New mechanic: Influence removal from items.
As the title indicates I want to suggest a new mechanic regarding influenced items.
At the current state of the game, influence from items can't be removed or changed. This is a huge inconvenience for some players who may influence their items via Harvest, without exalting the influence with any conquerors orb. It is 1 in 6 chances with harvest crafting to hit the desired influence, wich makes this very difficult to achieve. So in most cases, when a player doesnt hit the desired influence, the item basically bricks and another similar item needs to be adquired to try again this nonsese loop. Here comes the idea i have to implement a new method of removing an influence from an item with the following rules: 1- "Removes influence from an item when applied" 2- "Item must not have any influence modifiers" You can make this method either a harvest craft, bench craft or even a currency item. If you think the last one is a good idea, then i would like to suggest calling it "Wiping Orb". Please make this happen GGG. Thanks for your time and have a good one! Last edited by DiazV#0342 on Mar 23, 2021, 1:35:04 AM Last bumped on Apr 27, 2021, 5:02:26 PM
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That sounds like a great idea. I would love for GGG to make this change. I have lost so many good items to not hitting the correct influence. Its almost not worth using but there is no other way to get shaper or elder on items that didnt start that way.
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Well, since now they reworked Harvest so that some of its slams works only with non-influenced modifiers, and since there is no influence-exclusive item base, I can't see why not making a "Wiping Orb" with the rules you have suggested.
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I don't think this is going to happen. Based on the Harvest changes, they want crafting to result in you bricking your items most of the time. That's how they balance it. Make it expensive, and fail a lot. It's fine if you are swimming in currency and can afford to fail several times. If it's just wiped out all your currency, that's a bad feeling. |
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" Sadly have to agree with this statement on here. In addition however to this, I see it as a way to have a form of being able to "target anullment orb" influence items on an otherwise perfectly suitable item, which would be, according to GGG's Manifesto, overly deterministic. Let me explain. Let's say you managed to get a warlord's astral plate with full prefixes (Life, Hybrid Life + Armour and Armour), and two suffixes (Double resists) and one suffix open, aight? You add influence mod on it and instead of hitting -15 Mana cost to socketed attacks you hit increased strength. By having the craft "Remove an influence", you would, logically, also loose the influence mod, effectively target-anulling it. Yes, I don't disagree that the process of trying to re-influence it with warlord, then slamming influence mod on it again isn't a tedious task, but it's still overly deterministic, which is a big No-No. |
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I'd point out that OP's suggestion is about using this currency/craft only in items without an influence modifier. In Rakushi's example, if the sixth and last open affix turns out to be an influenced, undesired mod, this currency won't be able to "scour" the influenced modifiers. It would, however, work in case of a sixth non-influenced mod - the Warlord influence gets removed, the 6 modifiers will still be there.
Of course removal of an influence + any influenced mod would be a target influence annul, which is clearly not what GGG wants us to experience. Anymore. |
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" Please, read the rules i posted: BEFORE removing the influence, by applying the "Wiping Orb", the item MUST NOT HAVE any influenced modifiers on it, in wich case can only be achieved using an Orb of Annulment (after the Harvest nerf patch in 3.14) and that is not deterministic at all. Just a little extra chance to get back your item as it was wiping its influence. Also, players who just want influence as a cosmetic and not for the modifiers, will love this feature. Last edited by DiazV#0342 on Mar 23, 2021, 2:33:49 AM
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" Pretty sure Disintegrators and Ephemeral Garbs users want their equip to be ridden with tentacle more for scaling their bonus and less for cosmetic/penchant for tentacle rape. Glad for remarking it and highlighting it in OP. If harvest changes in order to favour non-influence, then let's make non-influence a thing. |
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" Yea thats true, still, that can be easily fixed, i mean one item cant discard a whole mechanic, its absurd. Just rework Desintegreator somehow, same as always have been with unique items, nerfs and buffs. Last edited by DiazV#0342 on Mar 23, 2021, 12:32:58 PM
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am i the only player who just stashes these failure for the exalt recipe?
I have never felt further from what I know and love
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