[3.18] SRS Bomber | League Start to Endgame | All Content


Hello there Exile, I finally came around to write a little Guide for my long-time (since Legion) league starter.

The Build is viable in 3.18!

3.18 Changes / Notes
Spoiler

There will be no nerfs or Buffs in 3.18 => The build is still viable!
There are no changes required to the build.



Guide Version: 3.17.1 (07.02.2022)

Changelog
Spoiler

Current Guide Version – 07.02.2022
- Updated Trees to 3.17 (no changes)
- Added Animate Guardian Gear
- Added pobb.in Link

02.02.2022
- Updated Tree to 3.17 (as soon as PoB update is out)
- Slightly updated pathing (More #% inc life)
- Added Infernal Cry to cover enemies in Ash (+8% more Damage)
- Minor updates to Gear (added Aegis Aurora as "budget" Shield alternative)
- Added FAQ

29.10.2021
- Minor Passive pathing update
- Added End Game Minion Damage Large Cluster Jewel
- Corrected Chance to avoid Ailment Elements and Block Values on Gear
- Corrected Screenshots of Block values
- slightly updated passive tree (taking life mastery earlier, taking Divine Shield with Thread of hope)


Build Concept:
The Build is all about exploding Raging Spirits with the Minion Instability Keystone and the Tavukai Unique Amulet. We use the Amulet and the Infernal Legion Support to make the Raging Spirits take damage until they reach low life and explode dealing damage based on their max life.
The Build can easily be played as a starter and will take you through all the content there is and will obliterate any Boss there is.
The build could be done without any Unique, but to not feel clunky and to not lose too much damage you will at least need the Tavukai Amulet.

Table of content
1. Pros/Cons
2. Videos
3. PoB
4. Defence Layers
5. Gear
6. Gems
7. Pantheon/Bandits
8. Levelling
9. FAQ

1. Pros/Cons
Spoiler

1.1 Pros:
++ Easy to do on a budget
++ Can do all Content
++ Can do all map mods
++ Elemental Ailment Immune
++ 75/75 Max Block (needs some investment)
++ Recover Life on Block (and Recover ES on Block with crazy Shield)
++ upto 78/78/78 Max Elemental Resistances
++ No “Explody Chest” (or other crazy items) needed
++ HC viable
++ Easy to scale damage with Minion Damage/Life
++ Good single target damage

+ Good clear speed
+ decent life pool (~4,5k – 5k)

1.2 Neutral
- Somewhat SSF viable (not recommended as starter though)
- Not a “zoom zoom”-Build
- Need Tavukai to really popoff

1.3 Cons:
- Can be a bit squishy until you have enough Block/Ailment Immunities
- Tavukai to not feel too clunky
- Not optimal for Legion encounters


2. Videos

3. Path of Building - PoB

4. Defence Layers
Spoiler

For Defences we have a couple of Layers which make us quite tanky
• Chance to Block Attack Damage:
==> = 75%


• Chance to Block Spell Damage:
==> = 75%


• Elemental Ailment Immunity
--> 20% From Shield (Crafted Suffix)
--> 25% From Body Armour (Crafted Prefix)
--> 35% From Boots (Shaper Mod)
--> 20% From Shield Mastery
==> = 100%


• Elemental Resistances
+3% Max Fire Resistance (+1 from Tree, +2 from Anoint)
+3% Max Cold Resistance (+1 from Tree, +2 from Anoint)
+3% Max Lightning Resistance (+1 from Tree, +2 from Anoint)
==> = 78/78/78 Max Elemental Resistances

5. Gear
Spoiler

5.1 Gear Progression overview
Spoiler

This section is meant to give you a short overview of how the progression of the different Gearslots could go. For further Details of the Gear checkout section 5.2 and 5.3

Most of our Gear slots have a straightforward gear progression “Get incrementally better Stats on them”.
But A Few slots influence our Gem-Setups namely our Chest and Helmet.
Our Shield also decides what Anoint we can take for our Amulet

The straightforward ones:

Amulet: Tavukai look for High Minion Life and Minion Damage rolls. Look for a low Chaos Resistance roll (-17 would be best for us. The lower the Resistances, the faster our SRS explode)

Belt:You could use (Replica) Siege Breaker or (better) a Stygian Vise with Life, Resistances, Minion Life.

Wand:Any combination of (the more the better): Minion Life, Minion Damage, +1 all Skill Gems, +1 Minion Skill Gems

Shield:Recover Life on Block, recover Energy Shield on Block, Spell Block, Max Life, Resistances, Open Suffix (to craft Avoid Elemental Ailments)

Gloves:Life, Block, Resistances, Minion Life

The not so straightforward:
Helmet:
Depending on its rolls and depending on the number of Links in your Chest you either socket your Spectre Setup or your SRS setup in the Helmet.
As long as you do have a 5- or 6-Link Chest and no Elder Helmet with at least two stats of “+Level of Socketed Minion Gems” and “Socketed Gems are supported by Minion Life/Concentrated Effect” you put your Spectre Setup in the Helmet.
If you only have a 4-Link Chest you can socketed your SRS in the Helmet right away.
Once you got an Elder Helmet with at least two of these stats, you swap your Spectre and SRS setup.
Take care that you don’t socket a gem that is already on the Helmet (Minion Life/Conc Effect) when putting your SRS there.

Your Endgame Helmet will have both Shaper and Elder influence with:
+3 Levels of Socketed Minion Gems
Socketed Gems are supported by Minion Life
Socketed Gems are supported by Concentrated Effect
Socketed Gems are supported by Hypothermia

Note: since 3.15 the minion damage support gem reduces the maximum Life of the Minions, which means less damage for us. Try to avoid it! (More Info in the FAQ section)

Body Armour:
A 6-Link Chest is Optional, the 6th-Link in the Spectre Setup would be “Feeding Frenzy” which gives you Movement and Cast Speed. Not having that doesn’t break the build.
You are mainly looking for two Stat (besides the obligatory max Life and Resistances) on the Chest:
You can apply an additional Curse
#% increased Effect of Offerings
Having an additional Curse, gives you a nice damage boost and having increased Offering effects saves you 5 points on the Tree.
Both Stats are Hunter-Mods, therefore you will need a hunter influenced Chest.
Your typical progress would likely be:
Generic max Life/Resistances Chest (5 or 6 Links) -> Hunter Chest with “You can apply an additional Curse” (5 or 6-Links) -> Hunter Chest with both “You can apply an additional Curse” and “#% increased effect of Offerings”

When you get a Chest with an additional Curse you will want to adjust your Ring or curse Gem Setup.
In general you do have two options to apply the additional curse:
1. Adding it to your Ball Lightning-Hextouch Setup
2. Ring with “Curse on Hit”

Rings:
We are using the Rings to get a bunch of Resistances, Stats (Mainly Dexterity) and Curses on Hit.
As long as you don’t have your additional Curse Chest, you only need one Ring with Curse on Hit (either Flammability or Elemental Weakness). You can either get the Curse on Hit from Influences:
Flammability = Warlord
Elemental Weakness = Hunter
Or you can find the Flammability one in Delve from Notes that say:
Contains fire items

Besides that we like some Mana Regeneration on it.
Later on we can get Redeemer Influenced Rings that can roll “#% increased Minion Damage”

Best option would be a Ring with both Warlord and Redeemer and a Ring with both Hunter and Redeemer Influence to both roll curse on hit and increased Minion Damage.


5.2 What to look for:
Spoiler

5.2.1 Damage:
All our damage comes from exploding Raging Spirits, dealing part of their max life as fire damage. To scale the explosions, we need Minion Life and Minion Damage. So wherever possible we want one (or even both) of these stats on our gear. Both Stats scale our damage by the same amount.
The only other stats that scales our Damage is gem Level. Only Gear we can get that on is on our Wand and our Helmet.
There are a few exceptions to that, but they only matter when you are min/maxing the build.
Using Essence of Fear to craft our Boots, Gloves, Belt and Chest we can get up to “30% increased maximum Minion Life” on these Slots. Keep in mind hitting decent stats besides the minion Life can be a pain.
Stats like “#% increased Spell Damage”, “#% increased fire Damage, “adds xx Damage to Spells” etc. do nothing for us.
We want “Minions deal # to # additional Fire Damage” on at least one of our Gear pieces (most likely on one of the jewels) to enable the combustion Support on Spectres that don’t deal fire Damage.

5.2.2 Defences:
We want to reach Res cap, max Block, Life on Block (and/or Energy Shield on Block) and Elemental Ailment Immunity. Combined with Bone Armour (self-casted – left click), we can get quite tanky.
For Ailment Immunity we will need to craft on some of the items, for block we just need the “increased effect of Offerings” on our Chest and a Rumi’s Concoction
Besides that, we need life and resistances.

5.2.3 Stats:
You will need some Dex, at least 68 total, for Skitter Bots, on your Items. I usually get some on a Ring or Gloves. Get the Dex you can and adjust the Gemlevels accordingly. Level your Gems that need Dex only as far as 68 Dex.


5.3 Gear overview
Spoiler

NOTE: The Gear is far from perfect! Still deletes all game content!
5.3.1 Scourge League
Spoiler

5.3.2 Expedition League
Spoiler

5.3.3 Ultimatum League
Spoiler







5.3.4 Ritual League
Spoiler


5.3.5 Heist League
Spoiler


5.4 Gear Details
Spoiler

5.4.1 Helmet
Spoiler

This is our main “6-Link” for SRS.

NOTE: Since 3.15 the “Minion Damage Support” reduces the Minion Life by 25% -> That is 25% LESS Damage for us
=> Don’t ever use “Minion Damage Support” on your SRS Setup!! (More on this in the FAQ Section)

We need an Elder Helmet to be able to get the “Socketed Gems are Supported by…”.

Budged


Late Game


End Game (Min/Maxing)

Details and crafting:
Spoiler

Perfect Stats would be an iLvl 86+ Elder+Shaper Bone Helmet with

+3 to Socketed Minion Gems
Socketed Gems are Supported by Level 20 Minion Life
Socketed Gems are Supported by Level 20 Concentrated Effect
Socketed Gems are Supported by Level 20 Hypothermia


If you don't have “Socketed Gems are Supported by Level 20 Minion Life” on the Helmet, you can craft “Minions have #% increased maximum Life”

Since the Bone Helmet Base is quite expensive, I would not recommend going for it. (only when you can spare the currency) Since you can easily do all content without it.
Any Elder Helmet with two of the stats will do in the start, later on you will want to upgrade it though.

Crafting:
Spamming Bound Fossils is probably the most cost efficient for the Budged and Late game variants.

When you want to craft the End Game Helmet you will likely do something like that:

1. Get a iLvl 86+ Bone Helmet with either Elder or Shaper Influence (whatever is cheaper)
2. Get any other Helmet with the other Influence
3. Awekener Orb them (destroying the cheap Helmet. Might wanna check a tutorial for that 😉)
4. Fossil craft your Helmet using:

Bound + Corroded + Shuddering + Faceted

Until you hit a decent combination of “+Level of minion Gems”, “supported by Minion Life” and “supported by Concentrated Effect”
When you have your Prefixes you want “Supported by Hypothermia” as one of your suffixes:
5. When you don’t have an open suffix use Harvest crafting to reroll suffixes, keeping all prefixes until you hit it
OR
6. If you have an open suffix Craft “prefixes cannot be changed”
7. Harvest reroll with “cold modifiers are more likely”

Repeat Step 5-7 until you hit Hypothermia.

Craft of Exile Emulator Export


5.4.2 Body Armour
Spoiler

Any generic Life/Resistances Body Armour with an open Prefix will do.
If possible, we want “you can apply an additional curse” and “#% increased effect of Offerings” (Offering Effect saves 5 passives on the tree)

Budget


Late Game


End Game

(Still lots to improve)

Details and Crafting:
Spoiler

To roll your Chest you should use Essence of Fear, using these will also give you “Minions have #% increased maximum Life”.
Since we do not scale our Zombie/Spectre Damage you do not really need to have a 6-Link Armour, a 5-Link will do.
For the late game you want to have a Hunter Influenced Body Armour with “You can apply an additional Curse” and “#% increased effect of Offerings”.
Since you can only get the minion Life by using a Essence of Fear, you will have to spam them until you hit the ”You can apply an additional Curse" stat.

End Game:
When Min/Maxing you will want to go for a Chest that has “You can apply an additional Curse” and "#% increased effect of Offerings"

Theoretically you could craft a Chest with max Life, %-Life, Minion Life, Additional Curse, Offering Effect, but that would be next to impossible to hit.
A Reasonable alternative is to settle for max Life, Additional Curse and Offering Effect.
Crafting would likely be with Fossils using either

Bound + Corroded + Pristine + Sanctified

OR

Bound + Corroded + Aetheric + Sanctified

If you are just going for Offering Effect and Additional Curse:

Dense + Metallic + Pristine + Shuddering
(Will always Hit Additional Curse)


5.4.3 Wand
Spoiler

We need a Convoking Wand as base to be able to roll certain Minion Mods.

Budget


Late Game


End Game (Min/Maxing)


Details and Crafting:
Spoiler

On the Wand you are looking for a combination of “+1 To Level of all Skill Gems” > “+1 To Level of all Minion Gems” > increased Minion Life >= increased Minion Damage.

Crafting a Budget Wand:
Just slap a Screaming (or higher) Essence of Fear on the Wand -> Done

Crafting a Late Game Wand:
Once again you can use Essence of Fear to force Minion Damage Or you can fossil craft the Wand With Bound Fossils and Hope for a decent combination of Minion Life/Damage (and +1 to Skill Gems).

Crafting Late Game Wand:
You quite easily (Chance is 1/12) Craft “+1 To Level of all Skill Gems” and “+1 To Level of all Minion Gems” using Fossils:

Corroded + Jagged + Metallic + Shuddering

If you don’t have an open Suffix to craft the “trigger socketed Spell when you use a Skill” you can Harvest “Reroll Suffixes, Keep all Prefixes”

If you want to min/max you could craft “Prefixes cannot be changed” and Reroll with “More Likely to roll Life Mods” to get “increase Minion Life” Or keep “Reroll Suffixes, Keep all Prefixes” until you hit minion life/minion Damage and an open suffix

Craft of Exile Emulator Export



5.4.4 Shield
Spoiler

Budget


Late Game


End Game


NOTE: Aegis Aurora is a viable Endgame option. The main Downside of the shield is that we can’t craft “Chance to avoid Elemental Ailments” on it, therefore we have to anoint “Arcane Sanctuary” on our Amulet missing out on a potential +2 max all res.

Crafting and Details
Spoiler

We need a Base with Shaper Influence and we are mainly looking for two stats on it: “Recover #% of Life when you Block” and “Recover +% of Energy Shield when you Block”.
I would either recommend some form of Kite shield (for its all Res implicit) or a Base with a high Base Block rate.

Besides these two stats we are Looking for anything else useful for us like Life and Res.

Since both stats are suffixes we can’t Alteration Spam them.
I would recommend using Fossils to have a higher chance on the “Life on Block” and maybe some max Life. Best choices for Fossil Crafting would be

Pristine

Second viable Option is Harvest Crafting, spamming “Reforge more Likely to hit Life Mods”

Sadly, there is no real good way to craft such a shield (at least non that I know of)


5.4.5 Amulet
Spoiler


The higher Minion Life and Minion Damage rolls, the better.
The Lower the chaos Resistance roll, the better.
But any Rolls will do to start with.

We don’t need any specific Anoint to make the Build work. I would recommend going for a defensive Anoint like Testudo (cheap! If you are missing a bit of Block chance), Prismatic Skin for +2 max all Elemental Resistances (quite expensive with silver+gold+gold), Arcane Sanctuary (if you are missing elemental Ailment avoidance or are using Aegis Aurora), But any another Anoint will do too.


5.4.6 Gloves
Spoiler

Budget


Late Game


End Game


Crafting and Details:
Spoiler

Any generic Life/Resistances Gloves will do.
Try to get some Warlord or Elder Influenced Gloves to a be able to roll “Chance to block attack Damage”
By using an Essence of Fear to craft your Gloves you have some "Minions have #% increased Maximum Life" on your Gloves, which further boosts our damage.
Just use some Essence of Fear until you hit a nice combination of stats besides the Minion Life.

End Game
There are some useful synthesis implicit Mods for Gloves. You can get synthesis gloves with either “Minions have #% increased maximum Life” or “#% Chance To avoid Elemental Ailments”.
If you don’t get synthesis Gloves, try to get some Warlord or Elder Influenced Gloves to a be able to roll “Chance to block attack Damage”


5.4.7 Boots
Spoiler

Budget


Late Game


End Game

NOTE: I don’t have any Boots that I would call Min/Max worthy.

Details and Crafting
Spoiler

We need Shaper influenced to Boots to be able to roll “#% Chance to avoid Elemental Ailments”.
Besides that, we take any combination of Life/Resistances/Movement Speed.
We want the “#% increased Mana Regeneration Rate if you’ve cast a Spell Recently” Enchantment on them. To reduce the stress on the Mana Regen stat on our Rings.
By using an Essence of Fear to craft your Boots you have some "Minions have #% increased Maximum Life" on your Boots, which further boosts our damage.

Keep in mind that hitting a viable combination of stats can be a real pain here.

A more cost-efficient approach would be trying to get Max Life, Movement Speed and Avoid Elemental Ailments using Fossils. Best options would be

Metallic + Pristine + Sanctified + Shuddering (Chance 1/9)
Metallic + Jagged + Sanctified + Shuddering (Chance 1/9)
Metallic + Sanctified + Shuddering (Chance 1/10)

(There are more good Fossil Crafting Options Checkout Craft of Exile)



5.4.8 Belt
Spoiler

budget

Note: Replica Siege Breaker is a great Belt and can easily be used till the end, but since the burning ground does not stack, it doesn’t really help us in Boss fights.

Late Game


End Game

NOTE: Tried to get the %-Life Hunter Mod, but missed it.

Details and Crafting:
Spoiler

Any generic Life/Resistances Stygian Vise will do.
By using an Essence of Fear to craft your Belt you have some "Minions have #% increased Maximum Life" on your Belt, which further boosts our damage.
Since you can only get the minion Life by using a Essence of Fear, you will have to spam them until you hit a nice combination of stats.


5.4.9 Rings
Spoiler

Budget

Late Game


End Game (Min/Maxing)


Details and Crafting:
Spoiler

To Craft your Minion Damage Ring you want a Redeemer Influence Base (eg. Vermillion).
Since “Minion Damage” has the “Minion” Tag we could Fossil Craft to craft the Ring, but since we also want stats like Life, Resistances and potentially some Dex on it, its quite hard to hit a nice combination.
Therefor the best way to craft the ring is probably to just Chaos Spam it.

To Craft your “Flammability on Hit”-Ring (End Game!), you need a Warlord Influenced Base OR you could find one in Delve (“Node contains Fire Items”)
Same goes for “Elemental Weakness on Hit”-Ring, you need a Hunter influenced Base
Best Chance to hit Flammability/Elemental Weakness on Hit on a Warlord/Hunter Ring would be either spamming Aetheric Fossils or Harvest Craft “Reroll with higher Chance for Caster Mods”

Since This is a End Game Craft you could also get a Base with Redeemer AND Warlord/Hunter Influence, to Roll both Mods on one Ring, and Fossil Craft it with

Hunter+Redeemer:
Aetheric + Bound + Deft + Sanctified (Chance 1/7)
Aetheric + Bound + Corroded + Sanctified (Chance 1/7)
Aetheric + Bound + Shuddering + Sanctified (Chance 1/8)

Warlord+Redeemer:
Aetheric + Bound + Corroded + Sanctified (Chance 1/7)
Aetheric + Bound + Shuddering + Sanctified (Chance 1/8)
Aetheric + Bound + Corroded + Shuddering (Chance 1/8)

To meet our Dex requirements, you will most likely need some Dex on your Rings (or any other item).
Depending on your Boot Enchantment some “#% increased Mana Regeneration Rate” will help with the mana sustain.
You should have enough mana regeneration rate to safely beast craft “Aspect of the Spider” on one of your Rings (or Boots/Belt/Gloves)


5.4.10 Jewels
Spoiler

Budget


Late Game


End Game



Details and Crafting:
Spoiler

All of the Unique Jewels Fortress Covenant, Glorious Vantity and Thread of Hope are NOT mandatory.

The Main purpose for the Fortress Covenant is the “Increased Minion Damage” stat.
Since our SRS explode when reaching 50% of their life, we don’t really need them to take more damage. Therefor we can socket the jewel somewhere, where it does not affect a notable. (Easiest would be in a Socket within a Cluster Jewel)

The Glorious Vanity is an End Game Item that gives us quite some tankyness. I would recommend to go for a “In the Name of Doriyani” roll. If you manage to stack a lot of chaos Res you could also go for “In the Name of Xibaqua”.
Only go for the Thread of Hope if you can handle the Resistance penalty. I have included passive Trees both with and without it.

In general, we want Jewels with “+# to Maximum Life”, “Minions have #% increased maximum Life”, and ”#% increased Damage if you've used a Minion Spell recently”.

Best approach to craft the jewels are Ghastly Eye Jewel Bases. The iLvl is not that important, since only the max Life stat has a level requirement (T1 is 82+). To get Max Life and Minion life, you want either to spam Harvest Reroll with higher chance to hit Life mods or Fossil Crafting with

Pristine

Hitting the Minion Damage stat is pure luck :-/


5.4.11 Cluster Jewels
Spoiler


Budget


Late Game


End Game


Details and Crafting
Spoiler

The Cluster Jewels Have the potential to provide a lot of Damage for us.

Our Medium Cluster should have 4 or 5 passives and our Large Cluster should have 8.

Medium Clusters
Your main Damage Cluster Jewels are Medium Clusters that give “Minions have 12% Increased Maximum Life” and these Notables:

Hulking Corpses
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit

Feasting Fiends
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life

If possible, we want to use two of those Medium Clusters.

Crafting
To Craft the Medium Cluster you can either Chaos spam or use Harvest Reroll with higher Chance to hit Life Mods or use Pristine Fossils

_______________________________________________________________

Large Cluster
Pure damage increase with a “Minions Deal 10% Increased Damage” Jewel with these Notables:

Feasting Fiends
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life

Raze and Pillage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage

To have both Notables “in the Front” you want any other Notable.

Crafting:
To Craft this Large Cluster you could either Chaos Spam or Fossil Craft with

Aetheric + Bound + Scorched


5.4.12 Flasks
Spoiler


Besides the Rumi’s Concoction we are free to use any Flasks.
With enough Chaos Resistance you can safely use a Forbidden Taste Flask with “Used when you take a savage Hit” Enchantment (You can craft it on your Bench)
All other utility Flask can be crafted with the “Used when charges reach full” Enchantment for massive QoL. You only have to worry to use your life Flask when you take a really nasty hit.
Since we are Elemental Ailment immune, we only need Flasks to get rid of Bleeding and Poison.



Last edited by Weo_ on May 5, 2022, 5:01:04 PM
Last bumped on Jun 30, 2022, 7:31:29 PM
6. Gems
Spoiler

NOTE: Since 3.15 The “Minion Damage Support” reduces the Life of Supported Minions by 25%
=> DON’T use it!! (More on it in the FAQ Section)

6.1 Skillbar Setup
Spoiler

NOTE: Use "Bone Armour" on left click to cast it whenever it is off cooldown

6.2 Gem Overview
Spoiler

Helmet:
Summon Raging SpiritUnleashElemental FocusConcentrated Effect or Predator or Minion Life

NOTE: Support Gem Setup depends on your Helmet rolls!
If you have Minion Life + Conc Effect in the Helmet use this setup
Summon Raging SpiritUnleashElemental FocusPredator

Body Armour:
Raise SpectreElemental ArmyPierce Greater Multiple Projectiles Combustion(Feeding Frenzy)
NOTE: When using Frost Autoscouts instead of Artless Assassins, swap Pierce for Spell Echo

(Trigger-)Wand:
Desecrate/Convocation/Bone Offering

Shield:
Shield ChargeFaster Attacks/Flame Dash
OR
Flame DashSecond Wind/Arcane Surge


Boots/Gloves:
Summon Stone Golem/Summon Skitterbots/Clarity/Ball Lightning

Boots/Gloves:
Animate Guardian-Minion LifeRaise Zombies/ Infernal Cry


6.3 Gem Details
Spoiler

Damage Dealers
_______________________________________________________________

Summon Raging Spirits
Socketed in: Helmet

Summon Raging SpiritUnleashElemental FocusConcentrated Effect/ /Minion Life/ /Predator
Note: Depending on the rolls on the Helmet (“Socketed Skills are supported by…”) you use the support that is NOT on the Helmet.
If you do have Conc Effect+Minion Life on your Helmet, use Predator

Note²: Anomalous Unleash gives increased Cast Speed, which is just a bit of QoL and not Mandatory

Raise Spectre
Socketed in: Body Armour (5-Link)

Raise SpectreCombustionElemental ArmyGreater Multiple ProjectilesPierce (– Feeding Frenzy )
Note: We mainly use our Spectres to apply the Elemental Army debuff (Exposure) and Combustion (Ignite, reduce Fire-resistance). We want the Elemetal Army support to reduce the enemies Fire Resistance, so we need some Spectres that deal Fire Damage (alternatively we can use a Jewel with “Minions deal # to # additional Fire Damage”). Therefore we have a couple of viable options here:

Artless Assassins That can be found in the Smuggler’s Den Heist Contracts
Flame Sentinels
Solar Guards


If you get your hands on a 6-Link Chest you can add a Feeding Frenzy Support.

Desecrate, Convocation, Bone Offering
Socketed in: Weapon (Wand)

Desecrate / Convocation / Bone Offering
Note: Since we are using “Trigger socket gem when you use a skill” on a weapon, the order the gems are socketed is important! Desecrate must come before Bone offering. Meaning when you look at the sockets in the Wand you should socket “Desecrate” in the topmost socket, then Convocation and lastly the “Bone Offering”.
If you socket Bone Offering before Desecrate, you will not have the corpses to be consumed by Bone Offering
We do not need to level Desecrate, Level 1 is fine.
Convocation is optional here and can be changed to any other gem that you see fit.

Note²: The Quality of Divergent Bone Offering Grants a higher chance to block, try to get one of these.

Utility
_______________________________________________________________

Flame Dash (and Shield Charge)
Socketed in: Shield

Flame DashSecond WindArcane Surge
OR
Flame Dash / Faster AttacksShield Charge

Note: Only Level Faster Attacks and Second Wind as your Dex can take it.
Note²: Only level Arcane Surge that the amount of mana it requires to proc is lower than the mana cost for Flame Dash

Clarity, Summon Stone Golem (or Summon Chaos Golem), Summon Skitterbots, Ball Lightning
Socketed in: Gloves/Boots

Clarity / Ball Lightning / Skitterbots / Summon Stone Golem
Note: We use self-cast Ball Lightning to proc to apply The Elemental Weakness and Flammability Curses.

Note: Your reserved Mana should be fine, you could even add an Aspect of the Spider Aura.

Animate Guardian, Raise Zombies, Infernal Cry
Socketed in: Gloves/Boots

Animate GuardianRaise Zombies - Minion Life / Infernal Cry
Note: We Want a Support/Defensive Animate Guardian that mainly Buffs us and our other Minions.
Animate Guardian Gear
Spoiler
To Gear our AG we mainly need some Budget Gear:
Helmet: Leer Cast, it provides 15% increased Damage

Gloves: Southbound, #% increased maximum Life for the AG

Boots: Victario’s Flight, #% increased Movement Speed

Body Armour:
Budget: Ambu’s Charge, Life Regen, all Res and max Life for the AG

Endgame: Garb of the Ephemeral, Immun to Crits

Weapon:
Budget: Dying Breath, increased effect of curses on enemies, +% increased Damage, increased Effect of our non-curse Auras for ourself

Endgame: Kingmaker, Culling Strike, Crit Multi, 10 Firtification stacks, item Rarity




7. Patheon/Bandits
Spoiler

Deal with the Bandits:
While Levelling: Help Alira
After Levelling: Kill all (sell 20 Orbs of Regret + Onyx Amulet to Vendor)
Pantheons:
Major: Lunaris
Minor: Shakari

8. Levelling
Spoiler


Note: For the Leveling-Skilltrees and Gem Setups checkout the PoB

Not much to say here since you can basically start levelling with SRS. Levelling with SRS is a bit slower than you will see some Streamers race through the story.
As soon as you get Minion Instability and the Infernal Legion Support paired with some Minion Life/Damage from the tree nothing is a real challenge anymore and can safely and smoothly roll through the acts.

During leveling (and later on) Essences of Fear are your best friends, since they give us minion Damage (Weapon) or Minion Life (Armour/Belt).
Whenever you find one, use it.

- Levelling Trees and Gems are included in the PoB
- You can start levelling with SRS right away (after “Breaking some Eggs” Quest)
- Directly path to minion Instability on the Tree.
- Link SRS with Infernal Legion and add Predator and minion Life as your fourth Link
- add Unleash, when you get it, dropping Predator
- readd Predator as your fifths Link
- This will carry you all the way to maps
- Add utility Gems and Raise Zombies, as your gem slots allow it.

8.1 Gem Setups per Act
Spoiler




8.2 Gem Shoppinglist and when to get them:

Act 1
Spoiler

Level 1-4
You start out with Fireball and Arcane Surge Support at the Beach:
- When arriving in down take the Freezing Pulse Quest Reward and replace Fireball with it:

- Buy Raise Zombie:

- After completing Mercy Mission take Phantasm Support as reward:

Level 4-8
- After completing Breaking some Eggs take Summon Raging Spirit as Quest Reward:

- Buy Holy Flame Totem

-- Link Phantasm Support, you got earlier, to it.
- Replace Freezing Pulse with Summon Raging Spirit.
- You’ll get Frostblink as your first movement Skill for free:


Level 8+
- After completing Prison take Infernal Legion as reward and buy Combustion and Minion Damage Support:

- Link Infernal Legion and Combustion with Summon Raging Spirit
- Buy Melee Splash Support:

- Link Minion Damage Support and Melee Splash Support to Raise Zombie
- After completing A Caged Brute take Clarity or Flame Dash as reward. Buy the one you did not take as reward:

- Replace Frostblink with Flame Dash and link Arcane Surge with it.
- When reaching Merveil’s Caverns take any Gem as Reward and Buy Bone Offering:


Gem Setup at the End of Act 1


Act 2
Spoiler

Level 16+
- When completing Intruders in Black Take Desecrate as Reward:

-- You don’t have to level Desecrate, so feel free to put it in the stash.
- Buy Summon Skitterbots:

Level 18+
- After completing Sharp and Cruel take Concentrated Effect Support, Predator Support or Elemental Focus Support as Reward (Buy the Gems you did not take):

- Buy Minion Life Support:

-- Drop Combustion and Link as many of these Supports to Summon Raging Spirit instead (important ones come first): Infernal Legion, Minion Life Support, Concentrated Effect Support, Predator Support, Elemental Focus Support
--- As you gain more links, add the Missing Supports to Summon Raging Spirit. Those are all the Supports you will need.
-- Link Combustion to Holy Flame Totem

Gem Setup at the End of Act 2


Act 3
Spoiler

Level 24+
- When completing Lost in Love take Convocation as Reward:

- (Optional) Buy Elemental Weakness and Flammability:


Level 28+
- When completing Sever the right Hand take Raise Spectre as Reward:

Level 31+
- When completing A Fixture of Fate take Feeding Frenzy as Reward:

- Buy Elemental Army Support, Combustion Support, Added Fire Damage Support and Pierce Support:

-- Drop the Holy Flame Totem and Phantasm Support
-- Link Elemental Army, Combustion and Added Fire Damage to Raise Zombie (Dropping Melee Splash and Minion Damage)
-- Link Raise Spectre with Feeding Frenzy, Combustion and Pierce Support
Gem Setup at the End of Act 3



Act 4
Spoiler

Level 34+
- When completing Breaking the Seal take Summon Stone Golem as Reward:

Level 38+
- When completing The Eternal Nightmare take Unleash Support as Reward:

- Link Unleash to Summon Raging Spirit dropping the least important Link that you have on it (eg. Elemental Focus )
- (Optional) Buy Greater Multiple Projectiles Support:

Gem Setup at the End of Act 4



9. FAQ
Spoiler

- Why don’t you use Infernal Legin? PoB shows more DPS!1!!
Spoiler

The DPS shown in PoB are inaccurate in here.
Infernal Legion only makes our SRS take some fire damage per second in addition to the Chaos damage they take from our Tavukai Amulet.
So all Infernal Legion does is making the SRS reach low life quicker and therefore popping earlier (within a shorter amount of time).
Therefore the DPS (damage per second) is seemingly higher.
BUT
Every SRS That’s pops deals a set amount (a range to be exact) of damage, therefore our damage is not limited by the time the SRS take to pop but on the number of SRS we cast in a certain timeframe.
It doesn’t matter how fast our SRS pop regarding the total Damage amount of damage we deal as long as we don’t reach the cap of 20 SRS at a time.
The only benefit we get from using Infernal Legion is a faster rampup time to reach our full damage potential.
BUT
At the same time we miss out on a Support gem that could give us upto 40% more Damage.
Some (not to scale) graphs: (behold my paint skills!)



- Is Using Minion Damage Support really that bad?
Spoiler

Yes…
We only gain Damage from it when it is at least level 13, prior to this we even lose damage:



- What Spectres are we supposed to use?
Spoiler

Check Section 6.3

Artless Assassins That can be found in the Smuggler’s Den Heist Contracts
Flame Sentinels
Solar Guards


-There are no Resistances on the items in the PoB?!
Spoiler

Correct.

I don’t want newer players to think “oh! I HAVE to get those 30 Lightning Res on that Ring”
Just get your Resistances where ever you can fit them.


- What Enchant should I get on my Helmet?
Spoiler

The best Helmet Enchantment you could go for is

- Summon Raging Spirit has #% chance to summon an extra Minion

Other usable Enchantments would be

- Bone Offering Grants an Additional +#% chance to Block Attacks
- #% increased Effect of Buff Granted by your Golem (depends on which Golem you use)
- Clarity has #% increased Mana Reservation Efficiancy
- #% increased Elemental Weakness Curse Effect
- Flame Dash has #% increased Cooldown Recovery Rate
- #% increased Flammability Curse Effect
- Summon Skitterbots has #% increased Mana Reservation Efficiency
- #% increased Shield Charge Attack Speed


None of the Enchantments is needed for the build though.





Last edited by Weo_ on Feb 21, 2022, 3:07:02 AM
Hi !

This is an interesting build of yours, as much Minion Instabiliy users favor Skeletons over SRS. Nice use of the unique amulet !

Maybe you should consider using Wave of Conviction instead of Zombies especially with this helmet enchant of yours ? It slows your SRS but not much as you use unleash so it should be fine.

Anyway, I think you should pick Elemental Equilibrium and add Orb of Storm/Storm Brand somewhere, it would help you quite much for bossing speed.

(The "of adrenaline" suffix doesn't grant the Adrenaline buff, only some %move speed. You do have 16% physical reduction from Endurance charges though, so your flat phreduction is a bit higher than your estimate!)
"
PoitelMarto wrote:
Hi !

This is an interesting build of yours, as much Minion Instabiliy users favor Skeletons over SRS. Nice use of the unique amulet !

Maybe you should consider using Wave of Conviction instead of Zombies especially with this helmet enchant of yours ? It slows your SRS but not much as you use unleash so it should be fine.

Anyway, I think you should pick Elemental Equilibrium and add Orb of Storm/Storm Brand somewhere, it would help you quite much for bossing speed.

(The "of adrenaline" suffix doesn't grant the Adrenaline buff, only some %move speed. You do have 16% physical reduction from Endurance charges though, so your flat phreduction is a bit higher than your estimate!)


Thanks for the tips.

Wave of convictions is an option yes, just liked the plystyle of "not needing to mind" ;-)
But I will give it a try.

EE with a Brand or Orb of Storms isnt a bad idea either. Would need to free up a socket, so either use a Unsetring or drop Fortify.

you are absolutly right regarding Adrenaline. Will fix it.

This was nonsense
Spoiler

//Edit
~Thinking of EE, since SRS deal fire Damage by default and our main dmg source is the explosion of the SRS which also deals fire Damage, I would have to hit every Pack with something else before I can cast the SRS.
For Bosses that should be fine, but mapping speed could suffer quite a bit from that.
Or am I missing something here?~
Last edited by Weo_ on Nov 29, 2020, 10:01:29 AM
You'd need to use the lightning skill for all mob packs, so it's probably not worth it; as I'm not sure of what your edit means, I remind you that only you have EE, not your minion, so it's no problem they hit mobs with fire damage before exploding.

However, if you use Wave of Conviction, you deal fire damage, so you'd want to cas WoC and OoS/Brand right after it; it's more dps in theory than zombies, but maybe not in real use, especially as it means more casting time, so less SRS.

Anyway, I was thinking that maybe Combustion would be better than Elemental Army on your zombies (you'd still need added fire damage though) as it lowers the resistance by 19% instead of 10, and with all zombies having each 49% chance to ignite, you're sure to have 100% uptime on bosses.

Maybe using your zombies 5L in chest with both elemental army and Combustion, and OoS/Brand in the sixth slot ? That'd be a big damage boost, but you'd have to drop Fortify or guard skill (or use guard skill manually)

Other option would be Wave of Conviction with Combustion, Hextouch and Flamability, so you could put Storm Brand in your wand and proc EE quite easily. But then you need two slots for Zombies + Feeding Frenzy, so again, either cast you guard skill manually or drop shield charge. Maybe having all five Zombies+Feeding Frenzy+Shield Charge+Faster attacks+Fortify all linked in armour and Molten Shell unlinked in the sixth socket could do ? That means two new skills to use manually (Wave of Conviction and Molten Shell), but according to PoB it more than doubles your boss damage.
Not saying it's better, but it's worth considering !
"
You'd need to use the lightning skill for all mob packs, so it's probably not worth it; as I'm not sure of what your edit means, I remind you that only you have EE, not your minion, so it's no problem they hit mobs with fire damage before exploding.


completly forgot that minions don't prog EE. My Bad

"
Other option would be Wave of Conviction with Combustion, Hextouch and Flamability, so you could put Storm Brand in your wand and proc EE quite easily. But then you need two slots for Zombies + Feeding Frenzy, so again, either cast you guard skill manually or drop shield charge. Maybe having all five Zombies+Feeding Frenzy+Shield Charge+Faster attacks+Fortify all linked in armour and Molten Shell unlinked in the sixth socket could do ? That means two new skills to use manually (Wave of Conviction and Molten Shell), but according to PoB it more than doubles your boss damage.
Not saying it's better, but it's worth considering !


I could add a Profane Proxy Ring in my left slot with Flamamability.
Storm Brand in the Wand to trigger EE.
5-Link Zombies (Feeding Frenzy - Elemetal Army - Combustion - Added Fire Damage) in the Chest.
that would free up the Gloves/Boots there i could put Shield Charge - Faster Attacks and Guard skill - CWDT there.
Dropping Fortify should be fine.

dropping one of hte rings means loosing 25% increased Minion Damage and a bunch of Life. But still could be worth it.
"
Weo_ wrote:

I could add a Profane Proxy Ring in my left slot with Flamamability.
Storm Brand in the Wand to trigger EE.
5-Link Zombies (Feeding Frenzy - Elemetal Army - Combustion - Added Fire Damage) in the Chest.
that would free up the Gloves/Boots there i could put Shield Charge - Faster Attacks and Guard skill - CWDT there.
Dropping Fortify should be fine.

dropping one of hte rings means loosing 25% increased Minion Damage and a bunch of Life. But still could be worth it.


tried that setup.
Works great.

Have yet to kill the big bosses, but Bosskilling speed is definitly faster.

I will update the Guide accordingly.
is it a good starter league for Mayhem? Does it work even without the amulet?
"
anubis59500 wrote:
is it a good starter league for Mayhem?

Yes, its absolutly viable as starter in the mayhem League.
But the Build does not realy benefit of the greater mob density, so when you wanna push the ladder I would recommened considering a "zoom-zoom" Build.

"
anubis59500 wrote:
Does it work even without the amulet?


Yes the Build works without the amulet.

While using the "Burning Legion"-Support Our SRS will take damage and explode.
Not using the Amulet just means that the SRS take less damage, therefor take longer to explode, and we loose some of our damage because of the Minion Life and Damage on the Amulet.
The PoB seems to be out of date compared to the information presented in the first post.
Fish

Report Forum Post

Report Account:

Report Type

Additional Info