The Shadow - Necromancer
So I figured I'd attempt to see how a necro build would end up on our new Dex/Int class, best I could do so far after some looking. My witch necro build gets more out of the points overall, but I don't know if I could shave a few off here or there on this in the end.
48/111 to get all of the Additional Minion passives, 2 more for Minion Instability: 48/111 Full end goal setup. All Minion passives, CI/ES passives, mana regeneration and aura bonuses: 111/111 This thread has been automatically archived. Replies are disabled.
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I think you have a good idea here, but I imagine the new skill tree will have a bunch of passives you would want to pick up for traps, so that you have minions and traps. So theorycrafting is going to ahve to wait for the new tree.
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"The major changes are in the Int/Dex porion of the tree I think. And yes there are trab bonuses. However the othe portions of the trees should be roughly similar to now. IGN - PlutoChthon, Talvathir
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Yeah, from TotalBiscuit's stream, there was a major reshaping of the section int/dex section, so it might be easier or harder for a minion build specifically. The great thing is that we don't specifically need to take trap skills, so if it pans out people can make a necromancer as passive point effective as the Witch(Who edges above Templar even in location for that role imo).
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