How does this work - Curse on hit Corrupted Implicit with 3 curses
I cant seem to find the answers to some of my questions myself so I figure I would ask you fine people.
I have Hands of the High Templar with 3 curses Curse Enemies with Vulnerability on Hit, with (48)% increased Effect Curse Enemies with Despair on Hit, with (48)% increased Effect Curse Enemies with Enfeeble on Hit, with (48)% increased Effect Questions: A) Is this not effected by the default Curse limit of 1? B) Are all three curses being applied? if not, which one is? C) What is the base level/quality of the curse being applied? an equivalent level 1 curse skill gem? D) Increased effect seems ambiguous because of question C, using the increased effect value 48% what is the actual value of the curse? Thank You :) Last bumped on Mar 1, 2021, 10:14:37 AM
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A) It is. Only 1 curse will end up on the enemy.
B) Curses have a priority order. Wiki has a lot of detail on the order. But in this case: "With multiple Curse on Hit corruption implicits on the same item (e.g. Hands of the High Templar gloves, double-corrupted items), the earliest alphabetically-named curse has highest priority, up to the curse limit." C) Level 1 curse, 0 quality. D) You look at the value you're interested in on the wiki/level 1 gem and apply the increased % value from your mod. From wiki: "Hexes can appear as modifiers on equipment and maps, which applies the Level 1 version of the curse on the specified target. Increased curse effect listed on the modifier is relative to the Level 1 version of the curse." Hope that helps, ~Myth |
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