How long before we filter chaos orbs?

In SSF the chaos orb has still some use unlike the alch/scour/fusing/regal/vaal orb, etc. mainly because you can't trade exalts for chaos. I stopped playing the game a week ago with 12 exalts, in fact I didn't even use a single one...



Buff to loot each league is a direct nerf to difficulty.

Let's say I exclude the fact players eventually learn, pick up more things the longer they play. The game is one big theme park, where the devs occasionally alter it, which of course requires more resources, but that's the price you have to pay for wanting to be in a full control in how the experience is for your player base, rather than the players having more freedom to impact the experience of others.

I've talked in the past about how the mobs are still using tech from decades ago, where they do not behave like how a human would. I doubt it's that complex for a mob/boss to be more adaptive or unpredictable to bring a more challenging experience.

Today RIPs aren't the same as they used to be. Players who RIP reach 90+ with leveling items within 5-6 hours, especially in 3.13 thanks to our lovely Ziz who loves selling all info for $. Before masters existed finding that item with a good life and two resist suffixes was something I would get excited about, something that I was looking forward to, and honestly for most of the content such items were good enough.

I once was looking forward to picking an alchemy and now the game has come to a point where I don't loot most of the currencies I mentioned above a week after league start. I'm sure many also remember when they gave quality a percentage boost to get 5/6 links, to be more specific anywhere from 20-45%, which is significant.


95% of the time I play the game I rarely see my HP/ES drops, and when it does there's guard skills ready to counter that on top of other defensive curses, and vaal skills.

It's safe to say that now we're seeing the negative impact and self inflicted damage that comes with using the F2P model. IF the game wasn't F2P GGG wouldn't be so obsessed using its resources to help players generate more loot per hour each new league and keeping them alive longer to lose less of it, all for the purpose they get sooner to the point they want/need more tabs and "convenience".

Reddit has also damaged this game beyond I thought it could be. The affinity stash tabs further push for more convenience so one spends less time on loot management and more on looting. I could no longer have an edge in loot efficiency/management as I used to. I honestly don't see Path of Exile being relevant even within its own genre 3-4 years from now, and no better graphics with another single player story driven campaign isn't going to change that.

 I also feel bad for the PoE streaming community, those few who are still successful in streaming this product. What they should do is organize better, and work with GGG if they're going to make this game somehow better for the community, and the only way right now is through events.

Currently my opinion for Zizaran is very negative, and yet he has a better rep than the rest who stream this product, because at the end a $5,000+ prize pool for the top three Delve players after 30 days once per league is better than nothing. I am sure this has already motivated many to keep their interest longer than they normally do per league. If streamers do start working together, whatever event they're going to do, they need to bring more info, like what each of them is credited for doing + GGG, so the community knows better who to support and by how much if what they're doing for you has any value.


One has to just look at these forums and their activity and how that has changed from a few years back, and worse if one pays attention to the support packs you'll see how the game has lost a lot of supporters. 100+ mil sale for the company looks good on paper, but know that Chris could've sold the company easily for 15-20 times that if he did nearly a perfect product, which is why game lead development continues to be a great challenge for most within the industry, especially on big (ambitious) projects.

For over a decade the market has been flooded with bad/mediocre clones of the same games with just improved engines/graphics. They figured if 5% spend $40-60 for our product it's good enough to cover the bills and call it a day.


Covid-19 was bad for many things, but for the gaming industry that's the opposite, where people are indoors more than ever, yet still we haven't seen things happening, but they are going to within few years, since on average it takes few years for a good product to reach alpha/beta state.

I'm optimistic that there's already more Chris Wilsons than you would think programming their next idea/vision. 100+ mil at the end is a great motivator for more to start being involved in the industry. 3.13 brought some good improvements, but again most of it is overshadowed by the bloat.  

The players will continue to pay more attention to the bad (negative), which is why they've already lost a lot of supporters. 150,000 steam users played the game when 3.13 launched, and after the third week that number dropped to 60,000, which means GGG continues to do a poor job in player retention with the current formula. I also am not even going to go into details on where those numbers are coming from. All I am going to say is that the game is also available in China.
Last edited by Kopogero#0635 on Feb 13, 2021, 8:07:09 PM
Last bumped on Feb 16, 2021, 11:09:11 AM
While i agree that PoE changed alot from what it used to be and has some inner design flaws - which GGG is aware of i think though -, saying that its going to be irrelevant in 3-4 years is absolutely laughable. Even if there would be some underdog project in development right now, just think of how much a headstart PoE has and how its backed up financially compared to some indiegame...

Another point people tend to forget is how MTX binds players to products simply because it feels bad to just leave $$$ behind when you abandon the game. This can be seen across the whole industry.
#facepalm...

and how long you are saying this... one, two , four years... and yet, they are still here.

But i will give you some psychic taught, one day, FOR SURE, the game will die.


PS: didnt you said that you've quit a game a year ago, and that this game is garbage? But you are still here and you are still playing it. What does that tell you about your prediction?
You are one odd duck.

There is one, and only one, reason that PoE will stop. It becomes more costly to run than it generates in income.
Last edited by Shagsbeard#3964 on Feb 13, 2021, 10:08:46 AM
"
Kopogero wrote:
In SSF the chaos orb has still some use unlike the alch/scour/fusing/regal/vaal orb, etc.


You clearly know nothing about SSF.

"
100+ mil sale for the company looks good on paper, but know that Chris could've sold the company easily for 15-20 times that if he did nearly a perfect product,


Or Economics for that matter.
~ Please separate the PoE1 and PoE2 forums.
Last edited by DoubleU#7266 on Feb 13, 2021, 10:21:20 AM
@Shagsbeard

Exactly, key word "income". If GGG fails to attract and reward markets it only means the opportunity for others to do what they cannot will come sooner. A lot of the success GGG has enjoyed has a lot to do with the lack of others delivering within the last decade. AA or AAA "online" ARPG/MMORPG haven't arrived on the market in many years.

Income = cash/money/reward and if the doors close at GGG it only means those same devs will follow the lead and start developing another product at some other company. Cash/rewards is a great motivator for many to do what they're doing.


@DoubleU, please stop with your generic spam. I too can copy/paste your exact message in every single thread around here to generate 7,000 posts, but hey maeby after 10,000 posts you'll become good enough to actually write more than "you know nothing Jon Snow". When that's all you can bring to an argument about something you "disagree" with, well let's just say good thing you are not a lawyer or politician.
Last edited by Kopogero#0635 on Feb 13, 2021, 2:31:21 PM
"
DoubleU wrote:
"
Kopogero wrote:
In SSF the chaos orb has still some use unlike the alch/scour/fusing/regal/vaal orb, etc.


You clearly know nothing about SSF.

"
100+ mil sale for the company looks good on paper, but know that Chris could've sold the company easily for 15-20 times that if he did nearly a perfect product,


Or Economics for that matter.


What do you mean? Chaos orb is very valuable SSF IMO. Zana mods cost chaos. I Beyond every map. 5C.

I won't comment on economics. I drive heavy equipment. Ditch digger lol. (actually I own the company but still not my lane) Call me if you need right of way clearing to an oil well or something.
Git R Dun!
Last edited by Aim_Deep#3474 on Feb 13, 2021, 2:26:21 PM
Vyrkul story bro.
@Aim_Deep

Check PoE trade to see what exalts are being traded for, hint: it's not for chaos orbs. Harvest also gives free zana missions, and then I already mentioned how they still have some use for SSF. I'm also sure someone would still accept an exalt orb for some chaos.
I'm still fairly new-ish to PoE. Started in Delirium so I don't know much about how the game was vs now.

What I do know is that I wish I started it earlier than spending time on D3 and WoW.
PoE is quite fulfilling in terms of gear/skill choices etc...and there's not much I don't like about this game except one thing that ticks me off; lots of bright visual spell effect clutter. That and half the time I cant even make out where on the screen the boss is.

Other than that I love the music and the community seems pretty cool.

I don't know too much about each streamer or spend my time watching them much. I only ever really pay attn to Mathil as I started on his builds and I like the in-depth detail that Grimro and Big Ducks go into. I don't know much about Ziz really and found his guides kind of long and all over the place. Not sure what else he deals with so I cant really comment on the things you're saying.

I think the real test will be when PoE2 comes out and D4 comes out to see who is going to attract and retain more players. Just hoping by then GGG gets their act cleaned up regarding all the visual clutter, because what I've seen of D4 so far it looks like they've toned it down a lot compared to D3 and current POE.

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