Smuggler's Caches and Rogue Markers

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siihb wrote:
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Pidge_21 wrote:
For the life of me I cannot understand how you are not addressing the glaring issue with Smuggler's Caches.


because 90% of the playerbase finds them irrelevant because they are just running fractured blueprints which require 0 markers.

if the fractured blueprints werent a thing the bitching would be 24/7

who needs markers just farm fractured beasts and fracture a juiced blueprint


Because the playerbase has found a work-around (which is probably an unintended exploit by the way) does not solve or address the core issue.
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