Please better support Co-op
Friend and I have now made this our go to hobby. We finally got to end game with characters we felt could go the distance. The game systems how ever are fighting us each step of the way. Run maps, have to go to specific characters map rooms.
Why not whoever runs the map it is their atlas you run, no reason to have to jump to other instances. Everyone who uses the crafting table its their instance of the table. No reason for you to keep jumping around. Running Delves is possible the worst case of this. Standard player flow; go to player A's mine camp. That person has to select the map and choose a location. Portal opens for their friends (cool). We go down do the first run to azerite. Someone dies. Person A has to go back to mine camp, select new location, go back down to open a portal. Shared loot feels broken as well, yes we share between each other but a game that pushes you to move and go fast; this is the opposite of that. Any reason you can't just instance the loot like other ARPG's. It just feels to me that Co-op has been a secondary experience goal compared to solo. Last bumped on Feb 4, 2021, 4:51:40 AM
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this game fails horribly in the multiplayer department and it shows quite clearly.
if you dont wanna be disappointed, just treat it as a single player farm game with added 3rd party trading. |
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