Bosses drops
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Sirus and the Elder are probably the only bosses with what I would consider to be 'acceptable' loot.
The Elder has several nice drops, the main one being Watchers Eye, but I'm usually happy to see stuff like Cylopean Coil and Voidfletcher, especially early in the league. The chaos impresence is also pretty nice. Overall I think its okay for an entry level boss. Sirus definitely isn't just Awakeners Orb. His loot pool is fantastic. Crown of the Inward Eye is a powerful helmet and common drop. There is hands of the high templar, awakened gems, unique watchstones and the saviour as well. It would be great to see other bosses have improved loot pools, where you aren't just waiting on the 25% maven orb drop (elevated sextants are money but doesn't feel the same as a good item/gem drop!). |
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" I have the feeling that you need to learn how discussions and arguments work. Expensive boss drops make boss content be experienced by fewer people. I know because it took me ages to try my first Uber Atziri. You may not like that argument, or think that it isn't very relevant, but it isn't invalid because you have a totally unrelated argument that you deem stronger. Are you disputing my argument that valuable boss loot makes the boss content be experienced by fewer people? Or are you saying that you don't care? Remove Horticrafting station storage limit. Last edited by Char1983#2680 on Mar 6, 2021, 5:18:01 AM
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" I don't care. Speed runners have a metric fuckton of content that is otherwise inaccessible to boss builds, because they are too slow to get them. You don't seem to care about my argument that very few bossing builds get to experience content that speed clear builds get to either. It seems pretty clear to me that GGG wants content for bossing builds and speed clear builds, given how drastically different endgame bosses are versus things you can do anywhere else. However, when it comes to rewarding content, bosses are exceptionally lacking. If that's what GGG wants to do, then fine, but at least implement more rewards for bosses to give bossing builds something valuable to strive towards. Either that or GGG needs to come out and tell us that bossing builds don't have a place in this game anymore, so that I can drop my skelemancer build and become a good meta slave that chases after Syndicate Operative spectres and Carrion Golems until they get nerfed so hard into the ground that they're worthless. Either way, next league, I'm just gonna roll said spectres regardless if they get nerfed or not. They're one of the few minions left that can both boss and clear that don't instantly die when something looks at them funny after the spectre gem nerf. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Mar 6, 2021, 3:07:38 PM
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" It's not that I don't care. It's that it isn't true. Can a bossing build not run maps? Of course it can. It may be slower, and thus inefficient in terms of currency/time, but that isn't the metric in which I evaluate fun, nor is it a way to determine whether you can experience a certain type of content. Remove Horticrafting station storage limit.
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