suggestion: Maven invitation on Breachlords - Way too hard for the intended mechanics

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MasterTBC wrote:
why do they scale up to 84 when they are supposed to be level 70?
and then also get rare mods

balance team was sleeping again

at least make the arena bigger


Not balance team here , because every other fight scales their bosses up.

Breach bosses in the crucible or What it called is an absolute discussting fight.... i made Heart of Growht on a Tier 16 Map with delirium and it was completle easy with my gear....

well the boss is easy without delirium ...

The Damage output from Breach bosses is way to Hard in my opinion..

They hit you and you think you are not rescapt even when you are overres- capped.

Well we will see if it get fixed...or nerfed but i think not..


Have fun.
Last edited by gagarot#0833 on Feb 11, 2021, 4:31:32 AM
Found this topic because I just did the encounter for the first time and got insta-deleted the second the timer ran out. Re-entered the portal and got insta deleted again 5 more times without a hope in the world of actually completing the encounter.

Compared to everything else.. wow. I have never felt like anything in the game was impossible until now.

I always play off meta self builds, 1 per league, and pour every bit of currency I find in to that build. The fact that I can hypothetically take any ascendancy, any skill and given proper investment kill most endgame content ( not deathless but hey thats fine ) is what makes this game so good. This is the only content that I have come across that just feels impossible for anything that is off meta. To me personally that is a huge issue.

What is the point in having a massive skill tree, endless possibilities when you introduce content that can only be cleared by a fraction of those combinations? We have thousands of possible builds but if you want to do all the content here are a handful you can choose from..

Yeah sure I could take what I invested in to my build and build whatever is currently broken and kill these things but where is the fun in that?
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Dragoon_Diver wrote:
enough said
maven just doubles esh and tul and there is simply no place to go even with 100+ movement speed and they just instakill even with my inquisitor pumping defences
and uul netol just chases you harder than anything else in the game

playing this game over 5+ years...first time i am asking a nerf because the mechanics is way too broken for these bosses

if GGG at least nerf the damage then it is all good
Did you try to do this invitation white? It's a lot easier.

If you have freeze immunity (eg. flask), Tul is not that dangerous. You can simply dash out of his barrage.
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6_din_49 wrote:
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Dragoon_Diver wrote:
enough said
maven just doubles esh and tul and there is simply no place to go even with 100+ movement speed and they just instakill even with my inquisitor pumping defences
and uul netol just chases you harder than anything else in the game

playing this game over 5+ years...first time i am asking a nerf because the mechanics is way too broken for these bosses

if GGG at least nerf the damage then it is all good
Did you try to do this invitation white? It's a lot easier.

If you have freeze immunity (eg. flask), Tul is not that dangerous. You can simply dash out of his barrage.

i already did the encounter 3 times
none deathless
and there is no logic doing "white" since i want the titanium stones

the 1st time i was doing a budget gear that killed sirus and got instakilled the moment i moved

the 2nd time i did with my "20ex budget hiero" and managed it by dying twice: one death because esh flickered to the other side and did his nova, the second time maven without waiting a milisecond duplicated Tul and both of them used their ice breath thing on the other side of the arena, i was immune to status but the damage got me anyway and i have 9k ES and dashing outside only works when you are close to him

the third time i did the encounter i died once because i couldn't time right my dashes and uul netol zoomed like sonic to me and killed me while i was tanking esh's balls, this was the only time i thought my death was a fair one

but then again i did the "feared" and "twisted" deathless twice for both of them...so why can't i do this "hidden" deathless too?
the answer is clear...GGG didn't even test to balance out the encounters i guess we should thank the heavens as the other ones are kinda fine
Last edited by Dragoon_Diver#5241 on Feb 18, 2021, 8:44:16 PM
Esh needs at least some animation on its instant blink, Tul require projectiles maximum travel distance set to at most 100 untits. UUl would be much less "lord of desync" if it has instance limit of its bone wall skill.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
I don't know, but i created a cast on death character just to be able to do rare uber mavens invitations lol. I created that character after my mana bv was destroyed in the breach invitation (the first one i did in the league).
Like all end-game bosses nowadays, their threats are big spell nukes. 1-on-1 the two best defenses are knowing the mechanics and six portals. But when 4-on-1 these defense mechanisms don't cut it anymore. So many builds that rely on vaal skills to survive and burst down bosses in maps but have no charges at the beginning of these encounters. Not surprisingly, high DPS builds will trivialize these encounters just like they would do when 1-on-1. There needs to be more ways to mitigate or avoid spells now than forcing everyone to play max block gladiators or chainbreaker berserk builds.
3 out of the 4 breachlords have something annoying indeed.

you have to make a choice there.. if esh spawns first focus it down if tul spawns first you kill tul first.

invitations is mostly a matter to focus the most dangerous targets except maybe on the feared which is basically all dangerous regardless.

I've been thinking more of a macrocore player since those invitations are actually a thing specially with what mods do I think my build can tolerate in a chaotic fight like that.
"Parade your victories, hide your defeats. Mortals are so insecure."

Poe 0.2/10

Returning to poe in 3.27: ATROCIOUS game performance, 5/10 league and I apprently missed the loot back in the last league. The more things change the more they stay the same..

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