[3.22] SRS Bomber | League Start to Endgame | All Content
![]() Hello there Exile, I finally came around to write a little Guide for my long-time (since Legion) league starter. 3.23 NOTE: GGG confirmed that the Change to the SRS gem, impacts this Build. But they also hinted that a Transfirgured Version of the gem is coming, that works better with Minion Instability: https://www.pathofexile.com/forum/view-thread/3452002#7 Until we get the Transfirgured Gems, I will not be working on the Guide. The Build is viable in 3.22! Who is this build for
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This Build is mainly aimed for casual players that like to stick to one Character within a league and finish the Atlas and Pinnacle encounters with it. This Build is not meant for T16 Delirium Juicers, High Speed Farmers etc. You can do almost anything with this build, but if you want to efficiently farm a certain content there is likely a Build that is far better suited for it. So most of the time the Answer to the Question "Can this Build farm ..." will be "Yes, but there are likely Builds that are better suited for it." 3.22 Changes / Notes
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Nothing Changed for the Build from 3.21 -> 3.22 The Guide is updated for 3.22 Guide Version: 3.22.0 (15.08.2023) Changelog
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- Updated Tree to 3.22 _______________________________________________________________ 04.04.2023 - Skill-Tree Adjustments (Adding MoM) - Added self-crafted Gear Examples - Added Crafting Guides for all rare Gear 08.12.2022 - Further tweaked End Game Gear - Added Some Videos from 3.19 - Small Tree improvements 05.12.2022 - Updated Skill Trees to 3.20 (once PoB is updated) - Added Devouring Diadem - Added Stormshroud - reworked Ailment Immunity approach - Updated Gear accordingly Build Concept: The Build is all about exploding Raging Spirits with the Minion Instability Keystone and the Tavukai Unique Amulet. We use the Amulet and the Infernal Legion Support to make the Raging Spirits take damage until they reach low life and explode dealing damage based on their max life. The Build can easily be played as a starter and will take you through all the content there is and will obliterate any Pinnacle Boss there is. We are relying on a few, quite common, uniques. Therefore, the build is semi SSF viable Table of content 1. Pros/Cons 2. Videos 3. PoB 4. Defence Layers 5. Gear 6. Gems 7. Pantheon/Bandits 8. Levelling 9. Crafting 10. FAQ 1. Pros/Cons
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1.1 Pros: ++ Easy to do on a budget ++ Can do all Content ++ Can do all map mods ++ Elemental Ailment Immune ++ 75/75 Max Block (needs some investment) ++ Recover Life on Block ++ Recover ES on Block ++ Nearly all Gear craftable with decent RNG ++ HC viable ++ Easy to scale damage with Minion Damage/Life ++ Good single target damage + Good clear speed + decent life pool (~4,5k – 5k) 1.2 Neutral - Somewhat SSF viable (not recommended as starter though) - Not a “zoom zoom”-Build - Needs Tavukai to really popoff 1.3 Cons: - Can be a bit squishy until you have enough Block/Ailment Immunities - Tavukai to not feel too clunky - sucks for Legion encounters 2. Videos
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3. Path of Building - PoB
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https://pobb.in/ATjuBnmhB8Y- (use the community Fork: https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases) 4. Defence Layers
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For Defences we have a couple of Layers which make us quite tanky • Chance to Block Attack Damage: ==> = 75% ![]() • Chance to Block Spell Damage: ==> = 75% ![]() • Elemental Ailment Immunity --> Ghastly Eye jewel with 46%+ “Chance to avoid being shock”, socketed into Darkness Enthroned => 80%+ “Chance to avoid being shocked” --> 20% From Searing Exarch Boots Implicit ==> 100% “Chance avoid being shocked” -> Stormshroud ==> “Chance to Avoid being Shocked applies to all Elemental Ailments“ ==> = 100% All Elemental Ailments Note: Alternatively you can, if you can’t get your Hands on the Jewel you can still get ailment Immune using the Craft on your Body Armour, Shield, Shaper/Loathing Essence on Boots and/or Anoint Arcane Sanctuary (25%) and drop one of the affixes from Gear. • Mind over Matter -> Since Eldritch Battery works with MoM, we can reserve 98% of Mana and still use MoM 5. Gear
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5.1 Gear Progression overview
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This section is meant to give you a short overview of how the progression of the different Gear slots could go. For further Details of the Gear checkout section 5.2 and 5.3 For Crafting guides for all Slots checkout section 9. Most of our Gear slots have a straightforward gear progression: “Get incrementally better Stats on them”. But A Few slots influence our Gem-Setups. Namely our Chest and Helmet. Our Shield also decides what Anoint we can take for our Amulet The straightforward ones: Amulet: Tavukai look for High Minion Life and Minion Damage rolls. Look for a low Chaos Resistance roll (-17 would be best for us. The lower the Resistances, the faster our SRS explode) Belt: Darkness Enthroned its “50-100% increased Effect of Socketed Abyss Jewels” Enables us to easily get Ailment Immune and is arguably the strongest Belt (in combination with well rolled Ghastly Eye Jewels). Alternatively go for a Stygian Vise with Life, Resistances, Minion Life Wand:Any combination of (the more the better): Minion Life, Minion Damage, +1 all Skill Gems, +1 Minion Skill Gems Shield:Recover Life on Block, +1 to all Minion Skill Gems, Minion Life, Minion Damage, Max Life, Block Chance, Resistances Gloves:Life, Block, Resistances, Minion Life Helmet: Devouring Diadem it enables “Eldritch Battery” which lets us sustain our Mana/ES to spam SRS, go for the Strength+Dex” Unveil to solve some Stat requirements. The “Socketed Gems have 25% increased Reservation Efficiency“ enables us to run Skitter Bots, Tempest Shield, Determination and Defiance Banner. With Eldritch Battery we can even use Mind over Matter The not so straightforward: Body Armour: We want a 6-Link Chest for our SRS setup. You are mainly looking for two Stat (besides the obligatory max Life and Resistances) on the Chest: You can apply an additional Curse #% increased Effect of Offerings Having an additional Curse, gives you a nice damage boost and having increased Offering effects saves you 5 points on the Tree (you don’t need to take one of the block wheels to reach max Block). Both Stats are Hunter-Mods, therefore you will need a hunter influenced Chest. Your typical progress would likely be: Generic max Life/Resistances Chest (5 or 6 Links) -> Hunter Chest with “#% increased Effect of Offerings” (6-Links) -> Hunter Chest with both “You can apply an additional Curse” and “#% increased effect of Offerings” When you get a Chest with an additional Curse you will want to adjust your Ring or curse Gem Setup. In general, you do have two options to apply the additional curse: 1. Adding it to your Ball Lightning-Hextouch Setup 2. Rings with “Curse on Hit” Rings: We are using the Rings to get a bunch of Resistances, Stats (Mainly Dexterity) and Curses on Hit. As long as you don’t have your additional Curse Chest, you only need one Ring with Curse on Hit (either Flammability or Elemental Weakness). You can either get the Curse on Hit from Influences: Flammability = Warlord Elemental Weakness = Hunter Or you can find the Flammability one in Delve from Notes that say: Contains fire items Best Base Option for your Rings are Bone Rings, which can roll Minion Mods like Minion Life and Minion Damage. Note: Since 3.19 you can craft “increased Minion Life” on Rings. 5.2 What to look for on your Gear:
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5.2.1 Damage: All our damage comes from exploding Raging Spirits, dealing part of their max life as fire damage. To scale the explosions, we need Minion Life and Minion Damage. So wherever possible we want one (or even both) of these stats on our gear. Both Stats scale our damage by the same amount. The only other stats that scales our Damage is gem Level. We can get that on our Wand and Shield. Using Essence of Fear to craft our Boots, Gloves, Belt and Chest we can get up to “30% increased maximum Minion Life” on these Slots. Stats like “#% increased Spell Damage”, “#% increased fire Damage, “adds xx Damage to Spells” etc. do nothing for us. We want “Minions deal # to # additional Fire Damage” on at least one of our Gear pieces (most likely on one of the jewels) to enable the combustion Support on Spectres that don’t deal fire Damage. 5.2.2 Defences: We want to reach Res cap, max Block, Life on Block, Energy Shield on Block and Elemental Ailment Immunity. Combined with Bone Armour (self-casted – left click), we can get quite tanky. For Ailment Immunity we will either need to craft on some of the items or get a Stormshoud Jewel, Darkness Enthroned (with 75%+) and a Ghastly Eye Jewel with atleast 46% Chance to avoid being shocked. For block we just need the “increased effect of Offerings” on our Chest and a Rumi’s Concoction Besides that, we need life and resistances. 5.2.3 Stats: You will need some Dex, at least 68 total, for Skitter Bots. With a Devouring Diadem with Strength/Dex unveil, you should be fine. In general: Get the Dex you can and adjust the Gemlevels accordingly. Level your Gems that need Dex only as far as 68 Dex. 5.2.4 Aspect of the Spider You want an open Suffix on any of your Rare Gear pieces to craft Aspect of the Spider. Which is an aura that debuffs our Enemies and both helps our Damage (“5% increased Damage taken”) and our Defences (“30% reduced Movement Speed”). 5.3 Gear overview from past Leagues (Legacy)
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NOTE: The Gear is far from perfect! Still deletes all regular game content! 5.3.1 Sanctum League
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I didn’t play the build in Sactum, but crafted some Gear for it (Check Section 9 for the Guides) 5.3.2 Kalandra League
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5.4 Gear Details
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5.4.1 Helmet
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The Devouring Diadem, though not the highest damage option, is one of the core items of the Build. By Using the Diadem we fix any Mana issues (Eldritch Battery, saves 4 Points on the tree), enable 5 Auras and helps with our Stats. Besides an insanely expensive and hard to craft Rare Helmet the Diadem is the best Helmet we can get for the Build. 5.4.2 Body Armour
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Any generic Life/Resistances Body Armour will do. If possible, we want “you can apply an additional curse” and “#% increased effect of Offerings” (Offering Effect saves 5 passives on the tree) Budget (Decent) Late Game (Good) End Game (Great) Crafting: Check Section 9 5.4.3 Wand
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We need a Convoking Wand as base to be able to roll certain Minion Mods. Budget (Decent) Late Game (Good) End Game (Great) Crafting: Check Section 9 5.4.4 Shield
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Budget (Decent) Late Game (Good) End Game (Great) Crafting Check Section 9 5.4.5 Amulet
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The higher Minion Life and Minion Damage rolls, the better. The Lower the chaos Resistance roll, the better. But any Rolls will do to start with. We don’t need any specific Anoint to make the Build work. I would recommend going for a defensive Anoint like Testudo (cheap! If you are missing a bit of Block chance), Prismatic Skin for +2 max all Elemental Resistances (quite expensive with silver+gold+gold), Whispers of Doom (if you are missing the additional curse on your Chest), But any another Anoint will do too. 5.4.6 Gloves
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Budget (Decent) Late Game (Good) End Game (Great) Crafting: Check Section 9 5.4.7 Boots
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Budget (Decent) Late Game (Good) End Game (Great) Crafting: Check Section 9 5.4.8 Belt
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Darkness Enthroned enables us to easily reach Ailment Immunity. Besides that it has arguably the highest Damage potential with well rolled Jewels. 5.4.9 Rings
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Budget Decent Late Game (Good) End Game (Great) Crafting: Check Section 9 5.4.10 Jewels
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Budget (Decent) Late Game (Good) End Game (Great) NOTE: You need one Jewel with at least “46% Chance to avoid being shocked” to reach ailment Immunity if you are going with Stormshroud and have a Darkness enthroned with 75%. Crafting:
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In general, we want Jewels with “+# to Maximum Life”, “Minions have #% increased maximum Life”, and ”#% increased Damage if you've used a Minion Spell recently”. Best approach to craft the jewels are Ghastly Eye Jewel Bases. The iLvl is not that important, since only the max Life stat has a level requirement (T1 is 82+). To get Max Life and Minion life, you want either to spam Harvest Reroll with higher chance to hit Life mods or Fossil Crafting with Pristine Hitting the Minion Damage stat is pure luck :-/ 5.4.11 Cluster Jewels
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Budget (Decent) Late Game (Good) End Game (Great) Details and Crafting
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The Cluster Jewels Have the potential to provide a lot of Damage for us. Our Medium Cluster should have 4 or 5 passives and our Large Cluster should have 8. Medium Clusters Your main Damage Cluster Jewels are Medium Clusters that give “Minions have 12% Increased Maximum Life” and these Notables: Hulking Corpses Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit Feasting Fiends Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life If possible, we want to use two of those Medium Clusters. Crafting To Craft the Medium Cluster, you can either Chaos spam or use Harvest Reroll with higher Chance to hit Life Mods or use Pristine Fossils _______________________________________________________________ Large Cluster Pure damage increase with a “Minions Deal 10% Increased Damage” Jewel with these Notables: Feasting Fiends Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life Raze and Pillage Minions have 20% chance to Ignite Minions deal 20% increased Damage against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage To have both Notables “in the Front” you want a third Notable. any other will do. Crafting: To Craft this Large Cluster you could either Chaos Spam or Fossil Craft with Aetheric + Bound + Scorched 5.4.12 Flasks
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Besides the Rumi’s Concoction we are free to use any Flasks. With enough Chaos Resistance you can safely use a Forbidden Taste Flask with “Used when you take a savage Hit” Enchantment (You can craft it on your Bench) All other utility Flask can be crafted with the “Used when charges reach full” Enchantment for massive QoL. You only have to worry to use your life Flask when you take a really nasty hit. Since we are Elemental Ailment immune, we only need Flasks to get rid of Bleeding and Poison. Poeatlas.app Last edited by Weo_ on Dec 4, 2023, 1:41:05 AM Last bumped on Dec 5, 2023, 5:37:07 AM
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6. Gems
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NOTE: Since 3.15 The “Minion Damage Support” reduces the Life of Supported Minions by 25% => DON’T use it!! (More on it in the FAQ Section) 6.1 Skillbar Setup
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![]() NOTE: Use "Bone Armour" on left click to cast it whenever it is off cooldown 6.2 Gem Overview
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Helmet: Defiance Banner/Tempest Shield/Determination/Summon Skitterbots Body Armour: Summon Raging Spirit–Concentrated Effext–Predator–Unleash –Minion Life–Fire Penetration Support (Trigger-)Wand: Desecrate/Convocation/Bone Offering Shield: Shield Charge–Faster Attacks/Flame Dash OR Flame Dash–Second Wind-Arcane Surge Boots/Gloves: Raise Spectre-Elemental Army -Spell Echo/Ball Lightning Boots/Gloves: Animate Guardian-Minion Life–Raise Zombies-Meat Shield 6.3 Gem Details
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Damage Dealers _______________________________________________________________ Summon Raging Spirits Socketed in: Body Armour Summon Raging Spirit – Unleash – Concentrated Effect – Minion Life – Predator – Fire Penetration Note²: Anomalous Unleash gives increased Cast Speed, which is just a bit of QoL and not Mandatory Raise Spectre / Ball Lightning Socketed in: Gloves/Boots (5-Link) Raise Spectre – Elemental Army – Spell Echo / Ball Lightning Note: We mainly use our Spectres to apply the Elemental Army debuff (Exposure). We want the Elemental Army support to reduce the enemies Fire Resistance, so we need some Spectres that deal Fire Damage (alternatively we can use a Jewel with “Minions deal # to # additional Fire Damage”. Therefore, we have a couple of viable options here: Note: We use self-cast Ball Lightning to proc to apply The Elemental Weakness and Flammability Curses. NOTE: gems are setup for Flame Sentinels Flame Sentinels Artless Assassins That can be found in the Smuggler’s Den Heist Contracts Solar Guards Desecrate, Convocation, Bone Offering Socketed in: Weapon (Wand) Desecrate / Convocation / Bone Offering Note: Since we are using “Trigger socket gem when you use a skill” on a weapon, the order of the gems in which they are socketed is important! Desecrate must come before Bone offering. Meaning when you look at the sockets in the Wand you should socket “Desecrate” in the topmost socket, then Convocation and lastly the “Bone Offering”. If you socket Bone Offering before Desecrate, you will not have the corpses to be consumed by Bone Offering. We do not need to level Desecrate, Level 1 is fine. Convocation is optional here and can be changed to any other gem that you see fit. Utility _______________________________________________________________ Flame Dash (and Shield Charge) Socketed in: Shield Flame Dash / Faster Attacks – Shield Charge OR Flame Dash – Second Wind – Arcane Surge Note: Only Level Faster Attacks and Second Wind as your Dex can take it. Note²: Only level Arcane Surge that the amount of mana it requires to proc is lower than the mana cost for Flame Dash Tempest Shield, Determination, Defiance Banner, Summon Skitterbots Socketed in: Helmet Tempest Shield / Determination / Summon Skitterbots / Defiance Banner Note: By using The Devouring Diadem and the Sovereignty Wheel on the Tree, you are able to add the Aspect of the Spider Aura on any of your rare gear pieces (craftable via Beast crafting as a suffix). Animate Guardian, Raise Zombies Socketed in: Gloves/Boots Animate Guardian – Raise Zombies - Minion Life - Meat Shield Note: We Want a Support/Defensive Animate Guardian that mainly Buffs us and our other Minions. Animate Guardian Gear
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To Gear our AG we mainly need some Budget Gear:
Helmet: Leer Cast, 50% increased Damage for Nearby Allies Gloves: Southbound, #% increased maximum Life for the AG Boots: Legacy of Fury, Nearby Enemies are Scorched, increased Scorch Effect Body Armour: Budget: Doppelganger Guise, Unhinge Skill for AG, massive defensive Buff Endgame: Garb of the Ephemeral, Immune to Crits for us Weapon: Budget: Dying Breath, increased effect of curses on enemies, +% increased Damage, increased Effect of our non-curse Auras for ourselves Endgame: Kingmaker, Culling Strike, Crit Multi, 10 Fortification stacks, item Rarity 7. Patheon/Bandits
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Deal with the Bandits: While Levelling (at League Start): Help Alira After Levelling: Kill all (sell 20 Orbs of Regret + Onyx Amulet to Vendor) Pantheons: Major: Lunaris Minor: Shakari 8. Levelling
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Note: For the Leveling-Skilltrees and Gem Setups checkout the PoB Note: Drop the “Infernal Legion Support” as soon as you have the “Tavukai” Amulet (usable from level 54) Not much to say here since you can basically start levelling with SRS. Levelling with SRS is a bit slower than you will see some Streamers race through the story. As soon as you get Minion Instability and the Infernal Legion Support paired with some Minion Life/Damage from the tree nothing is a real challenge anymore and can safely and smoothly roll through the acts. During leveling (and later on) Essences of Fear are your best friends, since they give us minion Damage (Weapon/Gloves) or Minion Life (Armour/Belt). Whenever you find one, use it. - Levelling Trees and Gems are included in the PoB - You can start levelling with SRS right away (after “Breaking some Eggs” Quest) - Directly path to minion Instability on the Tree. - Link SRS with Infernal Legion and add Predator and minion Life as your fourth Link -- Drop Infernal Legion when you get your Tavukai (Wearable at Level 54) - add Unleash, when you get it, dropping Predator - readd Predator as your fifths Link - This will carry you all the way to maps - Add utility Gems and Raise Zombies, as your gem slots allow it. 8.1 Gem Setups per Act
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![]() ![]() ![]() ![]() 8.2 Gem Shopping list and when to get them: Act 1
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Level 1-4 You start out with Fireball and Arcane Surge Support at the Beach: - When arriving in down take the Freezing Pulse Quest Reward and replace Fireball with it: - Buy Raise Zombie: - After completing Mercy Mission take Phantasm Support as reward: Level 4-8 - After completing Breaking some Eggs take Summon Raging Spirit as Quest Reward: - Buy Holy Flame Totem -- Link Phantasm Support, you got earlier, to it. - Replace Freezing Pulse with Summon Raging Spirit. - You’ll get Frostblink as your first movement Skill for free: Level 8+ - After completing Prison take Infernal Legion as reward and buy Combustion and Minion Damage Support: - Link Infernal Legion and Combustion with Summon Raging Spirit - Buy Melee Splash Support: - Link Minion Damage Support and Melee Splash Support to Raise Zombie - After completing A Caged Brute take Clarity or Flame Dash as reward. Buy the one you did not take as reward: - Replace Frostblink with Flame Dash and link Arcane Surge with it. - When reaching Merveil’s Caverns take any Gem as Reward and Buy Bone Offering: Gem Setup at the End of Act 1 ![]() Act 2
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Level 16+ - When completing Intruders in Black Take Desecrate as Reward: -- You don’t have to level Desecrate, so feel free to put it in the stash. - Buy Summon Skitterbots: Level 18+ - After completing Sharp and Cruel take Concentrated Effect Support, Predator Support or Elemental Focus Support as Reward (Buy the Gems you did not take): - Buy Minion Life Support: -- Drop Combustion and Link as many of these Supports to Summon Raging Spirit instead (important ones come first): Infernal Legion, Minion Life Support, Concentrated Effect Support, Predator Support, Elemental Focus Support --- As you gain more links, add the Missing Supports to Summon Raging Spirit. Those are all the Supports you will need. -- Link Combustion to Holy Flame Totem Gem Setup at the End of Act 2 ![]() Act 3
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Level 24+ - When completing Lost in Love take Convocation as Reward: - (Optional) Buy Elemental Weakness and Flammability: Level 28+ - When completing Sever the right Hand take Raise Spectre as Reward: Level 31+ - When completing A Fixture of Fate take Feeding Frenzy as Reward: - Buy Elemental Army Support, Combustion Support, Added Fire Damage Support and Pierce Support: -- Drop the Holy Flame Totem and Phantasm Support -- Link Elemental Army, Combustion and Added Fire Damage to Raise Zombie (Dropping Melee Splash and Minion Damage) -- Link Raise Spectre with Feeding Frenzy, Combustion and Pierce Support Gem Setup at the End of Act 3 ![]() Act 4
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Level 34+ - When completing Breaking the Seal take Summon Stone Golem as Reward: Level 38+ - When completing The Eternal Nightmare take Unleash Support as Reward: - Link Unleash to Summon Raging Spirit dropping the least important Link that you have on it (eg. Elemental Focus ) - (Optional) Buy Greater Multiple Projectiles Support: Gem Setup at the End of Act 4 ![]() 9. Crafting
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All of our Main Gear can be self-crafted with reasonable amounts of RNG. The Only Gearslots that are somewhat problematic are Shield and the Flammability on Hit Ring. (If you find good strategies here, let me know!) Body Armour
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Our Main objective is to get an Armour with - Increased Effect of Offerings - You can Apply an Additional Curse - Minions have Increased Maximum Life Both Offering Effect and additional Curse are Hunter Influence Mods, increased Minion Life is from Essence of Fear. We start with a Hunter Influence iLvl 82+ Base, preferably Armour/ES 1. Spam Essence of Fear until you hit "#% Increased Effect of Offerings" (1/85 for T1) -> You need at least one open affix => Open Suffix -> Beast craft prefix to suffix => Open Prefix -> continue -> if you have open prefix and suffix => Beast craft "Aspect of the Spider" (to fill Suffixes) 2. Craft "Suffixes cannot be changed" 3. Harvest craft "Reforge Caster" (guarantees Additional Curse) With that we have our three desired main stats. If you have at least one open prefix after step 3 you can further craft the Chest: (If you have two open prefixes you can skip step 5) 4. remove the unwanted second prefix: -> craft suffixes cannot be changed --> Annul for 1/3 chance to remove the unwanted prefix ---> if you hit the "Suffixes cannot be changed", recraft it and repeat ---> if you hit the Additional curses, go to step 3. 5. Craft "prefixes cannot be changed" 6. Aisling T4 Slam -> if it removes "Additional Curse" go to step 3. 7. craft "Chance to Block Spell Damage" or "Chance to Block Attack Damage" 8. Unveil (Hopefully) "Chance to Avoid Elemental Ailments" 9. Craft Maximum Life (if you missed Ailments in step 8, craft it instead of Life) Wand
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We want a Wand with - +1 Level of all Spell Skill Gems - +1 Level of all Minion Spell Skill Gems - Minions deal #% increased Damage - Increased cast Speed - Trigger socketed Spell when you use a Skill 1. Get a Base with Fractured Minion Damage on it. 2. Fossil craft until you hit “+1 spell all spell gems” and “+1 all minion gems” using Corroded + Jagged + Metallic + Shuddering (1/12) 3. if you don't have an open Suffix -> Annul (3/5), else continue at Step 4 3a. if you hit one of the +1, return to step 2. 3b. if you hit a suffix -> continue at step 4 4. craft "prefixes cannot be changed" 5. Scour 6. craft "can have up to 3 crafted Mods" 7. craft "Increased Cast Speed" and "Trigger socketed Spell, when you use a Skill" Gloves
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On the Gloves we are looking for - Minions Deal #% increased Damage (Both Implicit and explicit) - Maximum Life - Resistances - Stats 1. Get a Base with Fractured "Maximum Life" 2. Use some Essence of Fear until you hit a nice combination of affixes (at least the suffixes that satisfy you) 3. (Optional) If you have an open Suffix you can Beast craft “Aspect of the Spider” (Optional, if you want to recraft the prefixes, else continue at Step 6) 4. Use Exarche Embers to make it the dominant influence 5. Use Eldritch Chaos Orbs until you are satisfied 6. Use Exarch Embers until you hit "Minions deal #% increased Damage" Boots
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NOTE: With 35% chance to avoid Elemental Ailments (Explicit), 20%+ chance to avoid Elemental Ailments (implicit) on Boots, 25% on the Chest and 20% from the tree, we can get Elemental Ailment Immune Any generic Boots are fine, preferable Armour/Es We can either Craft Boots with Minion Life or avoid Elemental Ailments. The process is the Same, only the Essences we use are different. For Minion Life we use Essence of Fear, Elemental Ailments we use Essence of Loathing Stats you are looking for on the Boots are - #% increased movement speed - +# Maximum Life - Resistances - Minions have #% increased maximum Life or - #% Chance to avoid Elemental Ailments 1. Get a Base with Fractured "Movement Speed" (preferable 25%+) 2. use Essence (Fear or Loathing) until you hit either -> One Good Suffix plus open suffix (continue from step 3.) -> Two Good suffixes (continue from step 4) 3. Either craft: -> Beast Craft "Aspect of the Spider" to fill Suffixes (continue from step 4) -> Craft Multimod (skip step 6-10 and craft Life and increased Armour/Es after clearing prefixes) 4. Use Exarch Ember to make it the Dominant Influence 5. clear prefixes using "Eldritch Annuls" 6. Craft "Suffixes cannot be Changed" 7. Aisling T4 Slam 8. Craft Mana 9. unveil and take the "#% increased Armour and Energy Shield, +# to maximum Life" 10. Replace the crafted Mana with Maximum Life 11. Use Eater of World Ichors for "Chance to avoid Elemental Ailments" Implicit 12. (Optional) Use Exarch Embers for good Implicit, eg Movement Speed Rings
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You want at one Ring with "Curse Enemies with Flammability on Hit" and one wiht "Curse Enemies with Elemental Weakness on hit" For Budget Crafting you can get those on Hunter (Elemental Weakness) and Warlord (Flammability) Bases. Both can be rolled with Harvest "Caster more Likely" crafts. For "Flammability On Hit" you can also get a Fractured Base, preferably Bone RIng/Amethyst/Vermilion Besides the Cruses on Hit we are looking for - Open Prefix (To craft "- Mana Costs", when playing with MoM) - Maximum Life - Resistances - Minion Damage - Minion Life For Minion Damage we either need Redeemer Influence or a Bone Ring Base, Minion Life can only be crafted on Bone Rings. Option 1. (Flammability only): 1. get a Base with Fractured "Flammability on Hit" preferably on a Bone Ring, alternatively Amethyst/Vermillion 2. Fossil craft with Aetheric + Bound + Pristine (1/18, for Maximum Life, Minion Life and Minion Damage) -> Repeat until you have a decent combination of stats and --> open prefix -> craft minus Mana cost --> open suffix -> beast craft prefix to suffix ---> still usable? -> craft minus Mana cost else go back to step 2 Option 2: Both Curse on Hit stats can be crafted with harvest "caster more likely" alternatively, you can use Fossils for Both Rings: Aetheric + Bound + Corroded (1/12, with a decently High Chance to hit other usable Minion Mods) Option 3: (aka: Awakener Orb and pray) With Awakener Orbs we can guarantee one of the curse on Hit mods (From Warlord/Hunter) and Minion Damage (From Redeemer) to get both Mods we need four Rings in Total: Two with Redeemer (minion Damage), one Warlord (Flammabilty) and one Hunter (Elemental Weakness) Make sure those mods are the only ones that come from the Influences on each of the Rings. 1. get a Bone Ring with one of the Three Influences and the corresponding mod: -> Redeemer: Minion Damage -> Hunter: Elemental Weakness on Hit -> Warlord: Flammability on Hit 2. Get any other Ring with the corresponding mod 3. Awakener orb the Random Ring onto the Bone Ring 4. Hope for good mods beside the Minion Damage+Curse on hit. 5. Repeat with other curse Shield
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Our main Stat for the Shield is "Recover #% of Life when you Block". When you are going for MoM you also want "Recover #% of Energy Shield when you Block" Both mods can come from Shaper Influence, but also from Crusader (ES on Block) and Warlord (Life on Block) The only way to guarantee both stats is using Awakener Orbs. All other approaches are RNG heavy. Besides the recover stats we are looking for - +1 to Level of all Minion Skill - #% increased Minion Life - Minions deal #% increased Damage - +# to maximum Life - Resistances - (Open Suffix for "Avoid Elemental Ailments", if needed) Option 1: (Recover life only) 1. Get a Shaper Influenced Bone Shield 3. Fossil craft with Corroded + Pristine + Sanctified + Shuddering (1/9, with a decently high chance for other usable Minion Mods) Variant 2: Recover Life+Es 1. Get a Base (Bone Spirit if you go for Additional Minion mods, else any other) with Shaper, Warlord or Crusade Influence with one of the Recover mods 2. Get a second Base with one of the other Influences and the corresponding other Recovery stat. eg. -> Base 1: Shaper with life on Block (Bone Spirit) -> Base 2: Crusader with ES on Block (Random Base) 3. Awakener Orb the Random base onto the desired one 4. Hope for good mods beside the Recovery stats. 10. FAQ
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- I read that Guardian or Scion is better for SRS! Why are you going with Necro?!
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The discussion if Guardian, Scion or Necro is better SRS is only relevant for the non-Minion-Instability Version. For the Minion Instability Version (this Build) Necro is by FAR the best Ascendency. Details on what we get from going Necro VS Scion and Guardian:
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Necro We take: Mistress of Sacrifice, Mindless Agression, Bone Barrier and Commander of Darkness (plus the small nodes): - 20% more Max Minion Life - 130% increased Minion Damage - 20% increased max minion Life - Bone Armour - 10% reduced phys Damage - 20% Life and ES Recovery Rate - 30% all Res - 9% increased cast Speed (depending on the number of Auras you have) - Offerings effect us (36/36 Block with Bone Offering) Scion: When going Scion we lose: - 20% more Max Minion Life - 100% increased Minion Damage - 20% increased max minion Life - Bone Armour - 10% reduced phys Damage - 20% Life and ES Recovery Rate - 30% all Res - 9% increased cast Speed (depending on the number of Auras you have) Guardian: - Radiant Faith and Unwavering Faith, both make our SRS die slower. - Harmony of Purpose: Power, Frenzy, Endurance Charges on Hit -> our SRS die fast, they don't benefit from charges - Time of Need: 80% reduced effect of curses, 30% Life Regen every 4 Seconds -> Good, a bit of defence - Bastion of Hope: Stun immune if we have blocked, 10% Spell Block, 50% Attack Block every 5 Seconds -> We are 75/75 (with Rumis) That leaves the stun immunity, nice to have. - Radiant Crusade: 20% all Res, Onslaught, 10% more Damage -> only Good node so far - Unwavering Crusade: Allies have 20% increased attack, cast and Movement Speed, 30% AoE, intimidate and Unerve Enemies -> Only the AoE is relevant. The Explosions arent attacks and don't deal Spell Damage, so intimidate and unerve do nothing for us. Small Nodes: Bunch of Armour and ES, 20% Increased Minion Damage - Why don’t you use Infernal Legin? PoB shows more DPS!1!!
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The DPS shown in PoB are inaccurate in here. Infernal Legion only makes our SRS take some fire damage per second in addition to the Chaos damage they take from our Tavukai Amulet. So all Infernal Legion does is making the SRS reach low life quicker and therefore popping earlier (within a shorter amount of time). Therefore, the DPS (damage per second) is seemingly higher. BUT Every SRS That’s pops deals a set amount (a range to be exact) of damage, therefore our damage is not limited by the time the SRS take to pop but on the number of SRS we cast in a certain timeframe. It doesn’t matter how fast our SRS pop regarding the total Damage amount of damage we deal as long as we don’t reach the cap of 20 SRS at a time. The only benefit we get from using Infernal Legion is a faster ramp up time to reach our full damage potential. BUT At the same time we miss out on a Support gem that could give us up to 40% more Damage. Some (not to scale) graphs: (behold my paint skills!) ![]() - Is Using Minion Damage Support really that bad?
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Yes… We only gain Damage from it when it is at least level 13, prior to this we even lose damage: ![]() - What Spectres are we supposed to use?
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Check Section 6.3 Flame Sentinels Artless Assassins That can be found in the Smuggler’s Den Heist Contracts (Use Pierce instead of Spell Echo) Solar Guards -There are no Resistances and Stats on the items in the PoB?!
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Correct. I don’t want newer players to think “oh! I HAVE to get those 30 Lightning Res on that Ring”, "I have to get those 25 Dex on the Boots" Just get your Resistances and Stats wherever you can fit them. - What Enchant should I get on my Helmet?
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The best Helmet Enchantments you could go for is - Summon Raging Spirit has #% chance to summon an extra Minion - Summon Raging Spirits deal +% increased Damage Other usable Enchantments would be - Bone Offering Grants an Additional +#% chance to Block Attacks - #% increased Elemental Weakness Curse Effect - Flame Dash has #% increased Cooldown Recovery Rate - #% increased Flammability Curse Effect - #% increased Shield Charge Attack Speed None of the Enchantments is needed for the build though. Poeatlas.app Last edited by Weo_ on Apr 4, 2023, 5:00:47 PM
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Hi !
This is an interesting build of yours, as much Minion Instabiliy users favor Skeletons over SRS. Nice use of the unique amulet ! Maybe you should consider using Wave of Conviction instead of Zombies especially with this helmet enchant of yours ? It slows your SRS but not much as you use unleash so it should be fine. Anyway, I think you should pick Elemental Equilibrium and add Orb of Storm/Storm Brand somewhere, it would help you quite much for bossing speed. (The "of adrenaline" suffix doesn't grant the Adrenaline buff, only some %move speed. You do have 16% physical reduction from Endurance charges though, so your flat phreduction is a bit higher than your estimate!) |
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" Thanks for the tips. Wave of convictions is an option yes, just liked the plystyle of "not needing to mind" ;-) But I will give it a try. EE with a Brand or Orb of Storms isnt a bad idea either. Would need to free up a socket, so either use a Unsetring or drop Fortify. you are absolutly right regarding Adrenaline. Will fix it. This was nonsense
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//Edit ~Thinking of EE, since SRS deal fire Damage by default and our main dmg source is the explosion of the SRS which also deals fire Damage, I would have to hit every Pack with something else before I can cast the SRS. For Bosses that should be fine, but mapping speed could suffer quite a bit from that. Or am I missing something here?~ Poeatlas.app Last edited by Weo_ on Nov 29, 2020, 10:01:29 AM
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You'd need to use the lightning skill for all mob packs, so it's probably not worth it; as I'm not sure of what your edit means, I remind you that only you have EE, not your minion, so it's no problem they hit mobs with fire damage before exploding.
However, if you use Wave of Conviction, you deal fire damage, so you'd want to cas WoC and OoS/Brand right after it; it's more dps in theory than zombies, but maybe not in real use, especially as it means more casting time, so less SRS. Anyway, I was thinking that maybe Combustion would be better than Elemental Army on your zombies (you'd still need added fire damage though) as it lowers the resistance by 19% instead of 10, and with all zombies having each 49% chance to ignite, you're sure to have 100% uptime on bosses. Maybe using your zombies 5L in chest with both elemental army and Combustion, and OoS/Brand in the sixth slot ? That'd be a big damage boost, but you'd have to drop Fortify or guard skill (or use guard skill manually) Other option would be Wave of Conviction with Combustion, Hextouch and Flamability, so you could put Storm Brand in your wand and proc EE quite easily. But then you need two slots for Zombies + Feeding Frenzy, so again, either cast you guard skill manually or drop shield charge. Maybe having all five Zombies+Feeding Frenzy+Shield Charge+Faster attacks+Fortify all linked in armour and Molten Shell unlinked in the sixth socket could do ? That means two new skills to use manually (Wave of Conviction and Molten Shell), but according to PoB it more than doubles your boss damage. Not saying it's better, but it's worth considering ! |
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" completly forgot that minions don't prog EE. My Bad " I could add a Profane Proxy Ring in my left slot with Flamamability. Storm Brand in the Wand to trigger EE. 5-Link Zombies (Feeding Frenzy - Elemetal Army - Combustion - Added Fire Damage) in the Chest. that would free up the Gloves/Boots there i could put Shield Charge - Faster Attacks and Guard skill - CWDT there. Dropping Fortify should be fine. dropping one of hte rings means loosing 25% increased Minion Damage and a bunch of Life. But still could be worth it. Poeatlas.app
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" tried that setup. Works great. Have yet to kill the big bosses, but Bosskilling speed is definitly faster. I will update the Guide accordingly. Poeatlas.app
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is it a good starter league for Mayhem? Does it work even without the amulet?
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" Yes, its absolutly viable as starter in the mayhem League. But the Build does not realy benefit of the greater mob density, so when you wanna push the ladder I would recommened considering a "zoom-zoom" Build. " Yes the Build works without the amulet. While using the "Burning Legion"-Support Our SRS will take damage and explode. Not using the Amulet just means that the SRS take less damage, therefor take longer to explode, and we loose some of our damage because of the Minion Life and Damage on the Amulet. Poeatlas.app
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The PoB seems to be out of date compared to the information presented in the first post.
Fish
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