How to fix harvest craft trading

Right now, if you want to trade harvest crafts, you have to use external websites and trust people giving them your item.

How to fix this:

a) Code it, such that that the content of the horticrafting station can be priced and can be searched like a premium stash tab.

Create a "Upgrade to Premium Horticrafting" in the shop for that if you like.

b) Make harvest crafts in a horticrafting station transferable, such that in the trade window you can access your horticrafting station (as the horticrafting station can access your stash already).
It could either be craft directly in trade window or with the completion of the trade the craft is removed from one horticrafting station and added to the other player's horticrafting station.

Again, if you like make this "Upgrade to Premium Horticrafting Station" only...
Last bumped on Mar 5, 2021, 2:06:24 PM
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Harvest Orb like the Beastcrafting Orb would solve it in a second, if they wanted to solve it, and it would be a lot less convoluted and complicated than your solution.

The question isn't whether it is possible to make Harvest crafts tradable. The question is whether it is a good idea to do so.
Remove Horticrafting station storage limit.
They definitely don't want them tradeable... Expect restrictions in 3.14...
I would rather see harvest be buffed to harvest league levels and make all items to be bound or some other shit so they cant be traded. Harvest TFT is a abomination in itself that shouldnt exist , yet people will always find a way to abuse certain mechanics even if they shouldnt be abused. I feel more and more that when i dont use certain stuff ( TFT , Trade , etc ) I always lose out currency wise compaared to someone who does. I would rather play the game than playing a 24/7 flipping simulator.

Mapping or playing the game in a "normal" way is not worth it currently compared to abusing mechanics like flipping items ,
beast splitting / duping , delving etc. Where all you do is spam the same mechanic 20000 times a day and print exalts ( boi it sure is fun to do 1 hit beasts for 10 hours! )

Harvest was nerfed because of "easy access to powerful items". Guess what? Now everyone has again easy access to powerful items , it just costs you a little bit more ( oh no i have to pay 10 ex more to create my mirror tier item that makes my profit go down to 90 ex instead of a 100 ).
Last edited by Cosmonaut111#0922 on Mar 5, 2021, 4:13:59 AM
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Char1983 wrote:
Harvest Orb like the Beastcrafting Orb would solve it in a second, if they wanted to solve it, and it would be a lot less convoluted and complicated than your solution.



Harvest Orbs would surpass the 10 Craft limit.
c) made most powerfull harvestcrafts to change item into accountbounded
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Hokek wrote:
c) made most powerfull harvestcrafts to change item into accountbounded


I am sure a lot of people would love that, me included, but I am also sure GGG doesn't really like that idea, unfortunately, because reasons (i.e. economy).
Remove Horticrafting station storage limit.
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Char1983 wrote:
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Hokek wrote:
c) made most powerfull harvestcrafts to change item into accountbounded


I am sure a lot of people would love that, me included, but I am also sure GGG doesn't really like that idea, unfortunately, because reasons (i.e. mUh EcUnUmI).


FTFY :P
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
ok hear me out though...

What if they were never intended to be tradeable?
I have never felt further from what I know and love
* Harvest and Beast crafted items are now account bound.

Problem solved.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG

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