Breach and the new atlas passives

Summary
Basically the new atlas passives for breach are a complete joke. It is not worth allocating them at all under any circumstances.
I make some suggestions that will most likely never be implemented or even read by the devs that could make them worth taking and make them alot of fun to run.

Lex Proxima breach passives:

I had allocated all breach related passives in lex proxima and the 25% increased watchstone modifier central passive.

This adds to something around ~500% increased chance for a chayula breach.





I had multiple breaches per map, with the 30% increased breach area passive they were huge and had alot of monsters, but those monsters seemed to drop less splinters than they did before 3.13.



The 100% increased chance to get a boss i didn't notice at all, in all the maps i ran i didn't see a single breachstone drop.



I farmed mostly chayula breaches which i got one every 2 maps on average. And each chayula breach i got around

10 splinters per chayula breach on average.

It took me over 30 fully juiced maps to get a single chayula breachstone from splinters and i didn't drop a single normal breachstone.


Conclusion:

The 30% area and density is good and fun, really gives a glimpse of what it could be, but isn't.
The increased chance for breach bosses is not noticeable.
I dont even know wether or not the passive that makes them drop breachstones is working or not since i basically never dropped a single breachstone from there.

Currently breaches are the worst source for breachstones in the game, collecting splinters is tedious and most people simply filter everything but chayula splinters out.


With 5x chance to get one, i only saw one every other map with 3+ breaches each map and when i got one the amount of splinters was so low that even with a fully setup atlas region i didnt manage to farm a full stone within 30 maps.

Even if i rolled 4 stones with 0.1% chance to drop a breachstone instead of a splinter, with the 25% watchstone passive it would add to 0.5% chance which is equal to 1 in 200 splinters.

With an average of less than 5 chayula splinters per map it would take around 40 maps for a single chayula breach stone on average.

It simply is a waste of time compared to heist, delirium and other ways to get them to do breaches for breach stones that way and its not fun.

Suggestion:

Make every breach contain a boss that guarantees a breachstone, remove the extra chance to spawn multiple breaches.

Gatekeepers passive:
Breaches contain a breach boss
Breach bosses drop a breach stone.

Within their grasp:
Areas contain additional breaches
9% chance for breach stones to be charged
3% chance to be enriched
1% chance to be pure

Chance small passives:
5% additional chance for breach monsters to drop an additional splinter.


I think those changes would make the nodes worth taking and breach fun again. people would run breach again, atleast i would. otherwise its simply multiple magnitudes of order better to just do deli or heist.


Chris once spoke about leagues keeping their identity and separating their content to keep them true to that.

Having breaches as the worst source for breach stones, even with the new atlas passives, is exactly the opposite.

Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
Last bumped on Apr 5, 2021, 3:52:09 AM
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+1

but that's not the only issue I have. They also have atlas skill points for

ABYSS

and

INCURSION

but they didn't improve or at least adjust those areas to the current level of PoE. Nobody I know does Breach, Abyss or Incursion. Maybe Incursion, yes, but only for that single room....rest is bad.

It could have been so easy to make all three of those events much more interesting in terms of rewards and I'm not saying quantity of items dropped, but interesting individual drops. (especially the incursion rooms)
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Feb 6, 2021, 5:11:52 PM
At least you saw breachlords, lol. I've still not seen any from proxima How often do you even see breachlords?
"
Slicer9875 wrote:
At least you saw breachlords, lol. I've still not seen any from proxima How often do you even see breachlords?


I'm not sure if i got any breach bosses. i already gave up on breach farming in lex proxima
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
Yeh GGG we want everything given to us on a plate, dont make us work for it. Guaranteed breachstone every breach. And a little box with an exalt at the end of every map, thanks.
"
Anarchyy420 wrote:
Yeh GGG we want everything given to us on a plate, dont make us work for it. Guaranteed breachstone every breach. And a little box with an exalt at the end of every map, thanks.


[Removed by Support] Nobody is going to choose content between say delirium or breach content, if the first ones reward you 100x what any juicing of breaches ever can. It is an auto-pick.

There's a glaring discrepancy between content rewards which is why many skip for example abysses completely. That's a shame since abyss could be fun content if they updated their rewards to be in line with newer content instead of nerfing them into oblivion on purpose.
Last edited by Lisa_GGG#0000 on Feb 10, 2021, 9:20:47 AM
"
Anarchyy420 wrote:
Yeh GGG we want everything given to us on a plate, dont make us work for it. Guaranteed breachstone every breach. And a little box with an exalt at the end of every map, thanks.



you're completely missing the point. running 100% deli is easy on endgame builds and its more than a box full of exalts. its an inventory full of breachstones, not just normal ones, also pure ones, and 1.5 exalteds on avg ontop.
but thats ok, because its "work".

it takes 5 minutes to run such a single 100% deli map and longer to loot, if i run a fully juiced lex proxima breach setup, maps take longer and drop not even 5% of the breach items.

but whatever, you are unable to see how unbalanced this is and how much it removes the content identity of breach itself.




Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
"
Anarchyy420 wrote:
Yeh GGG we want everything given to us on a plate, dont make us work for it. Guaranteed breachstone every breach. And a little box with an exalt at the end of every map, thanks.


I think it's reasonable to say given 3-4 breaches, I should see a breachlord if it's 100% more likely to appear. I don't think that's an unreasonable ask.
100% this, extremely underwhelming nodes to the point im wondering if they are working at all?
Yeah the breach atlas nodes are horrible and never worth taking imho. The 'within their grasp' node is the worst, it should just be 10% chance to drop pure or something. Its very easy to upgrade them through betrayal (on ssf it takes more effort to get an actual breachstone than upgrade them lol) and 1% chance of pure drop is underwhelming to say the least. Also the % chance to drop charged/enriched is counterproductive because then you can't upgrade them to pure.

Breach was such a fun league mechanic, but they kinda overnerfed it and the atlas passives don't make up for that.

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