select which expansion to play through?


1. Depending on your knowledge and experience with POE the story can be difficult. At the beginning you will need longer to beat it - if you manage it at all - but it is definitely doable with any set of skills and any character class.

2. Real expansions change or upgrade game play / endgame by a huge amount and get implemented for all game types. They are rare, around once every 1-2 years.
But similar to Diablo POE offers leagues (seasons) every 3 months. They contain significant game additions you can play when creating a new character in the league. Some of these league mechanics will be transferred to the core game and will be available on standard, some will just get missed.
They are one of the reasons why most people play leagues and not standard.
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dixondd105 wrote:
With that said, are there enough story/ campaign content that I can play through to experience all the mechanics, rewards, systems naturally without any serious grinding?


You are able to test out your own builds if your goal is to just finish the campaign. And you can have fun just doing that and completely skipping the entire atlas system. So yes you can experience quite a bit of the gameplay mechanics.

For rewards, as in obtaining really good items, you will have to grind a lot. There is a reason why it is called Grinding Gear Games. A big part of an action rpg is to have loot and to have rare loot that really matters.

It sounds to me you might be better of with a classical rpg with focus on strategic combat and a nice storyline.

Heart of Purity

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POE 2 is designed primarily for console.
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classical rpg with focus on strategic combat and a nice storyline.


Can't really remember Diablo 2 has a good storytelling


You want story it would by JRPG not any ARPG
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You want to play an arpg but you dislike chasing progression?

I feel you might be looking at the wrong genre in general.
I play for the novelty of taking a character as far as I can without getting super bored. Or dying to some BS one shot.

That time is usually around level 90 and into maps where I just ditch the game and do something else. The grind is simply too boring for me.
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Izrakhan wrote:
I play for the novelty of taking a character as far as I can without getting super bored. Or dying to some BS one shot.

That time is usually around level 90 and into maps where I just ditch the game and do something else. The grind is simply too boring for me.


In current state of the game i have a bottle neck of urgent need of grind yellow map to reach lv 90, but the game also force you to play red map due to conquer system (and now maven)
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