Mechanical question: Strike skills target # additional nearby enemies

I am also playing double strike with hunter gloves and tribal fury, but i've never noticed any single target benefits or overlaps. It helps with clear and increases range for single target but that's it. I've also never seen anything on this topic that would indicate otherwise.
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NerfBoxeR wrote:
It's interesting that Molten Strike and Lightning Strike have single target benefits due to their nature of secondary projectiles.

Anyone have a source of a previous thread about this or a comment from GGG staff?

There are other skills where primary projectile damage cannot shotgun, but the secondaries can. I haven't done the research to see if that's always the case with secondary projectiles though. That might explain what's going on here.

A lot of strike skills are projectile. Never checked how many of those have secondaries, and whether all the ones with secondaries can shotgun.

Haven't seen a GGG post, but there probably is something somewhere on at least part of this.

Thanks for posting an interesting question!
Last edited by GreyLensman#5323 on Feb 5, 2021, 7:59:09 AM
As of 3.7, Molten Strike cant shotgun anymore because it must hit a target to generate the projectiles, similar to Frost Blades.

The reason why Lightning Strike can shotgun is because you can target on the ground to create the projectiles. AC can only target nearby enemy if it already isnt targeted by you.

You can perform experiment with melee Elemental Hit and AC. Two of the same maps. One is twinned boss. The initial hit cannot shotgun but the explosion can. You will kill the twinned boss twice faster. I recommend a map with melee boss in confined arena because ranged boss might separate to try and kite you.
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jeerinho wrote:
AC can only target nearby enemy if it already isnt targeted by you.


So if I'm out of melee range, but within AC range, and I'm attacking in place, can the same enemy be targeted by both of my ancestors? Say while using double strike.
Now you haave me wonderring whether or not the chain caused by wildstrike can chain to one enemy from each target hit by the original attack?

That would explain why my Raiders clear is so nice.
"An it harm none, do what you will"
Last edited by Torguemada#3020 on Feb 5, 2021, 4:50:08 PM
AFAIK it works like this

additional strikes are distributed within an area, they have some kind of mathematical formula so that if you have a group of enemies they cover without overlapping.

If you have an additional strike but are out of range when you swing you'll get one of the bois to do it for you as long as its not within your own dead zone and isn't out of the maximum range.

they never target the same target, but can hit the same target if they have some splash, projectile or overlap mechanic and they cross over etc. So for example heavy strike with melee splash will "double hit" if two mobs are close enough together for the splash to overlap.

A mob can only have one ghost dude attack it so any value of additional strike targets above the targets in the area is wasted

and the + strike targets warcry doesn't stack with ancestral call for reasons i don't really understand :p

Thats it for my random additional strike target findings over time, mostly from when I last played heavy strike.
Thanks Draegnarr, that makes sense. I'm starting to think the same.
Ancestral warcry stacks with ancestral call, did it with smite and you better believe I had 4 ghost bois. Also, any mtx on the warcry alters all 4 ghosts, which is nice visual consistency.
they mighta fixed it, i don't think there was any reason it didn't stack and this was a thread from last league

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