For me, Archmage kills caster- and Warcries kill melee-diversity.
" my point is: while knockback, when forced on you is a garbage mechanic it is that something special this skill has. you dont like that mechanic, i kinda wanted to make it work for me (failed but that was interesting experiment) i do not want all skills to be universally liked, i would like all skills to have a shot at being useful. HS with its current numbers is STRICTLY inferior to Ground Slam. it does the same stuff but has lower numbers (and has knockback that most players see as a 'con') truth is - knockback CAN be useful. and my take on that is: hey, there is a strike skill. it deals bonkers damage, but requires some crutches. and it has knockback - MAYBE i can turn this knockback into an asset? right now, there is no reason to even experiment. the damage is painfully low. you can get the same effect with Ground Slam + Knockback Support.. knockback stops being BAD if you get the attack speed 'right' so you not push enemies TOO effectively out of your range. coupled with +strike range you are pretty much 100% immune to melee bosses. it is.. kinda cool. but stack attack speed, have no +strike range and it goes south quickly. and.. there are ranged bosses that ignore that effect completely. defensive layer that works 20% of the time |
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" If I need to put tons of aspd I will lack defenses, or hp, and we are in the same problem. Melee skills in majority are worse than anything else because you need to either go full offense to make them work or you can be very defensive but will take aeons to kill stuff, in a game designed to kill things faster and faster each patch. Spells on the other hand you just put a 6l setup and you are done, you can go full defensive in tree and run around things and they die. For 100x less investment. IMHO the first thing needed is a way to scale melee skills the same way spells do. That means that: numbers. Still o HS, I love it because of the stun theme. I played many RPGs and ARPGs around stun, which is something I really like. Best stun skill? HS. But WTF knockback?!?! I really never played a game where besides stun you kb the enemy, maybe it was my personal problem, but the two things just don't fit together for me. But even before GGG destroyed stun I realized that my clear setup of GS, Sunder, etc did WAY more damage than HS, with just a little worse stun. What else was left to HS? A chance of double damage? I need at least two threshold jewels for it to be noticeable, plus a veiled mod. Well, I guess you know where am I going and how this ends... "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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" How did you arrive at this conclusion? This might even be a worse take than what is in the actual OP. Edit: There is nothing fundamentally wrong with melee skillsor builds. OP is way off the mark, both with regards to melee (plenty of alternative melee playstyles that don't rely on warcries, or without heavy investment in warcries) and casters (...like for real, MOM/archmage is just one of the many options available to caster builds). There are definitely a few melee skills which could use some love. But absurd generalisations against melee builds, or exaggerations regarding the strength of caster builds (cherry picking obviously busted skills like BV also isn't helpful) don't really do much for identifying the key issue or how to 'fix' or 'buff' those weaker melee skills. Last edited by BrettLee#6388 on Dec 25, 2020, 9:32:36 AM
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" Playing. "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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Ill have to test out Heavy Strike tonight. Nothing better to do xD
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" You are the guy that was complaining about repeatedly dying whilst playing an aurastacking summoner, right? https://www.pathofexile.com/forum/view-thread/2996907 Perhaps you just don't know how to make a proper build? I'm still interested in your comments on melee builds, when there are plenty of popular and incredibly tanky builds that are there taking on the end game. I mean you only have access to endurance charges, warcries (even just one), fortify, block, etc. Last edited by BrettLee#6388 on Dec 25, 2020, 10:40:39 AM
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" Well if you consider one death dying repeatedly... Guess you can't counter argument me you started personal attacks. Are you trying to be Baharoth 2.0 on me? Because even him has better arguments than you. And also attacks personally better than you. C'mon kid it's Christmas, go get happy with your family. At least one day a year pretend you are a good person and has a real life. "There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG |
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oh frostzor...not only did he answer your dumb comment about melee builds but he also used your own words against you and you still attack him calling yourself a liar @ 1 death (in your own post: "Thanks for me third death at level 98")
"Melee skills in majority are worse than anything else because you need to either go full offense to make them work or you can be very defensive but will take aeons to kill stuff, in a game designed to kill things faster and faster each patch." This is just wrong...and shows your complete lack of understanding with how to create a melee build. Perhaps you just prefer or specialize in spellcasters. In fact, melee has MORE defensive layers that are more easily accessible than spellcaster defensive layers. Fortify, armor, block, life regen, just to name a few that melee characters tend to have much more than casters. And the vast majority of the popular melee builds can reach damage numbers equal to or higher than any spellcaster build. I still can't understand how you could possibly die in ANY heist with a proper aurastack'd summoner. I have ran about 400 bps and tons and tons of contracts and have never even come close to dying (all 83 ofc). And I don't play defensively...i jump straight in and go full ham at every door with any kind of mod that the bp has (except ele reflect). Both this post and the post that @brett cited just shows you simply lack the understanding or ability to play a build properly and rage about the unfairness of the game itself. Last edited by jsuslak313#7615 on Dec 25, 2020, 5:30:38 PM
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@sidtherat: you made me a believer in certain respects when it comes to the numbers of certain skills being strictly unacceptable when compared to similar skills. I just always make a build until it reaches 20+ million dps so I never really cared if a skill was dealing 1/4 of the damage a different skill might produce.
However, the tradeoff of ground slam vs heavy strike is that you have to play ground slam along with call of steel...which to me is a complete pain in the ass and feels terrible. Personal opinion, not a statement of fact. Last edited by jsuslak313#7615 on Dec 25, 2020, 5:30:09 PM
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So, I was tempted to test a little Heavy Strike.
I've used it on one of my chars with modifications and 2 corrupted threshold jewels for additional 40% to deal DD. In short, Heavy Strike is utter garbage. In PoB HS can achieve similar dps numbers as Blade Flurry which was impressive at the glance until you try it. Knockback is absolute deal breaker. Aside it's terrible to play with it cuts your damage to ~50% of what you could deal if there wasn't a stupid knockback. How it looks like vs map boss you can see here. Terrible. https://youtu.be/gkREdcJAUKw?t=4 Things are considerably better vs Conquerors, because they are knockback immune. https://youtu.be/gfqfLtt4k6g Still, you have to be in point blank range or it's gone. Damage somehow doesn't feel good as from Blade Flurry probably because of inconsistency of DD proc and Ruthless hit proc. Original char (Blade Flurry) with same PoB dps numbers as Heavy Strike in videos above. https://youtu.be/Q99wfik9kHc (I had Eternal Youth allocated by mistake) All in all, Heavy Strike feels bad, it's boring, it's annoying, plain and simple garbage that no one has any reason to play ever. Last edited by TorsteinTheFallen#1295 on Dec 25, 2020, 5:41:13 PM
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