When is GGG gonna recode harvest, and let us craft everything in the hideout?

I mean really? Item cant be crafted in hideout?
Why let us save the craft in teh first place then?

And whats the point of not letting us craft certain items in the hideout?

1+1=3
Last bumped on Jan 27, 2021, 7:41:22 PM
In the last league we have 0 access to harvest, no complain.
this league they give you 95% of the harvest, complain.

weird.
"
iaapvp wrote:
I mean really? Item cant be crafted in hideout?
Why let us save the craft in teh first place then?

And whats the point of not letting us craft certain items in the hideout?

1+1=3


you can place your hort station in hideout

so

yes you can craft in hide with them
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
Didnt know you could put the station in your ho thanks :)

Just put it there and tried to craft an offering to the godess only to be greated with the message "you cannot use this crafting option in a hideout". But I could craft a unique into a different unique. So hmmmmmm :(
"
Ozxell wrote:
In the last league we have 0 access to harvest, no complain.
this league they give you 95% of the harvest, complain.

weird.


Last league they gave us the promise of making Harvest core. Apart from that, I didn't play last league because Harvest was not core. I was waiting for 3.13.

Now, they give the top-tier players 95% of Harvest (buy crafts, produce 6T1 items) and bottom- and mid-tier players 15% of Harvest (without trading, its pretty much unusable, also I personally liked setting up the garden, and the fact that getting the garden was deterministic). The bottom- and mid-tier players, that mostly wanted Harvest to go core, are not satisfied. The top-end players, quite some of which didn't want Harvest to go core, because they thought it was too strong, are also not satisfied. Does that surprise you? It certainly doesn't surprise me.
Remove Horticrafting station storage limit.
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AnyNick wrote:
Didnt know you could put the station in your ho thanks :)

Just put it there and tried to craft an offering to the godess only to be greated with the message "you cannot use this crafting option in a hideout". But I could craft a unique into a different unique. So hmmmmmm :(


Crafts which result with items dropped on the ground (like sacrafice div cards to get 0 to twice amount) are not usable in hideout since items dropped in hideout are destroyed.
My builds:
3.8 75/75 block 7.5k HP Zombie/Skeleton build: https://www.pathofexile.com/forum/view-thread/2650898
"
Now, they give the top-tier players 95% of Harvest (buy crafts, produce 6T1 items) and bottom- and mid-tier players 15% of Harvest (without trading, its pretty much unusable, also I personally liked setting up the garden, and the fact that getting the garden was deterministic). The bottom- and mid-tier players, that mostly wanted Harvest to go core, are not satisfied. The top-end players, quite some of which didn't want Harvest to go core, because they thought it was too strong, are also not satisfied. Does that surprise you? It certainly doesn't surprise me.


There is literally nothing that stops low-tier or casual players to use harvest as well that way. Stop blaming every little thing on GGG. People need to take some responsibility for their shortcomings.
"
zVisior wrote:
"
AnyNick wrote:
Didnt know you could put the station in your ho thanks :)

Just put it there and tried to craft an offering to the godess only to be greated with the message "you cannot use this crafting option in a hideout". But I could craft a unique into a different unique. So hmmmmmm :(


Crafts which result with items dropped on the ground (like sacrafice div cards to get 0 to twice amount) are not usable in hideout since items dropped in hideout are destroyed.

That makes sense. Thanks.

Would be handy then to be able to access our stash while in the harvest as we could in the league.
"
Vennto wrote:
"
Now, they give the top-tier players 95% of Harvest (buy crafts, produce 6T1 items) and bottom- and mid-tier players 15% of Harvest (without trading, its pretty much unusable, also I personally liked setting up the garden, and the fact that getting the garden was deterministic). The bottom- and mid-tier players, that mostly wanted Harvest to go core, are not satisfied. The top-end players, quite some of which didn't want Harvest to go core, because they thought it was too strong, are also not satisfied. Does that surprise you? It certainly doesn't surprise me.


There is literally nothing that stops low-tier or casual players to use harvest as well that way. Stop blaming every little thing on GGG. People need to take some responsibility for their shortcomings.


It might be useful to match definitions here, but when I picture 'low-tier casual' PoE play, I think of players who

1. Don't know the TFT discord exists
2. May or may not know about poedb.tw
3. Even if they did probably don't have the currency to take on a full crafting project
4. Even if they meet the previous 3, aren't comfortable handing over an item they treasure + exalts to a stranger

So yeah, that player is experiencing Harvest quite a bit differently than the high end players/crafters.

Edit: and whether or not that constitutes 'blaming GGG' is up to the reader of my text, but I will say I think there is a better way forward and GGG will likely iterate on core Harvest more than once in the next 18 months.
Last edited by innervation#4093 on Jan 26, 2021, 12:06:03 PM
"
iaapvp wrote:
I mean really? Item cant be crafted in hideout?
Why let us save the craft in teh first place then?

And whats the point of not letting us craft certain items in the hideout?

1+1=3


This is due to a technical limitation which requires some of the results of a craft to be dropped on the ground. From our Week One Report, the current workaround is to take advantage of these crafts within the Sacred Grove itself, either immediately or from the horticrafting station available within the grove. We are looking at a solution for this where items are placed in your inventory rather than the ground, though cannot confirm a timeline for when this will be implemented.

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