Bleed: Question About Damage Interaction.
My most important question is:
- The Elder Prefix Bow "60% chance for bleeds to deal 100% more damage" Stacks with the others DoT multiplers, right? I believe the answer is yes. Therefore It will stack (add) to multipliers from Vicious Projectile, deadly ailments, even brutality and gear, for example. But I have to came an check cause I have this friend that plays more time than and claims his 250 pdps bow with this mods is better than my 475 pdps bow... 2 bonus question: 1 - Awakened swift Affliction Support Gem says "Supported Skills deal (45-49)% more Damage over Time" while its quality it is said "Supported Skills have +0.5% to Damage over Time Multiplier". Is it not the same but written in a different way? Why would that be? 2- Bleed scales : Base Damage x Increased Damage x Increase damage over time Multiplier x (critic multiplier in special conditions). right? Besides Bleeding faster what does more works? Chance to do Double Damage? XXXXXXX? XXXXXXX? I will appreciate any help. Thanks. Exiles, pffff! Last bumped on Jan 31, 2021, 1:45:24 AM
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Figure out how to check all that in Path of building (fork) and see for yourself who bleeds more
As for 0.5% - read where it comes from |
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" I want to understand the interaction and not just be given the final dps. PoB will not answer that. But thanks. Exiles, pffff!
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You can see all the modifiers to your skills in Calc section in pob and how they interact. With a bit of testing you should see that the bleed mod and vicious proj support result in about the same (60%) change to those modifiers, meaning that chance to deal more damage with bleeding mod is the same as 60% more damage with bleed which would be multiplicative with other more multipliers
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" So, they do stack to each other. Perfect, it's is really what I want to know. Since "snipe" gives 120% more ailment damage PER stage, brutality, vicious projectile and dead ailments also bump that up, 100 % from bow would be not that great as a bow with double pdps. But after all, it seems that I have also not consider that Puncture and gear have flat phys damage, which make both bows pdps not that different after all. At this point, knowing the interaction it is really the time to go to PoB and test different gems setup, like chance to bleed gem (which gives flat phys) with a 100% more damage with bleeding bow versus a greater pdps bow with swift affliction instead. Right? thanks. Exiles, pffff!
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Maybe, i've never played a bleed build or used assailum before so idk :)
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" It is confusing. You could take a 500 pdps bow in standard for 10 EX while a 300 pdps bow with 60 % chance of inflict 100 % more damage starts at 30 EX. And most majority prefer a Citadel bow while I would like to go to a Maraketh. I don't think I am only one right, I just want to figure it out why am wrong :/. anyway, meanwhile, I am using this:
Spoiler
Rarity: Rare
Tempest Wing Maraketh Bow -------- Bow Quality: +38% (augmented) Physical Damage: 244-403 (augmented) Critical Strike Chance: 5.50% Attacks per Second: 1.53 (augmented) -------- 10% increased Movement Speed (implicit) -------- 71% increased Physical Damage Adds 30 to 56 Physical Damage 9% increased Attack Speed +161 to Accuracy Rating Can have up to 3 Crafted Modifiers (crafted) 121% increased Physical Damage (crafted) +235 to Accuracy Rating (crafted) +18% to Quality (crafted) -------- Elder Item Exiles, pffff!
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Citadel bow has the highest base damage and highest top end damage which is what matters for bleed. That's why Ryslatha's coil is so good for it. Bigger bleed would overwrite smaler ones but not the other way around, so you are aiming for the highest top end damage. And don't look at prices especially in standard to determine whats better - most people dont know how to price things
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I haven't confirmed lately but I believe that PoB (including fork) still doesn't accurately estimate bleeding DPS. The thing with bleed is you're limited to 1 (or 8 with Crimson Dance) stacks, so depending on your attack speed it's quite possible to get nearly 100% more damage out of the elder mod with bleed. This is different from poison for example where it's effectively a 60% more damage mod.
To clarify, the reason that this works is as the above post mentions, bleed damage is based on the highest damaging stack(s) on the mob. So you want the top end damage as high as possible, and enough attack speed that you can reliably apply it within the bleed duration. Last edited by blankname#3106 on Jan 30, 2021, 8:31:19 PM
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" Yeah, I see that, but the highest max does't mean that you gonna roll it, right? At the same time that Citadel has the biggest max, it has the smaller min, therefor it also has the biggest "coefficient of variation" (not sure if I've translated it right). When you use Ryslatha's coil, you make it even larger. So, if have plenty of attack speedy, it might make sense, but when u have to charge snipe and then move around before atack again, you probably will be not overwritten a biggest attack since bleeding effect was about to finish already. So, in this case, I would prefer a smaller variation between max and min in order to have a more consistent/reliable dps. Above that all, Maraketh bow also gives 10 % mov speed. Thas is why I wonder why it is so underrated. Exiles, pffff!
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