Freeze Mine
Unavailable Unavailable Post your feedback for this skill here! Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last edited by Jess_GGG on Oct 1, 2019, 9:11:12 PM Last bumped on Jun 24, 2019, 3:23:04 AM
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"I'm unable to replicate this. I suspect it's something to do with the detonate skill, but I'm note sure. Update: was able to replicate this behavior if I bound Detonate to a skill slot before removing the mine gem, but not with the mine skill itself. Now that detonate has it's own pop-up icon we probably don't need it to be bindable to regular skill slots, I'll discuss this with the others. Last edited by Mark_GGG on May 16, 2012, 1:10:10 AM
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"No in both cases, because it doesn't actually deal any damage at all. We may be able to have damage increases apply after the damage stats are redone, if we decide that's something we want and which would be balanced. | |
"Mines and traps are similar, and several trap bonuses will also apply to mines. But I can't say for sure without knowing what you mean by "counts as a trap". | |
"Mechanically, it's a trap in the game engine, which results in some trap stuff applying. In game terms, mines and traps are different things. Trap laying speed affects mines. Trap Trigger radius affects mines. The number of mines and the number of traps you have are separate counts - more traps does not give you more mines. It's not so much that "mines are traps" it's that e.g. what's currently described as "trap laying speed" is actually "trap and mine laying speed". I will make a note to change the stat descriptions to reflect this so it's more obvious. | |
"Yes. Detonate Mines is a spell (albeit one you get in a slightly unusual way), and is affected by the things that affect spells (not spell damage - the detonate spell itself does no damage, it just triggers the mines, and they do damage, etc affected by relevant stats) Last edited by Mark_GGG on Jul 15, 2012, 9:09:13 PM
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"Yes, in the keybinding options. | |
"This is planned. It still won't deal damage, but will perform damage calculation as though it did, and use the resulting damage to calculate freeze duration. | |
"That takes two linked slots and doesn't always freeze. | |
"It's not an exception. It works normally with passives, it just doesn't deal any damage. It does damage calculation with the listed base damage, which is affected by all relevant damage modifiers on you and the target, and then applies the freeze length that is calculated from the resulting damage. It just skips actually dealing the damage to the monster. All modifiers to freeze duration will also apply as normal, as the freeze calculation is the same one done for damage. Last edited by Mark_GGG on Jun 16, 2013, 11:47:40 PM
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