Why Glancing Blow nerf is a LAZY nerf

I initially thought the Glancing Blow nerf was a good one. I for one feel its too OP for non max-block gladiator builds. But realized later that the nerf hurts the staff block builds so much more than those that abuses Glancing Blow with on block effect (shields).

Why is it a LAZY nerf? As a software developer myself, it would take 1 min to change 50% damage taken of Glancing Blow to 65%. Done! We have nerfed it. But it never considered that there are 2 wheels beside it. One for shield and one for staff. Which for all intents, should be useful for both right? Now on block effects just shrugs of the nerf (shields) by gaining/leeching life or energy shield to counter the nerf while staff wielders took all the 65% blow.

I feel the better nerf should be

Life Recovery from On-block effects does not apply
Energy Shield Recovery from On-block effects does not apply

Something like that. I really feel Glancing Blows is made for staff and dual wield block as a pseudo block and since they dont have a shield it makes sense to take 50% of incoming damage. 65% is too much for these builds but on block abusing shield builds just laughs at the nerf.
Last edited by phoenixinobi#1203 on Nov 1, 2020, 8:41:53 AM
Last bumped on Nov 3, 2020, 11:05:41 AM
This thread has been automatically archived. Replies are disabled.
Yeah... the glancing blow nerf was brutal on my Duskdawn, Maelstrom Staff build.

I'm working around it but it uses up lots of extra skill points.

That said I think it was necessary, the league before I was running glancing blow in an Animated Weapon build without any life-gain on hit effects and it was still OP.
Using block with shield is "abuse" now.
- Some cranky staff user

The non lazy low hanging fruit variant to change Glancing Blows would be that:

On Block effects do not apply.

It still would be good for doubling block and smooth out damage curve but not abuseable anymore with on block effects.
yeah, I'm happy I played my Staff Ice Crash Inquisitor last league.
This league a slow attacking staff melee would get smashed with the nerfs to Glancing Blows. I really hope GGG rebalances this Keystone again :|


Glancing Blows is literally dead :D
"
phoenixinobi wrote:
I feel the better nerf should be

Cant gain/leech life if you blocked in the past 10 secs
Cant leech energy shield if you blocked in the past 10 secs


Bro.

That would absolutely destroy that node. When you play a GB build, you're blocking very, VERY frequently. This isn't too far off from outright saying you can't leech at all ever.
"
yamface wrote:
"
phoenixinobi wrote:
I feel the better nerf should be

Cant gain/leech life if you blocked in the past 10 secs
Cant leech energy shield if you blocked in the past 10 secs


Bro.

That would absolutely destroy that node. When you play a GB build, you're blocking very, VERY frequently. This isn't too far off from outright saying you can't leech at all ever.


Bad wording I guess, should have been this below.

Life Recovery from On-block effects does not apply
Energy Shield Recovery from On-block effects does not apply
Last edited by phoenixinobi#1203 on Nov 1, 2020, 8:41:36 AM
Why in god's name would you ever take it if it killed on block effects. I'm already skipping GB in it's current form.

"
Aderahl wrote:
Why in god's name would you ever take it if it killed on block effects. I'm already skipping GB in it's current form.



Um for obvious reasons? Why would you not take it if its recovering the life/ES you took from a blow. 50% as a downside is good already for most builds that don't recover life/ES on block. Its an enabler for them.

For those who recover on block, its free extra ascendancy as doubling block chance is almost as powerful as the Gladiator ascendancy Versatile Combatant. And that's why majority run it last league and triggering the nerf.

See, even you who recover from block would not touch it this time. What more those builds that need block chance but don't recover life/ES from block? It's becomes a trade off that way, and enables some builds for Templar. 50% damage taken for doubling the block chance is a fair trade off. Recovering the damage taken from block is OP and no one in their right mind would not run it. Its free double block chance without a trade off that way.

Report Forum Post

Report Account:

Report Type

Additional Info