The Shadow - Necromancer

So I figured I'd attempt to see how a necro build would end up on our new Dex/Int class, best I could do so far after some looking. My witch necro build gets more out of the points overall, but I don't know if I could shave a few off here or there on this in the end.

48/111 to get all of the Additional Minion passives, 2 more for Minion Instability:
48/111

Full end goal setup. All Minion passives, CI/ES passives, mana regeneration and aura bonuses:
111/111
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I think you have a good idea here, but I imagine the new skill tree will have a bunch of passives you would want to pick up for traps, so that you have minions and traps. So theorycrafting is going to ahve to wait for the new tree.
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SEOINAGE wrote:
I think you have a good idea here, but I imagine the new skill tree will have a bunch of passives you would want to pick up for traps, so that you have minions and traps. So theorycrafting is going to ahve to wait for the new tree.
The major changes are in the Int/Dex porion of the tree I think. And yes there are trab bonuses.

However the othe portions of the trees should be roughly similar to now.
IGN - PlutoChthon, Talvathir
Yeah, from TotalBiscuit's stream, there was a major reshaping of the section int/dex section, so it might be easier or harder for a minion build specifically. The great thing is that we don't specifically need to take trap skills, so if it pans out people can make a necromancer as passive point effective as the Witch(Who edges above Templar even in location for that role imo).

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