New mechanic: Influence removal from items.

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TheSaltPrincess wrote:
am i the only player who just stashes these failure for the exalt recipe?



Actually its funny you say that because i used to save all influenced items for Ex Recipes to make at the end of the leagues. Till i come to realize the Jewelry Alone can almost always be made into profitable items to sell instead so i just give up on it.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
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Gumlass wrote:

I don't think this is going to happen. Based on the Harvest changes, they want crafting to result in you bricking your items most of the time.

That's how they balance it. Make it expensive, and fail a lot.

It's fine if you are swimming in currency and can afford to fail several times.

If it's just wiped out all your currency, that's a bad feeling.



I think you're confusing GGG wanting players to "brick their items" with GGG not wanting players to create multiple perfect mirror tier items in every league. It's not what they set out to do nor should they.
+1, sounds like a solid idea. Conqueror exalts are pretty common anyway but it would be rly beneficial for ssf to use with the harvest blisterlord craft
bump
You want to remove influence, yet you forget: once tentacles have sprouted, they can only grow.

Flagh, flagh, GGG, ftagn!

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