Fox's Fortune unique armor with ascendancy Trickster Escape Artist bug
Escape Artist ascendancy grants +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour
Fox's Fortune grants +1500 to Evasion Rating while on Full Life +1 to maximum Energy Shield per 6 Evasion Rating is not granted from +1500 Evasion Rating while on Full Life to Energy Shield. Should grant 1500/6 = 250 ES. And this is not global grants as answered here. Checked with compared local Evasion, Fox's Fortune grants 7000 Evasion Rating more in my case. 🌞 Designer of SimpleFilter see My Item Filters 🌞 🌞 I treat PoE as an art 🌞 Last edited by koszmarnica#7777 on Feb 24, 2021, 7:01:08 PM Last bumped on Feb 28, 2021, 3:37:11 PM
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What do you mean by "checked with compared local Evasion"?
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Compared to Body Armor with similar, the same amount of Evasion for example:
with Body Armor with 1800 Evasion and with Fox's Fortune with 1800 the difference in Evasion Rating is 6000, then the next conclusion is that 1500 granted on full life is added as local evasion to armor and increased by increased modificators from items and passive tree...
Spoiler
28704 Evasion Rating with Body Armor with 1943 Local Evasion ![]() 34771 Evasion Rating with Fox Body Armor with 1796 Local Evasion ![]() Difference is 6067 not 1500. Conclusion is that granted 1500 Evasion is increased by passive tree and items. This is not flat amount added to global Evasion Rating as was answered in quoted post. This is not similar to some mods like 40% increased Defences from Equipped Shield from Deflection where evasion/armor/etc is added to global Rating. 🌞 Designer of SimpleFilter see My Item Filters 🌞 🌞 I treat PoE as an art 🌞 Last edited by koszmarnica#7777 on Feb 28, 2021, 6:03:44 AM
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" A local modifier would change the stats on the item itself, while a global modifier affects your stats directly. The 1500 Evasion being a global modifier doesn't mean that it isn't affected by anything else. If the 1500 Evasion were local to the body armor, it would be affected by the "125% increased Evasion Rating" modifier on the armor, and add to the Evasion Rating listed on the armor itself--that is, the armor would end up displaying its Evasion Rating as over 5000 instead of 1796, but only when on full life As a global modifier, the 1500 Evasion contributes to your total Evasion Rating seperately from the rest of what the body armour provides, but is still subject to modifiers such as % increases to global Evasion Rating. Being affected by global Evasion Rating modifiers is the expected behavior. Mods like the "40% increased Defences from Equipped Shield" you mention are different because they are a % increase--they do not add a flat global value, they increase the final multiplier on the stats from the shield, as described on the wiki page for Defences. |
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hymm If that is how You described then it is intended and correct with rules.
I didn't know that there could be separated the increasing from items, but explanation is clear. 🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞 |
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hymm If that is how You described then it is intended and correct with rules.
I didn't know that there could be separated the increasing from items, but explanation is clear. It could be nice if names would be more accurate for players. 🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞 |
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