I can't seem to find any info on parties in PoE, so can somebody please help me out? Thanks!
Last bumped on Mar 25, 2024, 3:25:51 PM
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Posted byZalmoxis#6725on May 7, 2012, 4:20:47 AM
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Zalmoxis wrote:
I can't seem to find any info on parties in PoE, so can somebody please help me out? Thanks!
more loot drops
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Posted byDarkfyre#6647on May 7, 2012, 4:35:09 AM
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In short, more loot. In long, its all in the Mechanics Post http://www.pathofexile.com/forum/view-thread/11707
Specifically:
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Parties
The maximum party size is 6 players.
Effect on monsters
Monsters gain 50% extra life for each additional party member after the first. For example, against a party of 3 players, monsters have double life.
The original life amount is used for the purposes of determining the length of stuns and status ailments from elemental damage - this means monsters will not be harder to stun/ignite/etc. when fighting in a party.
Effect on loot
Each player in a party after the first gives the equivalent of +50% item quantity modifier on drops. So a party of three will see twice as many drops as a lone character.
Increased Item Rarity & Quantity modifiers are only counted from the player who lands the killing blow.
Effect on experience
Players in a party gain less experience for each monster kill than if they were alone. For the full experience formula, see the level scaling section above. Only party members actually in the instance count toward getting XP. If one member is in town he gets no XP.
Experience is only shared with other players who are near you (roughly two screens). Monsters are still made harder by players elsewhere on the level.
Monsters give +75% base XP for every party member after the first.
Effect on flasks
Only the character landing the killing blow on an enemy will gain flask charges. The same is true for all +life and +mana gained "when you deal a killing blow" modifiers.
Flasks have a +75% charge recovery bonus for each party member after the first.
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Posted bylittlextiger#5435on May 7, 2012, 4:46:55 AM
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Thanks for the reply, it definitely helped!
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Posted byZalmoxis#6725on May 7, 2012, 8:20:37 AM
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You get the killing speed of an AOF/discharge build without the shame of making one yourself.
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Posted byJohnnyShotMe#4612on May 7, 2012, 7:31:26 PM
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for me, party play is good to enjoy social part and to cover your character's weakness so to survive.
There are indeed more loots, but the average amount of loots each player can get actually decreased.
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Posted byBesucherXia#3920on May 7, 2012, 7:52:04 PM
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You can ninja someone's else loot.
I am the greatest
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Posted byvintorez#6677on May 7, 2012, 10:52:16 PM
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So each person can focus on a different strength and be able to cover any area with relative ease. Two elements, or phys and magic, or tanky (with enduring cry) and aoe, etc.
Also, friendly chatter.
The bonus loot is just icing.
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Posted bypneuma#0134on May 7, 2012, 11:35:21 PMAlpha Member
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vintorez wrote:
You can ninja someone's else loot.
That's what kept me from playing in a party so far.
Someone ninjaing all the rares, naaaah...not good :)
IGN: Rakkarnoth
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Posted byGargravarr#4301on May 8, 2012, 9:24:33 AM
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I hope GGG will allow individual loot while in party in the future. Maybe they just dont have technology to do that atm? While this does not happen I will definitely avoid party play :)
Mirror of Kalandra? Last edited by ama#3165 on May 8, 2012, 11:45:07 AM
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Posted byama#3165on May 8, 2012, 11:40:42 AMAlpha Member
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