Duplicate entry for "#% chance to Intimidate Enemies for 4 seconds on Hit"

Was trying to look for gloves that have "#% chance to Intimidate Enemies for 4 seconds on Hit" (hunter mod).

To my surprise, the website returned there were no items found.

Then I noticed there are duplicate entries for the mod of the same name. One finds the items I want to index, the other does not.

The wording is exactly the same.

bug ref. 3,984,599,388
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
Last bumped on Oct 16, 2020, 5:27:44 PM
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i guess one for Forbidden Shako, one for other item .....as mod from such as Hungary Loop is coded diffent from Forbidden Shako

edit: misread, but the logic is the same. Different mod that have the same mod text, can have different stat id behind
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Last edited by neohongkong#0222 on Oct 16, 2020, 2:51:49 PM
If you search for just the mod alone, it looks like one of the mods is for weapons and the other is for gloves.
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ekaye wrote:
If you search for just the mod alone, it looks like one of the mods is for weapons and the other is for gloves.


Yeah but it's really problematic. Both are explicit mods and both have exactly the same wording with no distinction between them.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
It's not a problem with trade site. It's a problem with game translation files from which web developers generate stats.

They have to clean up translations but GGG doesn't have enough time for this (as always).

Full list

"

#% Chance to Block Attack Damage
#% Chance to Block Attack Damage per Endurance Charge
#% Chance to Block Spell Damage
#% Chance to Block Spell Damage while on Low Life
#% chance to gain a Flask Charge when you deal a Critical Strike
#% chance to gain Onslaught for 4 seconds on Kill
#% chance to Impale Enemies on Hit with Attacks
#% chance to Intimidate Enemies for 4 seconds on Hit
#% increased Damage with Hits and Ailments against Blinded Enemies
#% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
#% increased Maximum total Recovery per second from Life Leech
#% increased Movement Speed if you haven't been Hit Recently
#% more Monster Life
#% of Fire Damage from Hits taken as Physical Damage
Area has patches of Burning Ground
Area has patches of Chilled Ground
Area is inhabited by Lunaris fanatics
Area is inhabited by Solaris fanatics
Hits have #% increased Critical Strike Chance against you
Recover #% of Mana on Kill
Regenerate # Energy Shield per second
Socketed Gems are Supported by Level # {SUPPORT GEM}
Trigger Level # Assassin's Mark when you Hit a Rare or Unique Enemy
Trigger Level # Poacher's Mark when you Hit a Rare or Unique Enemy
Projectiles Pierce # additional Targets
#% increased Rallying Cry Buff Effect
Area contains # additional Clusters of Mysterious Barrels
Delirium Reward Type: #
Pyroclast Mine has #% increased Throwing Speed
Tectonic Slam has #% fissure branching chance
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GGG don't ban this account :)
"
Ydoum wrote:
"
ekaye wrote:
If you search for just the mod alone, it looks like one of the mods is for weapons and the other is for gloves.


Yeah but it's really problematic. Both are explicit mods and both have exactly the same wording with no distinction between them.


one is local one is global

https://pathofexile.gamepedia.com/Modifier:ChanceToIntimidateOnHitWeaponInfluence1

https://pathofexile.gamepedia.com/Modifier:ChanceToIntimidateOnHitInfluence1

for sure weapon has local mod, while glove (and jewellry ) has global mod

Thus this not a bug. But for QOL the description should add back (Local) and (Global)
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Last edited by neohongkong#0222 on Oct 16, 2020, 5:28:10 PM

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