Breach and the new atlas passives

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Anarchyy420 wrote:
Yeh GGG we want everything given to us on a plate, dont make us work for it. Guaranteed breachstone every breach. And a little box with an exalt at the end of every map, thanks.


Bruh, no matter how much you juice the map, even a normal Delirium encounter shits all over Breach for rewards. At that point, the breaches only serve to improve the rewards you get in Delirium rather than being something worth farming on their own.

God help you if you play a slow build that can't do Delirium, I guess?

If your point is to nerf the piss out of Delirium and make the timer much more lax than it currently is, then I'm all for it.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
The atlas points are scuffed overall.
There are some options that YOU MUST pick , they are not optional.

If you run valdos without harby nodes you are basicly ditching away 10-20c of pure currency drops every map.

The harvest nodes ( if they stay the same or stay overall ) are still the best in their respectives trees , since if you know what you are doing harvest is still insanely powerful. You can still fracture , or craft 6x t1 melee weapons , add influence etc which makes them the most broken choice in the tree.

Stuff like abyss , essence , breach , and even to some extent delve and betrayal are really really bad if compared to the other options that you have on the trees available.

The atlas nodes aren't bad, Breach is bad. But bad is relative. Breach didn't used to be bad until Synthesis, where GGG decided it was cool to drop an entire breachstone as a reward.

Were you cheering during Synthesis when the whole breachstones started dropping? Were you asking for more, more, more? What's the answer? Buff breaches to be even better than Deli/Heist? Then what? Now something else isn't good enough.

You all remind me of the Maven if you were responsible for the game.

MORE

AGAIN

BUFFS

LOOT BOON
The most efficient way to get breachstones at the moment is do other league mechanics besides breach. Its kinda sad, I'd have liked to see something more on par with the new vastir legion nodes (which are rly op and likely gonna get the nerfhammer soon).
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innervation wrote:
The atlas nodes aren't bad, Breach is bad. But bad is relative. Breach didn't used to be bad until Synthesis, where GGG decided it was cool to drop an entire breachstone as a reward.

Were you cheering during Synthesis when the whole breachstones started dropping? Were you asking for more, more, more? What's the answer? Buff breaches to be even better than Deli/Heist? Then what? Now something else isn't good enough.

You all remind me of the Maven if you were responsible for the game.

MORE

AGAIN

BUFFS

LOOT BOON


you are missing the point. the point is that breaches in map are the worst way of obtaining breachstones in the game
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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impulze3 wrote:
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innervation wrote:
The atlas nodes aren't bad, Breach is bad. But bad is relative. Breach didn't used to be bad until Synthesis, where GGG decided it was cool to drop an entire breachstone as a reward.

Were you cheering during Synthesis when the whole breachstones started dropping? Were you asking for more, more, more? What's the answer? Buff breaches to be even better than Deli/Heist? Then what? Now something else isn't good enough.

You all remind me of the Maven if you were responsible for the game.

MORE

AGAIN

BUFFS

LOOT BOON


you are missing the point. the point is that breaches in map are the worst way of obtaining breachstones in the game


Not at all, in fact, already taken under consideration. You want breaches to be the best, you can either buff breaches or nerf what the other things give.

You listed breach buffs. I'm pushing back on that idea as short sighted and unsustainable.

People love talking about power creep of players and less so about monsters, no one ever talks about reward creep. It's out of control.
Breach really needs a rework in proxima. I saw my first breachlord and guess what, he's not in proxima. I'm no expert, but I would say that's far less likely.

I think what really needs to happen is either GGG entirely reworks breach scarabs to be more like legion with guaranteed breachlord or changes the reward type to something that actually occurs.
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innervation wrote:


You all remind me of the Maven if you were responsible for the game.

MORE

AGAIN

BUFFS

LOOT BOON


Mate, really? 'you all'? That's usually not your style.

I want interesting, not more.

“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
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Antigegner wrote:


Mate, really? 'you all'? That's usually not your style.

I want interesting, not more.



Meh I mean 'you all' not as everyone in this thread but everyone both here and reddit who see something fall behind in power/reward and think 'buff'.

The OP is very thoughtful and nicely structured but I stand by my position here. Notice that the OP uses 'fun' and 'drops valuable things' interchangeably. Both to start the post

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I make some suggestions that will most likely never be implemented or even read by the devs that could make them worth taking and make them alot of fun to run.


and finish it

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I think those changes would make the nodes worth taking and breach fun again.


Now go back and look at the buff suggestions. It's about the loot. So please forgive me if I see you (and others) say you want 'interesting and not more' and get very skeptical that 'interesting' isn't just another word for 'drops more exalts'. I too would like interesting loot.
Last edited by innervation#4093 on Apr 5, 2021, 1:12:45 AM
Cant really understand the mindset of some people here.

Interesting loot always mean something high in demand or something with a solid value. Those things will never be cheap. And with a game like Poe, nothing drive people more than valuable loot. That's why the one that give the most currency yield will always be chose, while the rest end up in trash can. The OP is not ordering a Michelin star meal, he wanted something more viable as an option. An option to make his meal more plentiful and riches, only if he's willing to invest time, money and have enough knowdledge to achieve that.

For all the nay sayer, take a look at the Atlas passives and try to process on your own. You would realize how dumb it is to go Haewark Hamlet without Harvest, New Vastir without Legion, or Valdo without Harby. There's no consideration, no negotiation, no other choices. It's mandatory. The others way are just too insufficient in this stage.
Last edited by camapngu133#7988 on Apr 5, 2021, 3:36:40 AM

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