Help determining prefix and suffix on this 2h axe please

I need help determining if it's good idea to use a blessed orb on this axe:

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Since the improved physical damage is above 149% maximum that the "cruel" prefix, can I safely assume that there is a hidden suffix mod that is also giving improved physical damage?

How can I tell what other mod is getting the axe to 154% IPD?

Since the increased attack speed is only 5%, I can assume it has the attack speed suffix "of skill", which grants 5-7% IAS, if I used a blessed orb on it, it would give me either 6 or 7% - correct?

Any advice is much appreciated, thanks.
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Do you mean Divine Orb? Definitely sounds like it.

Due to the amount of ACC it is nearly impossible to tell which Damage/ACC mod it got (as it obviously got a normal ACC mod as well), and due to that it is nearly impossible to tell whether its Cruel or Bloodthirsty too.
Last edited by thepmrc#0256 on May 1, 2012, 6:17:10 PM
Thanks for the reply. I guess I did mean Divine Orb, wanted to simply re-roll the stats but keep the mods.

So in this case, if it's impossible to tell what mod it got, then using a divine orb would not be the best idea I take it?

"
Lida94 wrote:
Thanks for the reply. I guess I did mean Divine Orb, wanted to simply re-roll the stats but keep the mods.

So in this case, if it's impossible to tell what mod it got, then using a divine orb would not be the best idea I take it?



While it may not be the best idea, Im sure I have had worse. hehe

I would wager that the IPD% would go up, but no idea what the odds/ranges would be.
Last edited by thepmrc#0256 on May 1, 2012, 6:30:07 PM
One more quick question.

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thepmrc wrote:
... due to that it is nearly impossible to tell whether its Cruel or Bloodthirsty too.


Couldn't I assume it got the cruel prefix since the name of the axe is "Cruel Carver"?
"
Lida94 wrote:
Couldn't I assume it got the cruel prefix since the name of the axe is "Cruel Carver"?
No, rare names are randomly selected, having nothing to do with mods.
Closed Beta/Alpha Tester back after a 10-year hiatus.
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It would help knowing the /itemlevel in determining what mods it has.

The highest mod we know is Arcing which is lvl 50. The req level for a base labrys is lvl 49 and your gems require level 51.

That tells me that it's highly unlikely for you to possibly have the cruel prefix. Unless you traded someone for this weapon or found it on a different, higher level character.
Last edited by FaceLicker#6894 on May 1, 2012, 7:25:42 PM
Assuming I am doing everything correctly, I get the message "Item on cursor is level 50".

I removed all gems, picked it up on cursor and typed /itemlevel.

Found it in Twilight Strand on Merciless on a different character if that helps at all.

Looking for any opinions on if I should use a divine orb on it, I'm kind of lost when it comes to figuring what the probability of improving stats vs probability of reducing the stats (at least the ones I care about - improved physical dmg and attack speed).

Thanks again for the replies.
BUMP!!!!!!!!!!
Interesting puzzle. You've looked at these, right?

http://www.pathofexile.com/item-data/prefixmod
http://www.pathofexile.com/item-data/suffixmod

stun threshold reduction: suffix
attack speed: suffix
lightning damage: prefix

That leaves up to 2 prefixes and a suffix.

203 accuracy and 153% damage is too high to be from two accuracy+damage prefixes, and 153% damage is too high to be from a single damage prefix. There must therefore be a pure damage prefix, a pure accuracy suffix, and a damage+accuracy prefix.

Now let's see how 203 accuracy and 153% damage can each individually be formed.


203 accuracy:
Deadeye or Ranger suffix is impossible.

Squire's of the Marksman (169-207)
Journeyman's of the Marksman (174-230)
Reaver's of the Marksman (197-250)
Reaver's of the Sniper (162-215)
Mercenary's of the Sniper (182-229)
Champion's of the Sniper (196-247)
Champion's of Precision (166-212)


153% damage:
Squire's Bloodthirsty (120%-153%, unlikely)
Journeyman's Bloodthirsty (135%-163%)
Reaver's Bloodthirsty (145%-173%)
Reaver's Vicious (125%-153%, unlikely)
Mercenary's Vicious (135%-163%)
Champion's Vicious (145%-173%)
Champions' Wicked (125%-153%, unlikely)


I added all these in my head so please double check :P Someone really needs to write a script for this, heh.

But as you can see, the accuracy doesn't help narrow it down much at all, and you're unlikely to have the best number in the range, and much more likely to have something you can improve. You also won't get an uber 200% damage physical damage axe, though you might get something with 170%. Of course, having several orbs prepared and using one may help narrow down the possibilities, though by then you'll have already used one orb!

I personally wouldn't say it's worth the risk. Save your orbs and buy an upgrade later if you can!
Last edited by Silty#2454 on May 1, 2012, 9:25:37 PM

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