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Marxone wrote:
The point is, I don't see any explanation of methodology (or is it hidden in the text somewhere in the original post and I missed it?
How much data did you scrape?
Forums? Or only the outdated sticky with "list of builds", mostly dating back to 3.5-3.7 version? Sorting / how "popular" those are based on number of views? Number of replies?
Or poe.ninja data? Progressing from each week ? Clearing the "evolving" characters which have prolonged history in the ladder as they change specs, ascendancies? Analysing the "performance" of the skills based on number from ninja?
PathOfExileBuilds subreddit / webpage? Youtube videos with build guides?
How deep into the rabbit hole did you actually get to build your lists?
You "sorta" missed it, though I see it may not be the clearest to read.
"So, I went on and looked trough every skill that the wiki has to offer at the moment and isn't considered more of a supportive nature (Such as Auras, Curses, Portal, Detonate Mines, Desecrete, etc) and then followed this up by googling if a build exists on that matter and wether people have done significant things with it"
Sources I've used is whatever google would showcase me. I mostly ignored poe.ninja, other than making it easier for me to work on the list by eliminating everything that is on the higher % representage, and, on bulk, putting it into the meta skill category.
Sources were Poe.vault, the forums, and whatever other website google would offer me when I would search for - "Skill" build PoE 3.13 -
After that I've read trough every build guide that was not a total chore to read trough and had reasonable ammount of replies on it, and then also looked at builds in 3.12 and 3.11, including those as well if the skill in question hasn't been changed much / at all within those periods.
That's actually about the extent of it (althouhg it still left me with roughly 15+ minutes on each SKILL I've listed just to make sure I am not missing anything + reading trough build guides given)
DOes that adequately answer your question or do you need further elaborating?
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Posted byRakushi#4150on Mar 18, 2021, 2:57:26 PM
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Rakushi wrote:
You "sorta" missed it, though I see it may not be the clearest to read.
"So, I went on and looked trough every skill that the wiki has to offer at the moment and isn't considered more of a supportive nature (Such as Auras, Curses, Portal, Detonate Mines, Desecrete, etc) and then followed this up by googling if a build exists on that matter and wether people have done significant things with it"
Sources I've used is whatever google would showcase me. I mostly ignored poe.ninja, other than making it easier for me to work on the list by eliminating everything that is on the higher % representage, and, on bulk, putting it into the meta skill category.
Sources were Poe.vault, the forums, and whatever other website google would offer me when I would search for - "Skill" build PoE 3.13 -
After that I've read trough every build guide that was not a total chore to read trough and had reasonable ammount of replies on it, and then also looked at builds in 3.12 and 3.11, including those as well if the skill in question hasn't been changed much / at all within those periods.
That's actually about the extent of it (althouhg it still left me with roughly 15+ minutes on each SKILL I've listed just to make sure I am not missing anything + reading trough build guides given)
DOes that adequately answer your question or do you need further elaborating?
Ok, this adds some light into the results. I have some grasp on what the guides on forum and other websites look like for various niche skills I've tried to make viable myself and "quality" of some guides that are being dragged from 3.0 every league, and still being claimed as "viable" despite lacking in contrast with the more meta approach.
With this, any concern about mechanical superiority of the skill itself post updates and patches, new tools in the game... that won't be measured from just guides.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.
3.13 was the golden age. Last edited by Marxone#0650 on Mar 18, 2021, 3:14:10 PM
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Posted byMarxone#0650on Mar 18, 2021, 3:13:21 PM
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"With this, any concern about mechanical superiority of the skill itself post updates and patches, new tools in the game... that won't be measured from just guides."
Absolutly correct, but also not what this thread was aimed to accomplish or shed light on :D
Was more about what skills are good-enough, rather than, why is X better than Z :D
And yes, there was a lot of jank in the builds for some, lesser utilized skills, but still, if it, despite jank, manages to kill Shaper within reasonable effort, then that's good enough for me :3
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Posted byRakushi#4150on Mar 18, 2021, 3:16:43 PM
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Rakushi wrote:
"With this, any concern about mechanical superiority of the skill itself post updates and patches, new tools in the game... that won't be measured from just guides."
Absolutly correct, but also not what this thread was aimed to accomplish or shed light on :D
Was more about what skills are good-enough, rather than, why is X better than Z :D
And yes, there was a lot of jank in the builds for some, lesser utilized skills, but still, if it, despite jank, manages to kill Shaper within reasonable effort, then that's good enough for me :3
Fair enough
My look into skills goes nowadays into the range of "delete shaper in under 5 seconds" type of evaluation.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.
3.13 was the golden age.
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Posted byMarxone#0650on Mar 18, 2021, 3:24:03 PM
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Marxone wrote:
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Rakushi wrote:
"With this, any concern about mechanical superiority of the skill itself post updates and patches, new tools in the game... that won't be measured from just guides."
Absolutly correct, but also not what this thread was aimed to accomplish or shed light on :D
Was more about what skills are good-enough, rather than, why is X better than Z :D
And yes, there was a lot of jank in the builds for some, lesser utilized skills, but still, if it, despite jank, manages to kill Shaper within reasonable effort, then that's good enough for me :3
Fair enough
My look into skills goes nowadays into the range of "delete shaper in under 5 seconds" type of evaluation.
I am almost tempted to go ahead and go trough my list and see which ones would fit that criteria of yours. My guess would be about 10 skills tops. But I am too tired and it's a bit too late for me to go trough the build guide reading process again :D
Edit: Just wanted to say thanks for the little forum chat :D
Last edited by Rakushi#4150 on Mar 18, 2021, 3:32:05 PM
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Posted byRakushi#4150on Mar 18, 2021, 3:29:54 PM
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Rakushi wrote:
Let me know if I missed something
Not that it matters because it obviously isn't intended as a primary damage skill, but you forgot Whirling Blades in your "Dexterity Support Gems" list. In case you want to update this guide as time goes on for completion's sake.
Impressively well-researched all the same! I don't think I even want to know how long you spent on this.
Last edited by ARealLifeCaribbeanPirate#2605 on Mar 18, 2021, 3:48:00 PM
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ARealLifeCaribbeanPirate wrote:
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Rakushi wrote:
Let me know if I missed something
Not that it matters because it obviously isn't intended as a primary damage skill, but you forgot Whirling Blades in your "Dexterity Support Gems" list. In case you want to update this guide as time goes on for completion's sake.
Impressively well-researched all the same! I don't think I even want to know how long you spent on this.
Oh yeah, that is something I could add into the support list.
It doesn't change much on the outcome resulting 80.8% (Since "support" skills weren't included in there) But thanks for outlining this!
Oh, also, roughly 11 hours + writing
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Posted byRakushi#4150on Mar 18, 2021, 3:49:34 PM
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Marxone wrote:
Storm Burst as a standalone skill plays like Divine Ire, yet the playstyle has little to no place in the current game state.
It requires prolonged stand-in-place to maximize damage, while Divine Ire supports charge and move playstyle which is much safer (and arguably more enjoyable) - with coverage by default.
Sure, you can scale your gear and let everything be carried by Explody Chest, but that's just shows how the Explody Chest is overpowered regardless of skill you use.
Anything around Herald of Agony is built around amount of hits per second. Storm Burst ain't even that good when compared with Ball Lightning in comparison. And Storm Brand does damage while you can move, so again ... you can play Storm Burst but if you want performance, there are better choices.
It's like - I like walking, so I will walk to town for 500 miles, instead of taking a train or a plane, because I like to walk.. Ok, sure.
I like Storm Burst, but it plays like ass and there are better skills, that scales the same, plays the same and look better.
Storm Burst is imo one of the best skills in the game, just misunderstood and not played properly. My last major one was a few leagues ago, but I might try it again.
The dps was completely OP
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