Leveling through campaign again and again and again....

Hi, title is self explaining. In this league (period) i am totaly screwed of how many times i did campaign again and again. Each league i play softcore char, then i wanna try hardcore when i am familiar with league technicques, then 3 events (only 2 of them had campaign progression), and in case i want more than one character in league, its another campaign. This league it was for me at least 8 times campaign. IS IT NORMAL ???

i mean, can GGG somehow modify leveling to something like "adventurer" mode in diablo, where you can directly at level1 jump to maps and slowly progress there? or do some bounties or any other way but not campaign again and again. its totaly frustrating and still same and nothing new.
I have 3 friends from real life (coworkers) where i brought them to wraeclast to try poe. they like poe a lot, but when they noticed they need to level again and again each char without any normal way of speed farm or normal mapping from start, they refused. ofc they did. We wanna play together as a party to have fun and to slay some mobs, but campaign again? nooo fun for them, neither for me, its torture.

please design some way how to level your char alternatively ! thanks
Last edited by KretenSVK#2472 on Dec 21, 2020, 4:22:45 AM
Last bumped on Dec 23, 2020, 1:34:48 AM
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Leauges are every 3 months. Your participation in these events is completely optional. If you dislike levelling...also known as playing the game..then you could pick the event that appeals to you the most and try that. Otherwise you can continue playing Heist or simply find something else to do until 3.13 is released.

Why does everybody talk like GGG has a gun to your head and is forcing you to participate in these events?

You can easily finish the acts in 6 hours. With a bit of effort you could get an even better time, or with a more relaxed approach ~8 hours is fine too. If you want to level more characters, it should be much quicker with twink gear ready to go.
It's amazing to me that games like Diablo, Diablo 2, Titan Quest, Grim Dawn, Oblivion, Skyrim, Fallout 3, etc, ever became popular. How did people level in these games without playing the story over and over? I took every possible character class combo in Titan Quest - all 36 of them - to level 60 at least. Which, in a game where levels cap at 75, was a LOT of play-time and work. It never bothered me because that was how we played games then. You started at the beginning and you worked your way through. Then you did it all over again. The variety that the game offered was not via different storylines to level but rather through the variety of characters, skills, items and playstyles on offer.

Sure, I get that times have moved on, we now have regularly updated online games where it is feasible to level a different way. But can't people see how exactly the same will apply to the new leveling process? We already had people saying during Endless Delve that it had become tedious and boring to only Delve. If GGG offered it as a permanent alternative to leveling, how long would it take before people were whining that Delve leveling is boring and they now want something else? Four weeks tops would be my guess.

Anything you do over and over in life will become boring eventually, whether it's going to work in the same office day after day, sleeping with the same partner night after night, or leveling in the same storyline for character after character. It's just how life is, unfortunately.

How many times do you think Tytykiller has run through the ten Acts? Is he bored with the game and quitting it? If you sink your life into any endeavor, it implies a high degree of routine. Sure, lobby GGG to give you some alternative leveling mechanism. But accept that it's only going to provide temporary relief and that it, too, will become boring after a while. Then you're back to where you were before.
Calling mandatory trip through acts "playing the game" is a bit too much. Sure, first few times it can be fun, but you soon realize that 95% of the content doesn't matter before late game and has to be skipped not to slow you down.

Yet it is still 6-8 hours of repeating the same prerequisite steps before actually playing the game proper.

Scion had to be unlocked once per accout and it was the only good solution.
Considering that some of the new league mechanics and stroy are introduced throughout the acts it is reasonable to require players to complete it once per league, just like lab trials and atlas.
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respon wrote:
Calling mandatory trip through acts "playing the game" is a bit too much. Sure, first few times it can be fun, but you soon realize that 95% of the content doesn't matter before late game and has to be skipped not to slow you down.

Yet it is still 6-8 hours of repeating the same prerequisite steps before actually playing the game proper.

Scion had to be unlocked once per accout and it was the only good solution.
Considering that some of the new league mechanics and stroy are introduced throughout the acts it is reasonable to require players to complete it once per league, just like lab trials and atlas.


correct. one time per league should be enough. if i am already at oriath, new char should have different mode how to become lvl65-70. something like endless delve event, not necessary need to go through acts. i can imagine something similar with atlas, from lvl1, or other leagues mechanics.

and yes, i want to play leagues and i want to try new builds, but leveling still same "shaits" again and again is not for casual players, not even for some pro players :/
The requirement of slogging through the story campaign with every new character is why I have difficulty getting my boyfriend back into the game. It's become too boring to get through, especially since we don't play the game like a job and thus takes 2-3+ days to get through before we reach mapping.

I'd settle on just having to do the campaign once per league and then get a leveled boost on new characters after.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
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porous2 wrote:
It's amazing to me that games like Diablo, Diablo 2, Titan Quest, Grim Dawn, Oblivion, Skyrim, Fallout 3, etc, ever became popular. How did people level in these games without playing the story over and over?

That's a very disingenuous argument that breaks down to claiming "kids these days."

It's cute that you think that because you played through Titan Quest 36 times (something that only takes a handful of hours) it remotely compares to the number of characters most of us have run in Path of Exile.

Moreover, you're entirely missing the point here: no one here is, say, complaining about the game taking thousands of hours to do all content. Rather, players are taking issue that it's taking time to even reach meaningful content.

In all the other games you mentioned, the real "game" starts the moment you make the character. Path of Exile stands out that it has a main campaign that is largely meaningless, and (especially post-3.0.0) has a garbage, worthless story, and is needlessly stretched out.

Unlike those other games, which were designed with the idea that the whole game was the "real gameplay content" and no separate endgame, Path of Exile is explicitly designed with a separate endgame that is verified as the "real" content. The time spent beforehand isn't real gameplay, just an arbitrary multi-hour gating.

And if you had, for instance, played in the Endless Delve event, you'd have gotten to feel the difference for yourself; Endless Delve showed what the game would be like if players were immediately allowed access to full-on endgame-designed content from level 1, without any mechanics gating them from it.

And absolutely no one in the event went "Gee, I really prefer repeating the same campaign to THIS."

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porous2 wrote:
How many times do you think Tytykiller has run through the ten Acts? Is he bored with the game and quitting it?

It's very different when you're a streamer, and it's your job. At that point it's always going to be work. But you should recognize that not everyone plays PoE because they want work, as after all the vast majority aren't getting paid to do it; and a sizable chunk of us are paying.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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ACGIFT wrote:
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porous2 wrote:

In all the other games you mentioned, the real "game" starts the moment you make the character. Path of Exile stands out that it has a main campaign that is largely meaningless, and (especially post-3.0.0) has a garbage, worthless story, and is needlessly stretched out.


I see zero difference between Act 1 Titan Quest and Act 1 PoE. In both, you start out with no resistances, no skills, no gear and little health and mana. You move slowly, attack slowly, do very little damage against admittedly weak monsters. You're just developing the character gradually, sinking points into skills that will become meaningful later, building up your resistances and damage and speed and health/mana with gear that you will soon abandon when you find better.

That you're heading towards farming maps and end-game bosses in PoE, and farming end-game bosses and special mini-bosses like the Gorgons in Titan Quest, is neither here nor there. In both cases, the storyline Acts are just a grind to develop your character to the point where you can find the best items in the post-story end-game.
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ACGIFT wrote:

It's cute that you think that because you played through Titan Quest 36 times (something that only takes a handful of hours) it remotely compares to the number of characters most of us have run in Path of Exile.


And it's cute that you think that I said I only played through TQ 36 times. I didn't. I said I leveled every class in TQ (36 total excluding single-mastery classes) to level 60 at least. However, in some classes I had up to 15 different variants using different skill combos and combat routines. I played through the game well over a hundred times. I played TQ almost every day for six years. It was serious time investment.

Not that TQ was much different from other games. I took every class, and multiple variants of each, through Diablo 2 as well. And dozens of characters through full runs of Oblivion and Skyrim (all guild questlines completed, etc) and then Fallout 3 too.

And then all the cities I built in SimCity and the Tropico series. And then all the random maps in the various Anno games. And then Quake and Doom multiple times. And then tens of thousands of random maps in the Age of Empires/Age of Kings/Age of Mythology/AoE3 series, and then Warcraft and Starcraft too. And then thousands of GPs and races in GP2, GPL, GT Legends and the EA F1 series.

I have been PC gaming since the early 1990s and, if you count arcade games, since the mid-1970s. Yes, I played Pong, the OG arcade game. I have played a lot of games and put a lot of hours into gaming. And the one concept I've never had any problem grasping is that if I want to sink serious time into any game (i.e. more than three months) then I need to get comfortable with doing the same content over and over and over and over and over and over and over and over and over and over again. So to answer the OP's question of "IS IT NORMAL??????", the answer is yes, it is absolutely normal. So normal in fact that I've never yet found a game where it DOESN'T apply. It is how gaming works.

There is a way around it and that is to only play shorter single play-through games. I've done that too with games like Bioshock and F.E.A.R, although it's not my preference. I have a friend who is a game developer. His golden rule is to finish a game in a weekend. If he really, really loves a game, he might spend a week on it just to do a full completion and experience the entirety of the game. But essentially he's playing a different game every week. That is one way to not get bored with repetitive content. It costs a lot and you never get really good at any game because how can you in one week? But your gaming experience will always be fresh and stimulating.

He, of course, thinks I'm bonkers for putting so much time into TQ, PoE and other games. He asks "Doesn't it drive you crazy doing the same monsters and bosses and areas over and over??" And no, it doesn't. If it did, I wouldn't play these games. Not to that extent anyway. If nobody is holding a gun to my head and forcing me to play, and if I find the game to be frustrating or boring, I stop playing it. I guess I'm strange that way.

Last edited by porous2#2034 on Dec 21, 2020, 10:24:32 PM
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ACGIFT wrote:
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porous2 wrote:
It's amazing to me that games like Diablo, Diablo 2, Titan Quest, Grim Dawn, Oblivion, Skyrim, Fallout 3, etc, ever became popular. How did people level in these games without playing the story over and over?

That's a very disingenuous argument that breaks down to claiming "kids these days."

It's cute that you think that because you played through Titan Quest 36 times (something that only takes a handful of hours) it remotely compares to the number of characters most of us have run in Path of Exile.

Moreover, you're entirely missing the point here: no one here is, say, complaining about the game taking thousands of hours to do all content. Rather, players are taking issue that it's taking time to even reach meaningful content.

In all the other games you mentioned, the real "game" starts the moment you make the character. Path of Exile stands out that it has a main campaign that is largely meaningless, and (especially post-3.0.0) has a garbage, worthless story, and is needlessly stretched out.

Unlike those other games, which were designed with the idea that the whole game was the "real gameplay content" and no separate endgame, Path of Exile is explicitly designed with a separate endgame that is verified as the "real" content. The time spent beforehand isn't real gameplay, just an arbitrary multi-hour gating.

And if you had, for instance, played in the Endless Delve event, you'd have gotten to feel the difference for yourself; Endless Delve showed what the game would be like if players were immediately allowed access to full-on endgame-designed content from level 1, without any mechanics gating them from it.

And absolutely no one in the event went "Gee, I really prefer repeating the same campaign to THIS."

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porous2 wrote:
How many times do you think Tytykiller has run through the ten Acts? Is he bored with the game and quitting it?

It's very different when you're a streamer, and it's your job. At that point it's always going to be work. But you should recognize that not everyone plays PoE because they want work, as after all the vast majority aren't getting paid to do it; and a sizable chunk of us are paying.


couldnt write it better. +1, fully agree

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