how to add a specific suffix to a rare weapon ?

Hi

in heist league

how to add a specific suffix to a rare weapon?

without removing any affix from it, and without corrupting it.

I searched and found nothing (specific)on the internet.

this is the weapon I want modify:



* side note: I skipped Harvest league, so don't waste your time referring to its crafting system.
Last edited by Hossedos#6005 on Nov 6, 2020, 6:23:41 AM
Last bumped on Nov 6, 2020, 8:07:40 AM
nope. you can't

There is no Harvest crafting in 3.12 version of the game. (even with Harvest you can just narrow the pool but depends on the remaining pool has 1 or a few mods or not)

There is some chance "cannot roll attack/caster mod" works on specific condition
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
"
neohongkong wrote:
nope. you can't

There is no Harvest crafting in 3.12 version of the game. (even with Harvest you can just narrow the pool but depends on the remaining pool has 1 or a few mods or not)

There is some chance "cannot roll attack/caster mod" works on specific condition


ty, I hope there is a way to at least add a suffix from a specific category
try crafting bench.....
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
"
Hossedos wrote:

ty, I hope there is a way to at least add a suffix from a specific category


Actually, not even crafting bench can help you - even with a "Prefix cannot be changed", there is a chance you will be able to add a new one. You will need to work either with a "Cannot roll Attack/Spell modifiers", then carefully combine Fossils in order to narrow a lot, or make sure, a certain prefix can come out.

... Or, well, yes, just slam it with the bench if it's not something Influence-Related, sure.
"
Maxtrux wrote:


... Or, well, yes, just slam it with the bench if it's not something Influence-Related, sure.

What do you mean ? , and yes, I don't need an influence suffix, TBH anything that is not complete trash suffix is ok for me .
and I don't want to change the other affixes.
Last edited by Hossedos#6005 on Nov 6, 2020, 6:25:06 AM
I was just talking about ordinary benchcrafting. You can use your crafting bench to add 1 (or up to 3) modifiers from a limited pool on a rare/magic item provided you have open affixes, have discovered their crafting recipe and, most importantly, have the currency for doing it. Crafting like this will not change any other property of the item.

It mostly depends on what you are looking for. If you are not too picky you can find very useful recipes even from storyline progress. Some more powerful recipes requires you to farm Syndicate members for their Veiled mod, which you can turn into crafting options when you have "unveiled" enough of them. The Pale Council prophecy quest will end up by giving you some metacrafts like "prefix/suffix cannot be changed" or "can have up to 3 crafted mods", while Delve is where socket-related craftings are.

You will still be able to get a better modifier on an item by slamming exalts on it - there is no way for you to craft a T1 modifier into an item with benchcrafting. That said, the concept is trading the safety of a mid-tier modifier for the (so far low) chance for an Exalt to do its job.

If crafting is that easy, the game is broken....

just wait Harvest craft...or start on new base using fossil....
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
"
Maxtrux wrote:
I was just talking about ordinary benchcrafting. You can use your crafting bench to add 1 (or up to 3) modifiers from a limited pool on a rare/magic item provided you have open affixes, have discovered their crafting recipe and, most importantly, have the currency for doing it. Crafting like this will not change any other property of the item.

It mostly depends on what you are looking for. If you are not too picky you can find very useful recipes even from storyline progress. Some more powerful recipes requires you to farm Syndicate members for their Veiled mod, which you can turn into crafting options when you have "unveiled" enough of them. The Pale Council prophecy quest will end up by giving you some metacrafts like "prefix/suffix cannot be changed" or "can have up to 3 crafted mods", while Delve is where socket-related craftings are.

You will still be able to get a better modifier on an item by slamming exalts on it - there is no way for you to craft a T1 modifier into an item with benchcrafting. That said, the concept is trading the safety of a mid-tier modifier for the (so far low) chance for an Exalt to do its job.



There's already a 127% phys craft on it which costs 1ex and gives half of the weapon's damage. So bench crafting some random crap on it would be kind of stupid.
"
cyberthopp wrote:
"
Maxtrux wrote:
I was just talking about ordinary benchcrafting. You can use your crafting bench to add 1 (or up to 3) modifiers from a limited pool on a rare/magic item provided you have open affixes, have discovered their crafting recipe and, most importantly, have the currency for doing it. Crafting like this will not change any other property of the item.

It mostly depends on what you are looking for. If you are not too picky you can find very useful recipes even from storyline progress. Some more powerful recipes requires you to farm Syndicate members for their Veiled mod, which you can turn into crafting options when you have "unveiled" enough of them. The Pale Council prophecy quest will end up by giving you some metacrafts like "prefix/suffix cannot be changed" or "can have up to 3 crafted mods", while Delve is where socket-related craftings are.

You will still be able to get a better modifier on an item by slamming exalts on it - there is no way for you to craft a T1 modifier into an item with benchcrafting. That said, the concept is trading the safety of a mid-tier modifier for the (so far low) chance for an Exalt to do its job.



There's already a 127% phys craft on it which costs 1ex and gives half of the weapon's damage. So bench crafting some random crap on it would be kind of stupid.


i don't know , may be partial start over by scour suffix and craft % phys and % increased attack speed?

the crafting bench one is (16-20)% attack speed


OR if have currency, wait for Harvest craft and waste one speed to speed craft on it
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature

Report Forum Post

Report Account:

Report Type

Additional Info