[PS4] 3.13.1 Patch Notes

[PS4] 3.13.1 Patch Notes

Console Specific Changes

  • Added the Remaining Ritual display UI.
  • Updated Neversink loot filters.
  • Fixed a bug which prevented viewing of the challenge league rewards.
  • Fixed a bug which prevented the Maven beacon from saving its status between game sessions.
  • Added Maven Invitations to the Trade Market.

Ritual Improvements

  • The Ritual Tribute counter is now displayed at a greater radius around Ritual Altars.
  • The Ritual Favours screen now displays a more appropriate message if a party member who is not the instance owner attempts to purchase Favours.
  • Legion monsters are no longer revived in Ritual encounters.
  • Monsters that spawn from Bitter and Glacial Rituals are now further spread out.
  • Fixed a bug where the fourth Ritual in a zone would sometimes provide less Tribute than intended.
  • Fixed a bug which required nearby Legion encounters to be completed before a Ritual encounter could be interacted with.
  • Fixed a visual bug where Ritual candles would sometimes appear to be floating.
  • Fixed a bug where the boss arena in Lookout Map would not re-open after completing a Ritual encounter in the arena.
  • Fixed a bug where an incorrect amount of Rituals remaining would be displayed if re-entering an instance.
  • Fixed a bug where monsters could become inaccessible behind terrain during Ritual encounters.

Echoes of the Atlas Improvements

  • You can no longer imprint Watchstones (for example with the Bestiary imprint recipe or Eternal Orbs). Restoring the number of Sextant uses through this method was a consequence we did not intend.
  • Improved performance during The Maven boss encounter.
  • The Atlas passive skill trees have been visually updated to make it easier to see allocated nodes.
  • The Maven Map Device button has been visually updated to make it easier to see if it's activated.
  • Added an audio telegraph to The Maven's Frost Projectiles skill.
  • While witnessing The Shaper encounter, The Maven will no longer use her Heal skill during The Shaper's immunity phases.
  • The Crusher of Gladiators map boss summoned by The Maven during her boss encounter will no longer use it's Reflect skill.
  • Fixed a bug where Maven's Beacon could be obtained earlier than intended when playing in a party.
  • Maven's Invitations are now a guaranteed drop upon capturing the 10th boss in an Atlas region for the first time.
  • Fixed a bug where the Silo Map boss could become invulnerable while the player is being witnessed by The Maven.
  • Fixed a bug where The Maven's Quick Guard skill was not working as intended in areas which were level 84 or higher.
  • Fixed a bug where The Maven would sometimes fail to use her skills correctly when witnessing a map boss encounter.

General Improvements

  • Items with anointed notable passive skills now show their passive skill information when hovered.
  • Improved readability when hovering over a map on the Atlas which has a large amount of modifiers.
  • You can no longer use the Zana Map Device to apply League modifiers to a map if it is already enchanted with the "Has an additional modifier from Zana's crafting bench at random" modifier from Harvest crafting.
  • You can no longer open portals to The Temple of Atzoatl or Betrayal Safehouses while the Map Device is already in the process of opening portals to another Map.
  • Re-entering the Crimson Township Map boss arena after leaving or dying is now less punishing.
  • Animate Weapon microtransactions can now be applied to weapons animated via the Chains of Command unique body armour.
  • Aura microtransactions can now be applied to Aura effects granted by unique items that do not have a skill gem.
  • Fixed a bug where Sirus' beam skills were not being oriented correctly.
  • Fixed a bug where certain doors in Heists could not be walked through after the doors were opened.
  • Fixed a bug where Vaal Arc was not chaining correctly.
  • Fixed a bug where the "Attack Skills deal x% increased Damage while Dual Wielding" modifier was not working correctly.
  • Fixed a bug where the Flickershade Spectre's Multi-Slash ability could sometimes fail to deal damage.
  • Fixed a bug where the quality effect on Divergent Withering Touch Support didn't work correctly.
  • Fixed a bug where unique strongboxes could spawn more often than intended when applying multiple sources of the "Strongboxes in Areas are at least Rare" modifier.
  • Fixed a bug where the boss arena in Cold River Map would remain closed after completing a Conqueror encounter.
  • Fixed a bug where the Primeval Hideout could sometimes not be fully cleared.
  • Fixed a bug where a minion that died to Minion Instability would sometimes count as two deaths.
  • Fixed a source of desync when using Chain Hook.
  • Fixed a bug where Silver Coins were not dropping as Contraband in Heists.
  • Fixed a bug where Syndicate Operatives would incorrectly run into melee range before throwing their daggers.
  • Fixed a bug where certain Aura microtransactions were not using the correct surge.
  • Fixed a bug where the Manticore Shield was missing visual effects.
  • Fixed a visual bug in Peninsula Map where certain tiles could become invisible.

Crash Fixes

  • Fixed a common client crash.
  • Fixed two instance crashes.
Last bumped on Feb 4, 2021, 2:24:04 PM
Thank you :)
What about the invisible enemies which take 5 min before they show up? It feels like we reached a point where the playernumbers became too big for your company to handle it which is kinda sad. As for the game are we exactly at the expected point of harvest making the game a joke of people getting 6 t1 items and others struggling to beat the story. I have no clue if you're trying to get more players or try to lose them since you do a 50/50 at the moment not providing a good experience for 90% of the players who would love this game if the mechanics would work like intended. I hope you can fix it even in these difficult times and think about the word balancing for the future :/
You fixed chain link desync but what about flicker strike desync or the bane of my character's existence dash/flame dash desync
i mean its still incredibly hard to get 6 t1 items and takes a ton of time/investment. do some research about crafting/the game before you complain about something that trivial.
im more worried about the bug fixes, and they are working in the right direction.
i didnt see anything about maven making ritual encounters in the boss room unable to be interacted with, maybe that has something to do with he not using her skills correctly as mentioned?

anyways nice to see the improvements GGG, now if only we could get an auto accept function on the trade market to stop the rampant price fixing problem.
"mirror shards are only 55c, and im offering you 1ex, just accept"
or ancient orbs being price fixed for 5c the first week and a half of the league until i posted all mine(75) for the actual price and helped fixed the market
i just dont like knowing how many people are being taken advantage of by greedy people
Last edited by cammoflauge5 on Feb 3, 2021, 8:20:46 PM
You guys are amazing thanks.
Thanks GGG!
This patch cause horrendous loading times. And please fix textures not loading, the game is horrid to play right now. Thanks.

Ps. Pardon my French, but quite frankly. It's fucking discusting.
If you critique this game and its problems your post will be removed.

In a news thread about sound i asked "Why did it take multiple leagues to fix the sound on console?". Then got put on probation by Kane the sound guy! This is who GGG are!
Last edited by Ac1D_FlA5H on Feb 3, 2021, 10:53:57 PM
Can the screen display be fixed on ps5? The game doesn’t fit on the screen but I’ve gotten used to it at this point lol. I tried messing with my tv settings and ps5 display settings and nothing works
For some reason my game will not load past the GGG logo. It just gives me spinning cogs and won't load the menu

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