Crimson Township boss is really badly designed

I understand the mechanics but the fact that the room is filled with objects that block your path make the fight such a clunky mess, please make the arena more manageable.
Last bumped on Jun 14, 2023, 7:11:30 AM
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Just in case someone missed the mechanics: Kadaris spawns Shadow councillors as he is damaged at 16% intervals of his life bar so you need to DPS him slowly and clear the councillors one by one. once dead, the arena-wide degen stops and they leave an orb that projects the same degen locally This is the first boss that actively punishes you for DPSing too fast but not oneshotting hi
LOL i just spawned 8 of them. Needless to say, i was confused
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Jericho_2120 wrote:
Just in case someone missed the mechanics: Kadaris spawns Shadow councillors as he is damaged at 16% intervals of his life bar so you need to DPS him slowly and clear the councillors one by one. once dead, the arena-wide degen stops and they leave an orb that projects the same degen locally This is the first boss that actively punishes you for DPSing too fast but not oneshotting hi



lol i legit never knew till you told me today.

back in sanctum i did learn a little about this where the equivalent boss was easier to kill if we weakened his minions first before quickly killing all of them.

for kadaris i typically just avoid doing the map until i can burst him down fast.
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exsea wrote:
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Jericho_2120 wrote:
Just in case someone missed the mechanics: Kadaris spawns Shadow councillors as he is damaged at 16% intervals of his life bar so you need to DPS him slowly and clear the councillors one by one. once dead, the arena-wide degen stops and they leave an orb that projects the same degen locally This is the first boss that actively punishes you for DPSing too fast but not oneshotting hi



lol i legit never knew till you told me today.

back in sanctum i did learn a little about this where the equivalent boss was easier to kill if we weakened his minions first before quickly killing all of them.

for kadaris i typically just avoid doing the map until i can burst him down fast.


But it felt good in Sanctum because it was rewarding, isn't it the truth? The problem is not the boss clunkiness but the lack of rewards. Why not make Apothecary a boss drop?

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