I dont feel like playing because all those small things added up over the years...
I was so hyped on announcement day!
Then came the first kick down the "oh no why...?" pathway GGG kinda loves to take... - Harvest only able to store 10 crafts. https://www.pathofexile.com/forum/view-thread/3009286 - Harvest implementation not fixing anything they wanted to adress and just gut the overall accessability (Link above) - Heist integration without any meaningful changes except nerfs (at least) - re-leveling Rogues - Marker non-auto looted - Splinters etc getting more and more - NO LOOTING UPGRADE STILL (the worst game at looting: PoE) I clicked LESS in the Clicker games I played inbetween leagues! - Movement Skills getting disabled at 1 Stack of a 10 Stack Debuff that gets removed by moving. - Leech turned off by Maven Phase (for real?) - Harvest Crafting Outcomes not adjusted for Hideout location (Testing much huh?) - Ritual rewards non deferable (to expensive) - Ritual Points more rewarding when clearing maps backwards (Boss first to spawn him in every Ritual) - Players mentality a la "be happy its in the game at least" - But im not! I love this game and hate the way stuff seems to get treated... (again take a look at the Link above) - Seeing awesome content added and still not wanting to play/invest because the small things started to add up after all those leagues now... -No alternative leveling way (Delve Event Example). Even my first Chara this League wasnt fun in the slightest to force through the acts, knowing, I would have to do it again if I want another class to play later on. I play like 8+ every league or so. - Uber Lab Trials... - Re-unveiling all crafts... The list could go on if I dont stop now and click post... --- Its just making me so sad to see all this awesome stuff GGG is able to put out! They even made a good bunch of QoL implementations with the new League itself. But... Its just not enough. Not even close. And I dont want to pretend its fine that way. Or celebrate them for adding QoL things which should have been added years ago. Im tired of celebrating "new additions" as if they were new. For PoE, yes. For the overall gaming genre in comparison? PoE is years behind. Started by there absolutly insane arguments againt Auction Houses to not even adressing Splinters and just adding more every league. Or Performance issues? Why am I still lagging in Delirium on a more then capable machine? Its no longer a new league, its old almost. AND STILL CAUSING ISSUES! And dont get me started on the one shots or lack of visability or indicator of your death (log)! The longer I type the clearer it feels the issue is a more money based thing. They dont make there most money on players staying 2 or even 3 months in the league I bet. The most stuff will be in the first weeks of a league, when the hype is big. When all the major issues are fixed and those small ones that added up over the years become visable again, now that the hype is down... non of the big cash makers (as in big amounts of small purchases) are still playing... I dont know man. I love playing PoE. But its just getting to much of a hassle to not see league old issues adressed. They are all kinda small with some exceptions but they added up. They are to much allready. And I hate feeling that way and not wanting to play because of them. Or worse, in fear of encountering them later on. Like non-deferable loot or dying to tbh just stupid mechanics. The "blind and loyal" fanboys can have there fieldtrip with this post. Im glad you guys seem to enjoy the game as is. Really am! But im also loving it to much to just turn away either. Hence I post. In hopes PoE can improve. Faster and better then ever...! Heres for Hope! Cheers, Teigo Edit.: I forgot one of the worst offenders tbh... PoE 2 will fix it! STOP USING THIS EXCUSE Even if its true! There isnt even a release date and still you use it as an excuse to not adress stuff in your current game... Either tell us HOW you fixed it in poE2 OR DONT USE THIS EXCUSE! Last edited by Teigo#1907 on Jan 19, 2021, 10:29:02 PM Last bumped on Jan 20, 2021, 8:02:06 AM
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Harvest
Your expectations around Harvest are ridiculous. Anyone that has any understanding of the game will know how ridiculous Harvest was, and why such limitations were introduced given that they didn't actually nerf the crafts themselves. I still think that the current implementation is far too much, and that they should remove all tags from influence modifiers, if not directly nerfing some of the other powerful targeted exalt / annul crafts. Heist In 3.12, it took 3-4 contracts to reach level 4. You also don't need to pick up markers as well, you can turn them off from your loot filter. You will generate enough markers just by running contracts. I will agree that there does need to be some streamlining here, auto loot markers or removing them from drops and increasing marker rewards (non-tradeable, not an item, something like sulphite!) from contracts would be a nice change. The Heist locker also stands out at the moment, two additional changes that I would like to see are integrating the heist locker into our regular stash, and automatically converting Heist rewards to rogue markers when successfully completing a contract. Splinters You don't have to pick up splinters. Like a lot of things in PoE, you have a lot of autonomy in how you play the game. Breachstones cost like ~5-10c a few days into the league. Do you typically pick up items that are worth 0.05-0.1 chaos? I only pick up chayula splinters and the splinters for the more valuable emblems. I know this sounds kind of backwards, but if they made splinters / markers drop in larger stacks, that would kind of suck because...all else being equal, increasing the number of valuable drops means more clicking. And any item which can be automatically looted will rapidly decrease in value as well, which for most things will only help out the wealthier players in the game anyway. Alternate levelling League-start is like 6-8 hours. With twink gear you can do it in 3-4 hours pretty easily. That isn't an unreasonable amount of time, and there isn't much of a difference between running maps or running the acts. And if you think that the acts are repetitive, then not sure what you consider delve. Beyond having a limited understanding of the game, the way that you approach the game is bizarre and will always end in negativity. Take advantage of the autonomy that the game offers you, feel free to completely ignore content that does not appeal to you (e.g. Heist, Delve, Incursions or whatever) and stop picking up 0.05c items. And there is nothing wrong with taking a break from PoE as well. I think a lot of players that have played the game for years generally play new leagues for the first few weeks, take a break and come back in 2 months for the new league. If you are playing 8+ (characters??) every league, you are probably burning yourself out, especially if you played a lot during the events in December as well. Last edited by BrettLee#6388 on Jan 19, 2021, 11:39:58 PM
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Edit.: (sorry if I come of as harsh, just bit emotionaly loaded atm)
Harvest I want bigger storage. Whats ridiculous about that? Please quote me about it cause im really curious. I even stated that they didnt fix anything of the stupid OP shit you talk about. GGG wanted it adressed to before adding it into core. And they did not do anything about it. Just made it cumbersome so it appears harder. But thats all in the Link so please quote me what i want so ridiculous. No offens here, just confused... Heist / Splinters Non of your arguments make sense for a game. Turning off loot? Sure, we allready do so indeed. But, really? Thats the solution? Dont loot it and buy it from players who are stupid enough to still pick it up? Or from those rich guys farming Deli Maps which drop bigger stacks? Just like the Harvest implementation, this guts the average player experience and benefits the "1%". Automatically looted = less value? So how do those Breachstones get so cheap so fast I wonder? And how do all those other games handle it where there are lootpets? The way you loot is not deciding the value of that loot. And making looting cumbersome is not increasing its value either. Its indeed all backwards. In so many aspects of PoE. Life gain on block is to op. GGG nerfes Glancing blows damage medigation instead of life gain on block mechanic. Aurastacking is to busted. GGG nerfs all Aura Jewels and all alt Auras into oblivion, instead of introducing a cap or whatnot. Sorry if I come of as harsh or something. Not ment to be that way!!! Im just a bit to passioned sometimes. =/ Alt Leveling. Delve Event! Not Delve in itself. You could level even as SSF way way faster than by doing acts. And yes, 8+ charas. Not counting those where I respec one to not relevel. I love to test stuff, take a look at this or that. Take a mechanic to the extreme or meme around. Beeing forced through the acts again and again is a chore there for sure. Just like knwoing, hey, after the 3rd lvl 90 I can level via Delve! would help so so much...! Just for a change. And it shouldnt even affect player retention if you need to unlock it with eg certain amounts of level 90 Charas etc. Im not burned out. I toke a break in Harvest. Only played the last 2-3 weeks. Heist was really boring tho, so I was hyped AF with the announcment. And just totally destroyed after seeing all those little things not beeing adressed again or new stuff beeing really scuffed in there implementation. (And Sirus still beeing htere and now even in my normal maps lol) Im burned out of that for sure! But not PoE itself. I went SSF in all December Events. I wanted to go SSF in Ritual too! First time for a full league! As I realised what they did (or better not did) with Harvest, I killed that idea. Sure, I can choose not to run certain content. Like I do with Incursions. I hate running them. Waiting for Alva to finish her animation for the portal. Checking for the rooms and Architects to kill. I run them on Deli maps and ignore the Temple completly most times. But doing this with more and more content? And only because its implementation is just lackluster in its QoL appartment? Thats just making me sad for the game! Thats why I post! You can only ignore that much "content" until it hits you in the face again. And thats kinda what happend to me right now. Edit.: (sorry if I come of as harsh, just bit emotionaly loaded atm) Last edited by Teigo#1907 on Jan 20, 2021, 3:47:38 AM
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" Tbh, when i started playing the new content last weekend and ran my first few harvests i was thinking just like you. Why the hell do i have to stop my current activity (mapping) for several minutes to do all the crafts right there because i can't safe any, there is no point to limiting the storage etc. I just thought it's a useless inconvenience. However, after reading a discussion on reddit about it i changed my mind quite a bit. Like, what would happen if you could store a lot of crafts? Like 100 or even more? Or if you could store unlimited copies of one craft per store slot? I'll tell you. People will store up all targeted Augment/Annul crafts they find and then play the slam/remove game with their stored up crafts to create all tier 1 mod items, formerly known as mirror tier gear. It would be exactly the same as in harvest league. Now i do understand that many players loved harvest league because they could get OP gear without trading and hardly any effort but there are also lot of people who don't want that and GGG is among the latter group. They had to limit crafting in some way but how? Just removing the augment/annul crafts? Making them so rare that even hardcore players will take months to accumulate enough for 1 item? Or just limit the storage space? I am not 100% sure which one of those would be the best solution and there probably is no perfect answer to that, but the limitation has it's purpose and unlike the other 2 solutions there is a workaround to it. Instead of saving crafts until no tomorrow you can just have a couple of gear pieces as crafting projects in your stash and use the important crafts on those as you find them to gradually improve the gear. Personally, seing it from that perspective, i think the solution from GGG isn't bad, in fact it's actually pretty good imo. Maybe 10 crafts is a bit overkill, and i kinda expect that they will raise that to 20 or 30 within the next few weeks but overall it's a good way to handle this imo. |
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People allready posted there gear they made in 30 mins with the current Implementation.
Sure it slowed the insane Mirror gears in every slot a bit down but thats pretty much all. And people with enough money can still buy as much as they want in TFT anyways. So storage did not fix anything they wanted to adress before adding it into core. Sure, it "adressed it" in some way. But in the most lazy way possible. And while gutting it totally for any lower playerbase. With them implementing Harvest that Horti Stations dont work in the Hideout for several crafts almost lets you think thay added it with no real thinking behind it. How can you not realise that Harvest crafts that dropped there result onto the ground DO NOT work in your Hideout? There post about this lets it further sound like that this is not a bug but a feature they didnt had in mind. It just boggles the mind. How did this get over testing? Wouldnt you run each craft at least once? They needed to add it cause the playerbase went balistic and had no solution yet. Storage increase isnt going to further increase people getting there mirror gear. And, tbh, when one farms to have 10.000 crafts saved with the current rarity? He fucking deservs his mirror gear lol. Last edited by Teigo#1907 on Jan 20, 2021, 4:23:33 AM
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Yup, agree.
I've been playing since 2013 and the game is slowly getting to painful levels of bloatware and mechanical redundancy, duplicate mechanics. Ritual, is essentially just perandus 2 . The Echoes expansion is an enormous clusterfuck, passives in many cases being either completely broken OP or redundant. (30+ beasts in a single map with 50% chance to duplicate from watchstones ????) chance to get an invitation, chance to get a fragment for the maven fight, chance to kill the maven fight with dumpster-fire memory mechanics, chance to drop a maven orb only for it to have 50% chance to brick your item. this is not content for the "elite", this is just stacking of mechanics to stretch itemization behind more layers of RNG to waste everyones time. Farming a single harvest encounter takes longer than spawning sirus or maven fight. You get rewarded with a bunch of random reforges ? You can only save 10 crafts and half of them don't work in your hideout, so you have to run 100 maps for the next encounter to use them again? The only way to actually make use of harvest now is to buy crafts from other people and have your 1000 exalt investment stolen by some random. some people are arguing that things are too easy and that you need to feel the weight™ of your work. this isn't a job, it's a video game, people come here to have an enjoyable experience, not to work. harvest enabled a smooth build progression even for the quirkiest of builds, people could linearly progress their items and it was rewarding. If you're done with one character you can play another. some people just like to suffer in RNG hell apparently. Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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" That will still happen, just that it now happens only to the elite players that optimize everything, or the people that buy crafts. Harvest has barely been nerfed at the top end, or am I missing something? They just nerfed Harvest for SSF (where I would want it most) and casuals / people who don't like to trade much (where it also was great). Remove Horticrafting station storage limit.
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One of the problems is that leagues act like minigames, which then get added to core game.
There's nothing wrong with the concept of minigame, but in a game such as PoE you can't just add them randomly into levels people are about to clear. This results in clunky gameplay, where monster killing fun is constantly interrupted with side characters and their weird side content. Suddenly, You stop mid-map in an option window. This happens not just here and there, it's constantly messing flow of play. You need to start google sheeting in between killing packs. It makes no sense. What they should rather do is separate these minigames so you can choose to play them in your hideout, choosing your content. The game itself should feel rewarding in itself to play without needing this 'bonus' all the time to juice your maps. On the other hand, if Alva minigame or some other minigame is good enough by its own standards, people will choose to play it rather than mapping content. I absolutely agree on bloat. But there are other games where minigames have been separated accordingly, say Hearthstone (sure, it's a card game but basic concept still holds), where you first decide your preferred minigame mode, and each of them can benefit you by giving cards/loot by just playing them. Last edited by vmt80#6169 on Jan 20, 2021, 7:38:11 AM
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I'm really liking Ritual league and looking forward to fighting Maven eventually (white map grind atm).
For me I'm in a similar boat of thought that PoE has too much content that's a fork in the road and disrupts my happy grind. I can't change this (other than join the Reddit army on certain topics) so I cull parts of the game I don't want to do. I'm only playing the game how I want to play which means many of past league content I ignore completely. For me this league is about Rituals, Maven, and I also enjoy Delirium, Metamorph, Blight and the occasional Beast fight. I do like Delve too but I'm skipping it this league to stay in maps for mostly Maven/Atlas/Ritual content. It's working so far. I'm happy playing again and can stay focused exploring and enjoying this leagues new stuff. Strict ass filter too because I don't wanna click 1000 times per map. Hope you can find a way forward to enjoy the new content too. "The key to winning any fight is simply staying alive."
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